04-02-2015, 12:53 AM | #361 | ||
Night Watchman
Join Date: Oct 2010
Location: Cambridge, UK
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Re: [Speculation] GURPS 4.5e
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As a parallel, I never took up playing D&D 3e, and a significant reason for that was that the complex coloured background to the pages made reading them genuinely hard work. Quote:
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04-02-2015, 03:47 AM | #362 | |
Join Date: Mar 2013
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Re: [Speculation] GURPS 4.5e
Quote:
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04-02-2015, 03:52 AM | #363 |
Night Watchman
Join Date: Oct 2010
Location: Cambridge, UK
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Re: [Speculation] GURPS 4.5e
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04-02-2015, 04:01 AM | #364 |
Join Date: Mar 2013
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Re: [Speculation] GURPS 4.5e
For people like you who have trouble telling certain colors apart NOT using certain colors for certain information is a VERY good idea. If I remember things from one of my uni course correctly blue-green color blindness effects something like 9% of males, this would make using Blue for one thing and Green for another a VERY bad idea
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04-02-2015, 11:43 AM | #365 |
Night Watchman
Join Date: Oct 2010
Location: Cambridge, UK
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Re: [Speculation] GURPS 4.5e
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04-02-2015, 02:35 PM | #366 |
Join Date: Nov 2011
Location: South Dakota, USA
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Re: [Speculation] GURPS 4.5e
Isn't this why shapes are sometimes used alongside colors? Not sure how it would work with the pages, but perhaps a both the flat and the edge of the page could involve a repeated shape.
I didn't read this entire, massive thread so forgive me if I am wrong, but sometimes I think there should be GURPS Lite, GURPS Basic Set and GURPS Advanced Set (filler name, if you can think of something better let me know). There is so much wonderful information in Basic and sometimes... I think its too much. Other times... not enough. The same reason some Advantage is in GURPS Powers or that some rules are in GURPS Martial Arts... I wonder if those should apply to more of the Basic Set or maybe GURPS Lite. Please note this is off the top of my head so I've spent less than five minutes contemplating it... I just have to go do something and was afraid I'd forget if I didn't post now. =P GURPS is such a "Do it yourself or pay us to do it for you" tool kit system (which I love!) so imagine if more of the core design was about how to do that, with just a few worked examples. Since 4.5 is purely hypothetical anyway and not happening, it might even make sense as not a replacement but an alternative to what we actually have.
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My GURPS Fourth Edition library consists of Basic Set: Characters, Basic Set: Campaigns, Martial Arts, Powers, Powers: Enhanced Senses, Power-Ups 1: Imbuements, Power-Ups 2: Perks, Power-Ups 3: Talents, Power-Ups 4: Enhancements, Power-Ups 6: Quirks, Power-Ups 8: Limitations, Powers, Social Engineering, Supers, Template Toolkit 1: Characters, Template Toolkit 2: Races, one issue of Pyramid (3/83) a.k.a. Alternate GURPS IV, GURPS Classic Rogues, and GURPS Classic Warriors. Most of which was provided through the generosity of others. Thanks! :) |
04-02-2015, 03:42 PM | #367 |
Join Date: Mar 2013
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Re: [Speculation] GURPS 4.5e
And this is why the color don't MEAN anything. Basically the colors are there because they SJG couldn't get away with printing the books in monochrome any more, the market wouldn't allow it. Now instead of going the direction of Wizards and CGL with a 'Look at all our cool artwork' approach, they went with a simple bi-color (OK, the second color changes every chapter, but most pages are still bi-color) that strives to look PROFESSIONAL
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4.5e, new skill, speculation |
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