11-17-2008, 11:37 AM | #11 | |
Join Date: Aug 2004
Location: Dobbstown Sane Asylum
|
Re: Too many cards
Quote:
Assuming a typical number of walls, locked doors, and hidden doors blocking its way, the realistic answer seems to me that a monster moves about half the time. Of course, some games have weird luck -- we had a game where the monster die came up red at least 2/3 of the time, I swear. But that's just luck....
__________________
Reverend Pee Kitty of the Order Malkavian-Dobbsian (Twitter) (LJ) MyGURPS: My house rules and GURPS resources.
#SJGamesLive: I answered questions about GURPS After the End and more! {Watch Video} - {Read Transcript} |
|
11-17-2008, 11:53 PM | #12 | |
Join Date: Mar 2006
Location: Salem, Oregon
|
Re: Too many cards
Quote:
It would have gone a lot faster had I applied that blanket rule.
__________________
Newbie MIB! MIB #4256! |
|
11-18-2008, 05:55 AM | #13 | ||
Join Date: Aug 2004
Location: Macungie, PA
|
Re: Too many cards
Quote:
The cards and rules are clear:
The first two are very hard to misinterpret. They might almost be bulletproof. The 3rd should be a good hint that seeing a 11+ on a search list does not mean that the d10 (which is not specified as the die to roll for a search) should be used, but that bonus dice plus search bonuses could get you beyond 6. |
||
11-18-2008, 06:34 AM | #14 | |
Join Date: Jul 2007
Location: Grand Rapids, Mi
|
Re: Too many cards
Quote:
__________________
"Someone is, or is thinking about, talking to someone else about possibly doing something sometime in the future." - MunchkinMan |
|
11-18-2008, 06:43 AM | #15 | |
Join Date: Jun 2008
Location: Indiana
|
Re: Too many cards
Quote:
Wow, I never thought to use Loaded/Reloaded die in that manner. The last game I played of MQ I had two Reloaded die and a Loaded die in my hand for most of the game. If I had thought about it like that things would have been a bit more interesting. |
|
11-18-2008, 06:45 AM | #16 | |
I do stuff and things.
Join Date: Aug 2004
|
Re: Too many cards
Quote:
__________________
Battlegrip.com, my blog about toys. |
|
11-18-2008, 07:03 AM | #17 | |
Join Date: Aug 2007
|
Re: Too many cards
Quote:
|
|
11-18-2008, 07:22 AM | #18 | |
Join Date: Jul 2007
Location: Grand Rapids, Mi
|
Re: Too many cards
Quote:
__________________
"Someone is, or is thinking about, talking to someone else about possibly doing something sometime in the future." - MunchkinMan |
|
11-18-2008, 07:23 AM | #19 | |
Join Date: Aug 2004
Location: Macungie, PA
|
Re: Too many cards
Quote:
|
|
11-18-2008, 08:45 AM | #20 | |
Join Date: Dec 2006
Location: Roanoke, Virginia, US
|
Re: Too many cards
Quote:
I know the Green/Red icons (say, a green or red "Wizard" icon) means he gets a one extra -die- to search (and combat) rolls. But the magnifying lens with the "-2" (to Search Rolls) or the like, those *are* bonuses/penalties to the result, not the number of dice, right? /just checking, in case I missed something
__________________
-- Kendel |
|
|
|