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11-29-2021, 08:02 PM | #1 |
Join Date: Jul 2018
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TFT Community House Rules
Over on the TFT discord a project to compile a community set of 'common house rules' has begun. I'm starting this thread to document the major progress generated from workshops and discussions.
For the time being, the bulk of the work is in trying to generate a prioritized list of areas that we want the house rules to cover (whether that be "fixes" or expansions of the official rules). You can contribute to that project by voting here and of course keep an eye on the discord to try to join in on scheduling workshops as we begin to work our way down the priority list. |
11-30-2021, 08:06 AM | #2 |
Join Date: Aug 2004
Location: Pacheco, California
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Re: TFT Community House Rules
Well from my list
https://www.hcobb.com/tft/house_rules.html the the interesting points are (in random order)
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-HJC |
11-30-2021, 05:07 PM | #3 |
Join Date: Jun 2018
Location: Durham, NC
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Re: TFT Community House Rules
To me the one issue that most needs to be fixed:
Adding IQ does not give you a "talent point". This creates a weird dynamic of very high IQ starting characters having an XP advantage long term. It also slows down character development too much. Which is often a fun part of the game but instead feels like a grind. One way this has been solved by house rule is to give 500 XP for talents only whenever someone increases their IQ. (Thanks Henry). |
12-01-2021, 03:22 AM | #4 | |
Join Date: Jun 2019
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Re: TFT Community House Rules
Quote:
I've proposed so many solutions to this I can't even remember them all. I think the last set was: Give TWO "Talent Points" every time IQ increases a point. Do not allow the direct purchase of Talents with XP. Do not treat Spells and Talents as the same thing for memory limit purposes anymore. Thus new Talents can still be added faster than in original ITL (which is desirable). Yet the rate at which you add them is once again "gated" by ones total attribute points.
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"I'm not arguing. I'm just explaining why I'm right." |
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12-01-2021, 07:36 AM | #5 |
Join Date: Oct 2015
Location: New England
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Re: TFT Community House Rules
HTH and pinning are two of my biggies. My suggestions are detailed here. These boil down to expanding the conditions necessary in order to attempt to initiate HTH, changing HTH initiation to an action in all instances, and scrapping pinning rules and replacing them with a more detailed (yet, IMHO still simple) grappling subsystem.
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12-01-2021, 08:34 AM | #6 |
Join Date: Dec 2017
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Re: TFT Community House Rules
Pinning is a bit of a mess; it seems so obvious it should have used the 'contest' mechanics, but i think the old version just got grandfathered in.
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