03-09-2020, 08:25 AM | #11 | ||
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: Questionable Power Builds
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And I just found the modifier stuck on jumper and possession in psionic powers, so it's at least somewhat valid. I suppose that answers my question. The "Why" is probably worth some consideration. Quote:
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Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! |
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03-10-2020, 02:56 AM | #12 |
Join Date: Nov 2015
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Re: Questionable Power Builds
Once they have Reprogrammable and Slave Mentality, I wonder what principles they're left with. But in any case, this is Gurps, so they don't just need to have comrades, they need an explicit Sense of Duty or Codenof Honor or similar, so for x-com, just build your aliens so that they don't get to roll... In the second or two they're alive for.
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