02-17-2020, 09:56 AM | #21 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: What's a reasonable price for Weapon Master (two unrelated weapons)?
Arguably that's just the fact that you need a ready maneuver to switch an advantage on.
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02-17-2020, 09:59 AM | #22 | |
Join Date: Mar 2013
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Re: What's a reasonable price for Weapon Master (two unrelated weapons)?
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02-17-2020, 10:02 AM | #23 |
Join Date: Mar 2016
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Re: What's a reasonable price for Weapon Master (two unrelated weapons)?
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02-17-2020, 11:42 AM | #24 | |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: What's a reasonable price for Weapon Master (two unrelated weapons)?
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This is arguably a problem with weapon skills, though -- if you can reasonably reliably use only a single weapon, weapon skill is almost always better than any other choice. Given relative utility, weapon skills should probably be more expensive for your first skill, less expensive for subsequent skills, though there is no particularly easy way of doing that within the skill system (maybe three skills -- defense, melee attack, ranged attack -- and specific weapon skills are techniques). |
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02-17-2020, 11:43 AM | #25 | ||
Join Date: Aug 2018
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Re: What's a reasonable price for Weapon Master (two unrelated weapons)?
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Power-Ups 4 "Alternatives to Alternative Attacks" mentions under "Ammunition Options" that switching between attack types is a free action at beginning OR end... But then it adds "If it takes you a full turn to select between ammo types, add a flat -5% to the final value" Normally "takes extra time" is a -10% enhancement, so I guess this sets a useful precedent for converting 'free action' to 'requires ready' when we're talking about the aspect of switching between Alternative Attacks rather than requiring a ready before actually making an attack itself? Quote:
I'm thinking "ready instead" would be a better name for a 0% feature like that. "Only" makes it sound like readying is something you could normally do already with Extra Attack. The "for Attack or Readying" enhancement is probably more useful IMO... The +100% for "gives both" is also more useful than buying the advantage twice since you could offset that with lots of limitations. |
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02-17-2020, 12:45 PM | #26 |
Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
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Re: What's a reasonable price for Weapon Master (two unrelated weapons)?
(FWIW, this is how I immediately thought of handling it. That it's close enough to "two weapons used together" as makes no difference makes me like it even more as an "any two weapons" thing.)
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02-17-2020, 01:31 PM | #27 |
Join Date: Mar 2013
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Re: What's a reasonable price for Weapon Master (two unrelated weapons)?
I don't understand what you mean by capping out at 4?
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02-17-2020, 01:53 PM | #28 |
Join Date: Mar 2006
Location: Iceland*
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Re: What's a reasonable price for Weapon Master (two unrelated weapons)?
Game-mechanically, if you have more than four weapon skills, it's cheaper to increase DX.
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02-17-2020, 02:03 PM | #29 |
Join Date: Mar 2016
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Re: What's a reasonable price for Weapon Master (two unrelated weapons)?
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02-17-2020, 06:42 PM | #30 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: What's a reasonable price for Weapon Master (two unrelated weapons)?
Max cost of +1 level is [4], so you can attack twice for [24] and in the process also get +3 parry and the ability to use those 6 points of skill for something other than rapid strike.
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Tags |
alternate abilities, ammunition options |
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