04-12-2013, 01:59 PM | #1 |
Join Date: Jun 2008
Location: Provo, UT
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Static vs. Mind Bullets
If you have Psi Static and someone attacks you with an Innate Attack with a Psi Power Modifier, do you take no damage?
In other words, does Psi Static protect you from 10d Burning Attack (PM: Psi, -10%) or 10d Crusing Attack (PM: Telekinesis, -10%) ? |
04-13-2013, 02:37 AM | #2 |
Join Date: Dec 2005
Location: Stockholm, Sweden
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Re: Static vs. Mind Bullets
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04-13-2013, 10:36 AM | #3 |
Join Date: Jan 2005
Location: Gothenburg, Sweden
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Re: Static vs. Mind Bullets
All direct attacks. However, you can still topple a statue on someone's head, unless the statue is within range of the Static power.
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04-13-2013, 10:39 AM | #4 |
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: Static vs. Mind Bullets
Which then brings up the question what to do if you want static to block one, but not the other, but have both effected by neutralize: one is a pure psi attack, and but the other delivers the energy through physical means.
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04-13-2013, 10:44 AM | #5 |
Join Date: Dec 2007
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Re: Static vs. Mind Bullets
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04-13-2013, 10:47 AM | #6 |
Join Date: Jun 2008
Location: Provo, UT
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Re: Static vs. Mind Bullets
So 30 points for Static (Magic) would protect you from every spell in the magic book, plus any abilities with the Magic Power Modifier?
Why would you ever buy Magic Resistance? (Besides just being short on points). If you bought Static: Magic with gadget limitations, Can be Stolen, etc. for a necklace that can be removed. Would you need the Switchable Enhancement or is that just an effect of it being a gadget? I'm thinking you'd only need Switchable if you can switch while wearing the gadget. 30 points really seems like a bargain for this ability. Especially when compared to things like Mana Dampener and Magic Resistance (Or Psi Resistance). |
04-13-2013, 11:06 AM | #7 | |||
Join Date: May 2005
Location: Lynn, MA
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Re: Static vs. Mind Bullets
Quote:
Quote:
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I disagree, but YMMV |
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04-13-2013, 01:46 PM | #8 |
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: Static vs. Mind Bullets
The cases above are both likely to be the psi attack creating a physical effect, but a purer example is two attacks, one of which uses pure force to hit the enemy and the other of which throws a rock. The raw blow should be ignored by a psi static. The tossed rock shouldn't. And yet if you neutralize to psi neither should work. How do you model that?
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Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! |
04-13-2013, 02:17 PM | #9 | |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: Static vs. Mind Bullets
Quote:
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04-13-2013, 02:41 PM | #10 |
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: Static vs. Mind Bullets
they should..... and yet its indicated nowhere in the rules. By the ruling above they don't work this way: an innate attack is an innate attack and blocked by static. GM's have just been covering for this using common sense. I'm wondering if there's a more nuance way to do it than reasoning based on what should be "special effects" as written.
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Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! |
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malediction-proof, protected sense, static |
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