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Old 03-12-2018, 11:29 AM   #11
Phantasm
 
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Default Re: What books do you use?

It all depends on the campaign; a cyberpunk or space opera game is gonna use different splat books than a fantasy game.

Typically, I use the following regardless of campaign:
- Basic Set
- Martial Arts
- Action 2: Exploits
- Power-Ups 2: Perks
- Power-Ups 3: Talents
- Power-Ups 6: Quirks
- Power-Ups 7: Wildcard Skills

I also tend to hand out Combat Cards to players so they have something to scan for combat options.


In my Star Wars and Space Opera games, I used the following additions:
- Ultra-Tech
- Psionic Powers
- Spaceships 1-7 (typically just 1 and 7, though)
- Space (for alien and world design options)

In my fantasy games, I add the following:
- Low-Tech
- Magic
- Thaumatology
- Ritual Path Magic
- Sorcery
- Low-Tech Companions 1-3
- Low-Tech Instant Armor
- Dungeon Fantasy 1: Adventurers
- Dungeon Fantasy 4: Sages
- Dungeon Fantasy 5: Allies
- Dungeon Fantasy 7: Clerics
- Dungeon Fantasy 9: Summoners
- Fantasy-Tech 2: Weapons of Fantasy (new addition to the list)
- Martial Arts: Yrth Fighting Styles
- Magic: Plant Spells
- Magic: Death Spells
- Powers: Divine Favor


In my upcoming super-hero game:
- High-Tech
- Action 1: Heroes
- Action 3: Furious Fists
- Action 4: Specialists
- Casey & Andy (time-travel rules)
- Fantasy-Tech 1: The Edge of Reality
- Fantasy-Tech 2: Weapons of Fantasy
- Gun-Fu
- High-Tech: Adventure Guns
- High-Tech: Pulp Guns 1
- High-Tech: Pulp Guns 2
- Low-Tech
- Low-Tech Companion 2: Weapons and Warriors
- Low-Tech Instant Armor
- Monster Hunters 4: Sidekicks
- Powers
- Powers: Divine Favor
- Powers: Enhanced Senses
- Powers: The Weird
- Power-Ups 1: Imbuements
- Power-Ups 4: Enhancement
- Power-Ups 8: Limitations
- Psionic Powers
- Psi-Tech
- Social Engineering: Pulling Rank
- Sorcery: Protection and Warning Spells
- Supers
- Thaumatology
- Thaumatology: Chinese Elemental Powers
- Thaumatology: Ritual Path Magic
- Thaumatology: Sorcery
- Ultra-Tech


In the occasional Monster Hunting game, I tend to use:
- Monster Hunters 1: Heroes
- Load-Outs: Monster Hunters
- High-Tech
- Low-Tech
- Low-Tech Companion 2
- and any book that seems like it'd have stats for bad guys or gear
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Old 03-12-2018, 01:06 PM   #12
tshiggins
 
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Default Re: What books do you use?

For my Facets campaign, I use

Basic Set
Thaumatology
Thaumatology: Ritual Path Magic
G:Magic
High Tech
Powers (little use thus far)

I also use the 3e setting books, converted to 4e, as needed:

Cabal (of course)
Voodoo
Faeries
Spirits
Shapeshifters
Undead
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Old 03-12-2018, 01:09 PM   #13
Icelander
 
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Default Re: What books do you use?

Quote:
Originally Posted by tshiggins View Post
For my Facets campaign, I use

Basic Set
Thaumatology
G:Magic
High Tech
Powers (little use thus far)

I also use the 3e setting books, converted to 4e, as needed:

Cabal (of course)
Voodoo
Faeries
Spirits
Shapeshifters
Undead
Didn't 4e GURPS Horror include a lot of the stuff you converted from 3e? Seems like it might be pretty useful, unless you've already done all the converting that you think you'll need.
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Old 03-12-2018, 03:05 PM   #14
weby
 
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Default Re: What books do you use?

I personally tend to use a LOT of different supplements in most campaigns.

In my current high power fantasy campaign I use at least:
Characters, campaigns, supers, about half the DF series, powers, chinese elemental powers, divine favor, two two sorcery books, psis, psionic powers, martial arts, High tech, Low tech+companions, social engineering pulling rank, action 2 exploits, most powerups and a ton of pyramid articles.

I basically do not use the whole thing from any of the above, but pull out the pieces that fit the campaign.
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Old 03-12-2018, 03:13 PM   #15
tshiggins
 
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Default Re: What books do you use?

Quote:
Originally Posted by Icelander View Post
Didn't 4e GURPS Horror include a lot of the stuff you converted from 3e? Seems like it might be pretty useful, unless you've already done all the converting that you think you'll need.
I forgot to mention that one. :)
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