08-12-2022, 12:20 PM | #1 |
Join Date: Dec 2012
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Languages with split comprehention
Is there a way to have different levels of literacy and spoken language without adding two different traits (one for spoken, one for written) separately? When I do this it takes up two different lines on the character sheets even if I make sure everything is spelled correctly. Is there a way of adding them but having it on one line so that you have Spoken-Native/Written-Illiterate (or any other split)?
Thanks! |
08-12-2022, 04:02 PM | #2 |
GCA Prime
Join Date: Aug 2004
Location: Portland, OR
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Re: Languages with split comprehention
GCA doesn't support a single trait with two different levels like that.
Technically, you could have a single trait that walks through all the possible combinations as you increment/decrement, but that would be extremely unwieldy and annoying to use. It is possible for a sheet that is printing traits to gather the languages and check for pairs of comprehensions, and then print those together. I didn't do that in this generation of sheets because it's a bunch of extra work. I will add that to the request list for you.
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08-12-2022, 04:45 PM | #3 |
Join Date: Dec 2012
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Re: Languages with split comprehention
Makes sense, thank you, for the response, I wasn't sure if I was missing something. And please do add that to the request list. Though it is not a huge thing (so please do not see this as complaining) but I do like having split language sometimes--especially if I have either a scholar type who knows several languages, often at higher written comprehension than spoken, or a merchant type who often knows them at higher spoken than written comprehension. In that case it would be nice if they weren't spread out over multiple lines.
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08-22-2022, 11:52 AM | #4 |
Join Date: Mar 2006
Location: Seattle, WA
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Re: Languages with split comprehention
Alternatively, you could create new traits (in a supplemental data file) to represent the split levels. Copy the base trait for Spoken only and make 4 copies. Then, to each copy, add the cost of the written level desired and modify the name extension accordingly.
For example, Code:
Language (Written at None; Spoken at level), 1/2.3, page(B24), upto(3 LimitingTotal), mods(Language), levelnames([None], Broken, Accented, Native), cat(Mundane, Social, Language, Language Spoken, Social Background), taboo(Native Languages > 1), x(#InputToTagReplace("Specify the language here:", name, , "Language (Spoken)")) Language (Written at Broken; Spoken at level), 2/3/4, page(B24), upto(3 LimitingTotal), mods(Language), levelnames([None], Broken, Accented, Native), cat(Mundane, Social, Language, Language Spoken, Social Background), taboo(Native Languages > 1), x(#InputToTagReplace("Specify the language here:", name, , "Language (Spoken)")) Language (Written at Accented; Spoken at level), 3/4/5, page(B24), upto(3 LimitingTotal), mods(Language), levelnames([None], Broken, Accented, Native), cat(Mundane, Social, Language, Language Spoken, Social Background), taboo(Native Languages > 1), x(#InputToTagReplace("Specify the language here:", name, , "Language (Spoken)")) Language (Written at Native; Spoken at level), 4/5/6, page(B24), upto(3 LimitingTotal), mods(Language), levelnames([None], Broken, Accented, Native), cat(Mundane, Social, Language, Language Spoken, Social Background), taboo(Native Languages > 1), x(#InputToTagReplace("Specify the language here:", name, , "Language (Spoken)"))
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Madness takes its toll. Please have correct change. Last edited by Angel Darkover; 08-22-2022 at 12:07 PM. Reason: fixed a small code issue |
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