06-20-2017, 09:15 AM | #11 | |
Join Date: Dec 2012
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Re: [DF] Turning bodies to loot
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Going off of what (E) said this is 10% - 20% weight (which can be eyeballed using wikipedia or their Build weight (p. B18). For food I would do 1/10th of fur value (so (1d-1)x$1 per 10 ten pounds to 2dx$1 per 10 pounds of meat) and use 50% of their weight. |
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06-20-2017, 09:25 AM | #12 | ||
Join Date: Aug 2004
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Re: [DF] Turning bodies to loot
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The would-be monster eaters will have more trouble _preserving_ all that meat, and carrying it. GURPS After The End 2, p.30 and 31 gives somewhat more detailed rules on hunting (it repeats the 50% weight estimate), cooking, and/or curing meat vs DF 2 or DF 16's roll and shout method.
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06-20-2017, 11:17 AM | #13 | |
Join Date: Jan 2005
Location: Gothenburg, Sweden
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Re: [DF] Turning bodies to loot
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Edit: corrected typo mentioned by chandler
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“When you arise in the morning think of what a privilege it is to be alive, to think, to enjoy, to love ...” Marcus Aurelius Last edited by Anders; 06-20-2017 at 11:25 AM. |
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06-20-2017, 11:20 AM | #14 |
Join Date: Aug 2004
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Re: [DF] Turning bodies to loot
As a follow up, DF 16, p.44 has "Naturally Occurring Loot" that does in fact give a $ value, though it is really meant for trapping natural animals in the wilderness, not skinning slorns or rust monsters. In any event, perhaps you can use it to spur your imagination on this.
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06-20-2017, 11:23 AM | #15 |
Join Date: Aug 2004
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Re: [DF] Turning bodies to loot
You are right, I forgot about LTC3 (not 2). The rules start on p.4 and go into significant detail. So you have roll and shout (DF 2 or DF 16), mildly streamlined (After the End 2), and detailed (LTC3).
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06-20-2017, 12:30 PM | #16 |
Join Date: Jan 2005
Location: Gothenburg, Sweden
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Re: [DF] Turning bodies to loot
This might make a good Pyramid article.
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06-20-2017, 01:01 PM | #17 | ||
Banned
Join Date: Jul 2006
Location: 100 hurricane swamp
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Re: [DF] Turning bodies to loot
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* Totally not a coincidence. ;) Quote:
My Troll Wizard/Druid in a DF game took the Food spells specifically so she could eat what we kill*. She does not have Lighten Burden. :( * Also because the spells Prepare Game and Preserve Food make looting those valuable organs easy and safe and keeps them fresh for sale. |
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06-20-2017, 01:16 PM | #18 | |||
Join Date: Jun 2013
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Re: [DF] Turning bodies to loot
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Yes, if the characters harvest meat from all the monsters they kill, rations are likely to be a non-issue. Note they'll need a skilled chef to insure they don't get sick (and will also have to prepare the foodstuffs for transport, as otherwise the meat will spoil quickly), and also that eating sentient foes could have serious negative consequences (Social Stigma if it gets out, possibly metaphysical consequences if Good vs Evil are things in your setting, and of course prion infection* is a possibility as well). *Ever hear of Mad Cow Disease? That's what prion infection looks like. Quote:
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06-20-2017, 03:22 PM | #19 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: [DF] Turning bodies to loot
Several monsters list (in the Notes section) specific values for salvaged parts. The way I do it (or did it when I was running DF and likely to do again) would be to use those values for those specific parts and use the values in DF8 for non-specified furs, teeth, horns, ect.
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06-20-2017, 07:10 PM | #20 | |
Join Date: Sep 2004
Location: Canada
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Re: [DF] Turning bodies to loot
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But then, the edible bits of you aren't 100% skeletal muscle either. Your fat, brains, eyes, marrow, lungs, heart, liver, kidneys, blood, various glands including reproductive ones, and much of your digestive tract have definite food value. The digestive tract can be eaten just for its own value (chitlin's and tripe) but they're often used as an edible cooking vessel (sausage, haggis). These are also the bits eaten by most cultures from farm animals and from prey animals; generally a given animal has a customary subset of the organs, and from culture to culture individual organs become taboo (e.g. the reproductive tract tends to go off menu for North Americans, but goes to the top of the list in others). Don't forget that your head and neck also have a good amount of fat and muscle on them - but there's much more on non-human animals. Animal heads are eaten in most cultures, if only put in a pot to make broth. Your tongue is a good size, and very high quality meat; the tongue of a long-headed herbivore is even better. Then you get down to other parts of the body that are less "food"-y but involved in cooking nonetheless: Bones (1/3 body by weight, usually), tendons, skin, cartilage (including ears and noses), hooves, and the penis aren't the best food sources... But they're still food. You can boil bones to reclaim some of the organic material out of them as soup broth, while skin gets left on many animals to be eaten or gets fried to be eaten separately (with or without a little meat or fat attached). It's a cliche that in desparation people eat their boots but it's not insane. Tendons, cartilage, and the penis can be eaten if you cook them until they render down to sticky generic protein or if you don't mind very chewy food. Hooves don't have a lot of food value, but if you can boil them to make animal glue, you can just eat the animal glue - it's just protein, nothing fancy. I suggest making soup out of it though. A very hungry and determined group with either no food taboos or just fueled by desperation can strip a carcass down to barely more than boiled and shattered bones, boiled hooves leftovers, teeth, horns, nails, and hair. That's going to be less than half the carcass as leftovers - but the eaters had to put a lot of work into cooking it until it was edible, and probably will have to put a lot of work into digesting it. EDIT: And then a hyena will come along and eat all the bits you left, because it's perfectly capable of digesting them.
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