01-11-2013, 07:46 AM | #71 | |
Join Date: Nov 2008
Location: Yukon, OK
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Re: GURPS Releases seem to be slow?
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Also of course the support such as here on the forums and elsewhere. I was hoping for a nice New Years present yesterday and seeing a GURPS book but still hoping something will get snuck out the door this month. EDIT: And sure enough after I replied I read further down the list and see David Pulver give an example of that support and transparency :) I'll look into picking up the remaining items in the Spaceship line as soon as I can. By the way I have not done much on my GURPS Showcase page past few months due to health issues but am looking for some items to add now that I am out of the hospital and feeling a little better. The purpose of that site is to point out the strength of GURPS by organizing the books in different ways and pointing to the wealth of fan support articles. Any Author who wants to send me a bio, list of his books or projects or anything that might just add one more good advertising page on the web is more then welcome to do so. Anyone with any suggestions at all are also more then welcome.
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My GURPS publications GURPS Powers: Totem and Nature Spirits; GURPS Template Toolkit 4: Spirits; Pyramid articles. Buying them lets us know you want more! My GURPS fan contribution and blog: REFPLace GURPS Landing Page My List of GURPS You Tube videos (plus a few other useful items) My GURPS Wiki entries Last edited by Refplace; 01-11-2013 at 07:56 AM. |
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01-11-2013, 03:20 PM | #72 | |
Join Date: Jul 2007
Location: Ann Arbor, MI
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Re: GURPS Releases seem to be slow?
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Some of us, if we ever clear our own decks, should take some time and write adventures for Action. Although for the most part I find the evening news and the music of Warren Zevon to be more than sufficient inspiration.
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Online Campaign Planning Last edited by ClayDowling; 01-11-2013 at 03:23 PM. |
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01-11-2013, 06:47 PM | #73 |
Join Date: Jan 2006
Location: Victoria, BC, Canada
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Re: GURPS Releases seem to be slow?
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01-11-2013, 09:03 PM | #74 | |
Join Date: Aug 2004
Location: In the UFO
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Re: GURPS Releases seem to be slow?
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But production will take some time after it's done. I believe the plan is PDF, with print only occurring if sales in PDF prove very good (much as was the case with Spaceships or Dungeon Fantasy).
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Is love like the bittersweet taste of marmalade on burnt toast? |
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01-12-2013, 05:16 AM | #75 | |
Join Date: Jan 2010
Location: Brighton
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Re: GURPS Releases seem to be slow?
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Hope the health stuff improves (not a 100% selfless desire obviously)! |
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01-13-2013, 01:36 AM | #76 | |
Join Date: Aug 2007
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Re: GURPS Releases seem to be slow?
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01-13-2013, 07:51 AM | #77 |
Join Date: Dec 2006
Location: Eindhoven, the Netherlands
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Re: GURPS Releases seem to be slow?
Me too, though I think that Vehicles has a deep-but-narrow appeal, that is, those who like it would be willing to put quite some money into it, but there's not many of us who want it.
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My Blog: Mailanka's Musing. Currently Playing: Psi-Wars, a step-by-step exploration of building your own Space Opera setting, inspired by Star Wars. |
01-13-2013, 01:55 PM | #78 |
Join Date: Mar 2006
Location: Silver Spring, MD
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Re: GURPS Releases seem to be slow?
I've never read the 3e version, so I have no idea what's going to be in the newer version. Is it just cars and boats and planes, or will it cover spaceships and mecha and stuff like that, too? Or do we not know yet?
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On my blog: The Ravenblog and True Tales of the Ley Line Patrol: A WiP Campaign Setting. |
01-13-2013, 02:09 PM | #79 | |
Join Date: May 2011
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Re: GURPS Releases seem to be slow?
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More "how to make them," or really, how to make a stat block for them that is consistent with similarly derived stats from different TLs, different budgets, and observed reality. Calculating stats from specs in Car and Driver or what have you should yield similar results to what the VDS produces. There may also be a design sequence for weapons, robots, etc., but that is less certain. |
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01-13-2013, 02:13 PM | #80 | |||
Join Date: Jul 2005
Location: Jeffersonville, Ind.
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Re: GURPS Releases seem to be slow?
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I'm patient, especially with Spaceships existing, and my only big question is whether the hinted-at Armory will be included in Vehicle Design or at least released within a reasonable time frame afterward. Quote:
I wouldn't use it to create existing designs where real-life stats are available (though guidelines for getting some of the stat block from real life performance would be nice).
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The user formerly known as ciaran_skye. __________________ Quirks: Doesn't proofread forum posts before clicking "Submit". [-1] Quote:
Last edited by panton41; 01-13-2013 at 02:25 PM. |
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