10-03-2013, 10:04 PM | #21 |
Join Date: May 2008
Location: CA
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Re: GURPS Thaumatology: Ritual Path Magic
Excellent, excellent stuff!
I'm looking forwards to messing around with this once I have the time. Just spent the evening reading it through, and I love it just as much as I expected. Just reading it through gave me a lot of ideas for things I could do... I'll probably have a thread up next week with a discussion on some alternative things that could be done for RPM (a fleshed out alternative path skills set, use with effect shaping style magic rather than energy accumulating, or maybe a set of rules for 'Knacks', innate traits that require no training but allow people to do, say, Lesser Control Energy effects). Would it be reasonable to allow someone to buy up a single effect as a Technique from a path skill, and should that be able to go over the Magery limit or not? |
10-03-2013, 11:01 PM | #22 |
Join Date: Feb 2009
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Re: GURPS Thaumatology: Ritual Path Magic
Ive used RPM in TL 3-4ish Fantasy no problems
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10-04-2013, 01:34 AM | #23 | |
Join Date: Aug 2004
Location: Dobbstown Sane Asylum
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Re: GURPS Thaumatology: Ritual Path Magic
Quote:
Separately from that, an open-ended technique that ignored the Path cap would be unbalanced. So even if you ignore my advice above and allow it, it should only be allowed up to the standard Magery/Thaumatology cap, and thus not useful for maxed-out Paths.
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10-04-2013, 05:13 AM | #24 |
Join Date: May 2008
Location: CA
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Re: GURPS Thaumatology: Ritual Path Magic
Thought that may be so. Any other way you can think of to improve one (or just a few) effects of a Path, instead of always improving either just a single Ritual or the entire Path as a whole? I kinda like the idea of someone who is good at, say, just Sense (Specific Path) rituals but isn't so good at Create (Specific Path) and all the others.
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10-04-2013, 05:23 AM | #25 | |
Join Date: Oct 2004
Location: Yorkshire, UK
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Re: GURPS Thaumatology: Ritual Path Magic
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e.g. Higher Purpose (Sense Undead), could improve any ritual which uses the Sense effect of the Undead path. The 'tradition' might be a little too focused for [5 points] (2 or 3 'effects' would be within the scope for this Higher Purpose), but the concept at least fits. |
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10-04-2013, 05:26 AM | #26 | |
Join Date: Nov 2009
Location: Oregon
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Re: GURPS Thaumatology: Ritual Path Magic
Quote:
Another thought would be to treat a single effect as an optional specialization of a Path skill. You'd improve the skill more cheaply, but all other uses of it would be at a penalty. It would still be subject to the usual IQ+Magery cap of course. |
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10-04-2013, 05:49 AM | #27 | |
Join Date: May 2008
Location: CA
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Re: GURPS Thaumatology: Ritual Path Magic
Quote:
Making it a Tradition makes sense. Maybe it could have a higher cap than just the normal +3, to make up for the fact that it's less broad. Would make it so a Knack in both a specific effect and path is 10 points for IQ+0 (assuming IQ+Talent is 12 or less; figured as Thaumatology and Path skill both bought as Specializations for 4 points each plus Magery 0 bought with -60% in limitations for 2 points or Magery 0 with -80% in limitations plus a 1 point perk) plus 5 points per +1. Add 10 points or so to cost if they cast as if they are a Ritual Adept. |
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10-04-2013, 06:30 AM | #28 | ||
Join Date: Nov 2009
Location: Oregon
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Re: GURPS Thaumatology: Ritual Path Magic
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10-04-2013, 07:28 AM | #29 |
Join Date: Oct 2007
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Re: GURPS Thaumatology: Ritual Path Magic
For the evil, or Anita Blake-style ritual magician, sacrifices sound pretty flavorful.
From a cursory look, the best animal to keep if you're a ritual magician seems to be large boars, each of which will give you 14 points of energy when sacrificed. Each boar seems to cost approximately $500 (http://www.wildfarming.co.uk/Wild%20Boar/wboar.htm) Ideally, you'd keep them in another universe with a pocket doorway, or your own Pocket Dimension. Of course, if you're not the nomadic type, you could just have them as guardbeasts for your tower, or, in modern surroundings just have a boar farm. Note that you can extend your Pocket Dimension for about a year with the sacrifice of a single boar and your own energy. Last edited by cultureulterior; 10-04-2013 at 08:37 AM. |
10-04-2013, 08:04 AM | #30 | |
Join Date: Dec 2012
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Re: GURPS Thaumatology: Ritual Path Magic
Quote:
"Kosher? Well, we do observe all the appropriate rituals..." Last edited by JP42; 10-04-2013 at 08:04 AM. Reason: the lulz. |
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Tags |
fantasy, magic, ritual path magic |
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