03-10-2018, 09:59 AM | #41 | ||
Join Date: Dec 2013
Location: Noblesville, Indiana, USA
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Re: Hero Lab support?
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With the recent rise of VTTs and idea (however realistic or unrealistic) that SJ Games might someday offer official support for a product like Fantasy Grounds, it would make sense to me to consider extending official support to other character creation/management applications. My ideal would be to have something like a VTT with a built in character creation mechanism, but with the industry the way it is, it doesn't seem like there is going to be one unifying force that rises up to bring disparate niche applications together into one uber application that would support all facets of TTRPG organization, management, and play. Just look at Lone Wolf as an example. They have Realm Works for campaign management and Hero Lab for character creation/management, but they are two completely separate applications. I apologize for my pie-in-the-sky dreamy ranting, but it seems to be in my nature (I am a Product Manager by day; possibly related, possibly not) to have a large scale, strategic vision and think down the paths of possibility around whether my imaginings could potentially be workable. Anyway, it's fun for me to dream. I feel like I've read somewhere before, "everything that has ever been created was first imagined", and I really like that idea. |
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03-10-2018, 10:32 AM | #42 |
Night Watchman
Join Date: Oct 2010
Location: Cambridge, UK
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Re: Hero Lab support?
GCA4 is Windows-only, and runs fine on the latest 64-bit Windows 10. Its weakness is that it's written in VB6, and fixing that is a motivator for GCA5. That is being developed, and the work has been reasonably active recently. So I wouldn't give up on it yet.
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The Path of Cunning. Indexes: DFRPG Characters, Advantage of the Week, Disadvantage of the Week, Skill of the Week, Techniques. |
03-11-2018, 10:22 AM | #43 | |
Join Date: Dec 2013
Location: Noblesville, Indiana, USA
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Re: Hero Lab support?
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It is pretty stable for me, but I will note that the application is a big sluggish when switching between characters or the different tabs of information when there are a lot of characters loaded. This is part of the reason I started putting the weapon stats for NPCs and creatures into the combat tracking spreadsheet I use since it's a bit faster than GCA in some instances. |
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