05-06-2013, 02:05 PM | #171 | |
Join Date: Dec 2007
|
Re: Advantages Are Not Utility Priced
Quote:
|
|
05-06-2013, 02:16 PM | #172 |
Join Date: Aug 2004
|
Re: Advantages Are Not Utility Priced
|
05-06-2013, 02:32 PM | #173 |
Join Date: Mar 2010
|
Re: Advantages Are Not Utility Priced
|
05-06-2013, 02:45 PM | #174 |
Join Date: Dec 2007
|
Re: Advantages Are Not Utility Priced
|
05-06-2013, 03:38 PM | #175 | |
Join Date: Jan 2005
Location: Stuttgart, Germany
|
Re: Advantages Are Not Utility Priced
Quote:
After all, if we take as a base that 2d dmg has a cost value of [10], and if blocking 2d dmg takes 7 DR, then 7 DR should have a cost value of [10] as well. |
|
05-06-2013, 03:49 PM | #176 |
Join Date: Jul 2008
|
Re: Advantages Are Not Utility Priced
Why would you think that? No obvious reason for an attack and enough DR to negate the average damage of the attack should cost the same. TBH, you could make reasonable cases for the DR costing significantly more or significantly less.
__________________
I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
05-06-2013, 03:54 PM | #177 |
Join Date: Jan 2005
Location: Stuttgart, Germany
|
Re: Advantages Are Not Utility Priced
Value wise, X plus -X should equal out, so doing 2d dmg and blocking 2d dmg should equal out.
|
05-06-2013, 04:17 PM | #178 | |
Join Date: Jul 2008
|
Re: Advantages Are Not Utility Priced
Quote:
Second of all, doing 2d damage and resisting 2d damage do not really have an X and -X relationship. On one of many hands, resisting 2d damage doesn't negate doing 2d damage...it negates doing 2d damage to you. On another, resisting 2d damage acts to devalue other people's 'doing 2d damage' abilities, but the doing 2d damage ability makes other people's resistance to damage more valuable! And really both abilities main value is usually going to be in reference to situations where the counterpart ability is not present...
__________________
I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
|
05-06-2013, 04:21 PM | #179 |
Join Date: Mar 2010
|
Re: Advantages Are Not Utility Priced
Except GURPS is biased against defense for entirely rational reasons. Namely that if offense and defense are equal, combat takes forever to resolve. "1d [5] vs DR 3 [15]" is the current balance. Shifting the balance to "2d [10] vs DR 7 [10]" doesn't provide improved playability (and is rather implausible; its' much easier to damage something than it is to protect something from damage).
|
05-06-2013, 06:31 PM | #180 | |
Join Date: May 2008
Location: CA
|
Re: Advantages Are Not Utility Priced
Quote:
|
|
Tags |
gm advice |
|
|