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Old 04-05-2019, 06:38 AM   #161
Shadekeep
 
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Join Date: Aug 2018
Location: Aerlith
Default Re: TFT Map Maker

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Originally Posted by hcobb View Post
How do I rotate annotations?
Not currently implemented, but I can take a look and see if it's possible. The annotations are actual text characters rather than lines and polygons, but text rotation should be feasible. I have a patched version coming out shortly that addresses a bug I discovered that sometimes occurs, when the first map you open has annotations and they don't display. This is due to the browser not pre-loading the font, which the patch addresses.

Quote:
Originally Posted by larsdangly View Post
Is there an up to date link? My old one isn't working...
This one should work:

http://shadekeep.com/shamat/shamat.html

Basically if you go to the Shadekeep home page (http://shadekeep.com) you should be able to navigate to any app directly from there. If you're working with the downloaded version of Shamat, let me know if the problem is there. Possibly the browser is balking at the file path.
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Old 04-05-2019, 08:23 AM   #162
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Default Re: TFT Map Maker

Yay; that worked! Thanks.

I've launched into a megadungeon project that I'm doing in 'hex tile style' from the get-go, and I think your program will be the best way or me to do the drafting.
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Old 04-10-2019, 10:53 AM   #163
Shadekeep
 
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Default Re: TFT Map Maker

Some bad news about the Annotation rotation situation (heh).

It turns out that the HTML5 Canvas handles text rotation in a really funky way. Basically, you rotate the entire canvas, draw the text, then unrotate it. While this is fine with something like a chart where you might have axis labels with simple rotation, the Shamat map is much more complex and the rotation operations quickly degrade performance.

So it looks like this won't be a feature in the near future. Sorry about that.
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Old 04-10-2019, 10:57 AM   #164
heruca
 
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Default Re: TFT Map Maker

Could you have a secondary, off-screen canvas used only to rotate text blocks, then composite the result onto the map?
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Old 04-10-2019, 11:00 AM   #165
Shadekeep
 
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Default Re: TFT Map Maker

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Originally Posted by heruca View Post
Could you have a secondary, off-screen canvas used only to rotate text blocks, then composite the result onto the map?
In theory, but it still makes a mess of the canvas rendering during normal mouse-move operations, because it's the Context that is rotated, and that handles all draw operations. There's probably a more elegant way to do it than my admittedly quick-and-dirty test.
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Old 05-27-2019, 07:33 AM   #166
MikMod
 
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Default Re: TFT Map Maker

This is awesome!
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Old 05-29-2019, 09:36 AM   #167
Shadekeep
 
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Default Re: TFT Map Maker

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This is awesome!
Thanks! I'm working on some additional features as well that may be useful.
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Old 05-29-2019, 12:08 PM   #168
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Default Re: TFT Map Maker

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Originally Posted by Shadekeep View Post
Thanks! I'm working on some additional features as well that may be useful.
OMG yes! Is there a public wishlist? :)
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Old 05-29-2019, 12:19 PM   #169
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Default Re: TFT Map Maker

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Originally Posted by MikMod View Post
OMG yes! Is there a public wishlist? :)
You can pop requests into this thread. Some are more feasible than others. And some which seem trivial are surprisingly complex, like rotating text. Every technology has its quirks.
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Old 06-04-2019, 02:17 PM   #170
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Default Re: TFT Map Maker

New version of Shamat is out now. This adds buttons to randomly generate room-based and tunnel-based dungeons. The random map is created in the currently selected material, and there are options that let you tweak some of the map settings.

Please share any feedback that will help improve these new features!
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