11-02-2007, 01:48 PM | #11 | |
Join Date: Sep 2004
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Re: GURPS Spaceships for THS conversions?
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02-22-2008, 01:46 PM | #12 |
Join Date: Sep 2004
Location: Manchester, UK
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Re: GURPS Spaceships for THS conversions?
Anyone know a good method for doing spin pods in G:Spaceships?
This is my latest attempt at a Meizi role equivalent - an economic passenger spin liner with an Earth-Mars travel time of a few weeks - not an exact duplicate of the Meizi. Front 1 Armor (Advanced Laminate) 2-4 Habitat 5-6 Cargo Central 1 Armor (Advanced Laminate) 2-4 Habitat 5-6 Fuel Tank (water) C Control Room Rear 1 Armor (Advanced Laminate) 2 Hangar Bay (SM6 or smaller craft) 3 Fusion Rocket (water) 4-C Fuel Tank (water) Habitat: 180 cabins, 60 luxury cabins, 2 cells, 4 briefing rooms, 8 establishments, 4 offices, 2 sickbays, 32 open space. The habitat modules are spread around the outside of the hull in the front and central hull sections where spin gravity effects are strongest. TL10, Spin Gravity (0.2G), dST/HP 150, Hnd/SR -2/5, HT 13, Move 0.015G (144 mps), Lwt. 10,000, Load 1160, Fuel 3000 tons, SM 10, Occ 480 ASV, dDr 30, M$ 260, Length 100 yards, Diameter 40 yards Cruising Velocity 0.067 AU/day, Burn Endurance 435 hours (18 days) Trip Time Earth-Mars (median distance 1.8 AU) = 36 days Economics: Per standard passenger (2 per cabin) $5000/AU, Luxury Passenger $10000/AU, Per ton cargo $750/AU
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02-22-2008, 02:00 PM | #13 |
Join Date: Sep 2004
Location: Manchester, UK
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Re: GURPS Spaceships for THS conversions?
A very cheap Mars or Mercury orbiter using water as reaction mass making it very economical.
Front 1 Armor (Advanced Laminate) 2-3 Passenger Seating (12 seats) 4 Cargo (5 tons) 5-6 Fuel Tank (water) C Control Room Central 1 Armor (Advanced Laminate) 2-C Fuel Tank (water) Rear 1 Armor (Advanced Laminate) 2-5 Fuel Tank (water) 6 Nuclear Thermal Rocket (water 1.5G) 0 Not Used TL 10, dST/HP 30, Hnd/SR 0/4, HT 12, Move 1.5G (2.52 mps), LWt. 100, Load 5, SM 6, Occ 12 SV, dDR 7, M$ 1.72 Time to Mars orbit 240 seconds, 0.3 mps fuel reserve for orbital manouvers. Must refuel in orbit. Economics: $100 per passenger trip to/from orbit (one way)
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02-24-2008, 02:43 AM | #14 |
Join Date: Aug 2004
Location: A nice, warm rock with an excellent view of the Damned
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Re: GURPS Spaceships for THS conversions?
I've tried my hand at a modified Mudlark-design (for a PbP game). Came out thus:
The Ann McCaffrey Modified Mudlark-Class USV (Utility Space Vehicle) Statistics (GURPS Spaceships format): SM: +7 (Cyllindrical hull, 105' (35 yds) long, 25' (8 yds) diam.) Components: Front [1] Armor: Steel (cDR 3) [2] Control Room (3 workstations) [3-5] Habitat (6 people) [6] Robot Arm [core] Habitat (1-person atuomated medical bay) Center [1] Armor: Steel (cDR 3) [2-4] Cargo Hold (45 tons) [5] Habitat (2 people) [6] Array: Enhanced (Improved Sensor systems) Rear [1] Armor: Steel (cDR 3) [2] Hangar Bay (15 tons) [3-5] Fuel Tank (45 tons) [6] Engine Room (1 workstation) [core] Reaction Engine: Fusion Torch Habitat Options Automeds 1 Cost $12,660,000 Stats: Crew/Passenger accomodation: 8 Cargo: 45 tons d-V: 45 mps Accel: 0.5G Onboard Comp: C9 Macroframe Sensor Rating: 8 Refuelling: $900 Design Notes: The Ann McCaffrey is a modified Mudlark-class USV. It is an unstreamlined cyllindrical hull. It has an improved engine for superior travel times in relation to it's class-mates. It also features improved sensor capabilities. The robotic arm can increase cargo capabilities by functioning as an external cradle. The central computer is a complexity 9 Macroframe, housing a LAI-9 operative system named Helva. Passenger occupancy has been slightly increased. One cargo space has been converted into a small Hangar Bay, primarily to hold cybershells. The Ann McCaffrey does not have adequate radiation shielding. Precautions (vacc suits, nanosymbionts, inhabiting a secured cybershell et. al.) must be taken. The environment is Zero-G, and space is borderline cramped. There is a u-boat feel to staying on the ship. The ship does not have the capability to enter atmospheres. Typically, local transports are utillized for on-/off-loading on atmospheric worlds. The onboard computer is very roomy, storagewise (1 exabyte I believe the capacity term is). It can house (ie. actively run) quite a few infomorphs of C7 (your typical Ghost) and below (and it can store almost a thousand). Infomorphs can be transferred wirelessly from ship to surface, if needed. The Ann McCaffrey was obtained through contacts in Duncanite space, purchased and modified with funds acquired from the salvage of the Shoemaker (see backstory section for details).
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02-24-2008, 07:59 AM | #15 | |||||
Join Date: Sep 2004
Location: Manchester, UK
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Re: GURPS Spaceships for THS conversions?
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I am confused over the stats. You give dV and accel as per a hydrogen torch but fuel cost as water. Quote:
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02-24-2008, 09:13 AM | #16 | |||
Join Date: Aug 2004
Location: U.K.
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Re: GURPS Spaceships for THS conversions?
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02-25-2008, 02:26 PM | #17 |
Join Date: Sep 2004
Location: Manchester, UK
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Re: GURPS Spaceships for THS conversions?
Osiris Class SDV-9W
The design of the Osiris class SDV is influenced by firepower, combat performance and of course operational efficiency. With the price of Nuclear Pellets at $50K per ton, burning pellets for interplanetary travel is a non-starter, otherwise it would cost M$ 150 per trip in fuel alone. Instead a fusion rocket (water) drive is used for interplanetary trips and a high-thrust Nuclear Pulse drive is used in combat. The use of water for reaction mass also makes out-system and emergency refueling much simpler. It was politically important to outperform civilian liners on interplanetary journeys so it was fitted with a double size fusion rocket drive. Combat performance: The high thrust fusion pulse drive gives it 0.1G of combat performance for over 2 hours. Forward armor is double thickness to provide additional combat protection. The forward fixed mount weapon provides a deadly 3GJ particle beam. The secondary weapons comprise: 4x 300MJ UV lasers, 2x 30MJ Improved RF point defence lasers, 2x Coil gun with XLMP and Kinetic ammo 2x RF Coil gun for engaging smaller targets Design: Front 1-2 Armor (Nanocomposite) dDR 100 3 Battery (Major) – Fixed Mount Particle Beam 4 Habitat* (50% allocated to 150 tons steerage cargo) 5-6 Fuel Tank (water) C Control Room Central 1 Armor (Nanocomposite) dDR50 2-5 Fuel Tank (water) 6 Battery (Secondary) C Fusion Reactor (2 Power) Rear 1 Armor (Nanocomposite) dDR 50 2 External Clamp for 4x 125 ton Naiad class AKVs 3-4 Fusion Rocket (water, 0.03G. 144mps) 5 HT Fusion Pulse Drive (0.1G. 5mps) 6 Fuel Tank (Nuclear pellets, 2.26 hours) *Habitat: 3 luxury cabin, 8 cabin, 8 bunkrooms, 2 briefing rooms, 2 minifacs, 2 offices, 2 sickbays, 30 unused (steerage cargo). Options: Chameleon. TL10, dST/HP 150, Hnd/SR -2/5, HT 13, Move 0.03G (water, 144 mps) 0.1G (NP, 5mps), LWt 10,000, Load 150, SM 10, Occ 54 ASV, dDR 100 F/50SB, Cost M$ 780 Trip Time: Earth-Mars 31.5 days.
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Always challenge the assumptions Last edited by thtraveller; 02-26-2008 at 05:48 AM. Reason: Correct mistake with automation option |
02-25-2008, 11:36 PM | #18 | ||
Join Date: Aug 2004
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Re: GURPS Spaceships for THS conversions?
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I've used the otherwise very exellent online construction system at 101010.org, and that seemed to catch such errors - not that one though.
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02-25-2008, 11:43 PM | #19 | |||
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Re: GURPS Spaceships for THS conversions?
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02-26-2008, 01:15 AM | #20 | |
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Location: Manchester, UK
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Re: GURPS Spaceships for THS conversions?
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