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Old 07-14-2015, 10:51 AM   #41
Angle
 
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Default Re: [RPM] Starting Character Points

No, I meant the ten point Magery from the default magic system. It's set up such that if you have more than, like, two spells you just want to stack points in Magery as much as your GM will let you.
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Old 07-14-2015, 07:46 PM   #42
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Default Re: [RPM] Starting Character Points

I like 10pt Magery, it seems a very appropriate price point, thats why I was upset about the lack of the equivalent for RPM and made up my own

It has never seemed particularly unbalanced to me
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Old 07-14-2015, 09:00 PM   #43
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Default Re: [RPM] Starting Character Points

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Originally Posted by Angle View Post
No, I meant the ten point Magery from the default magic system. It's set up such that if you have more than, like, two spells you just want to stack points in Magery as much as your GM will let you.
Shouldn't it be better to increase a Talent that is effectively a limited form of IQ for fewer points than straight IQ?
IQ without Willpower or Perception is 20-10, or 10 points.
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Old 07-14-2015, 09:05 PM   #44
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Default Re: [RPM] Starting Character Points

Magery also kicks up your max output on some spells also
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Old 07-14-2015, 09:21 PM   #45
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Default Re: [RPM] Starting Character Points

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Magery also kicks up your max output on some spells also
Fatigue is the ultimate limiting factor for output in R.A.W. Magic. But as prerequisites aren't considered limitations by the authors, I feel that not all of us agree on what is and is not a limitation.
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Old 07-14-2015, 10:14 PM   #46
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Default Re: [RPM] Starting Character Points

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Originally Posted by Kalzazz View Post
I like 10pt Magery, it seems a very appropriate price point, thats why I was upset about the lack of the equivalent for RPM and made up my own

It has never seemed particularly unbalanced to me
RPM does have the 15pt caster's talent ...

But single attribute 15pt talents are basically worthless. I'm not sure I've ever seen one taken. Even if you are using PK's separate will and per rule, and IQ! is 20 points, it still tends to be a terrible deal. I may consider the 10 pt RPM talent.
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Old 07-15-2015, 12:01 AM   #47
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Default Re: [RPM] Starting Character Points

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RPM does have the 15pt caster's talent ...

But single attribute 15pt talents are basically worthless.
Right, which is why Natural Caster is not a single-attribute Talent. Its skills are based on DX, IQ, Will, and Per.
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Old 07-15-2015, 12:46 AM   #48
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Default Re: [RPM] Starting Character Points

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Originally Posted by PK View Post
Right, which is why Natural Caster is not a single-attribute Talent. Its skills are based on DX, IQ, Will, and Per.
True. But most of my casters weren't going to use the extra non-IQ skills anyways, so its easy to forget.
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Old 07-15-2015, 08:04 AM   #49
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Default Re: [RPM] Starting Character Points

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Right, which is why Natural Caster is not a single-attribute Talent. Its skills are based on DX, IQ, Will, and Per.
IQ, Will and Per cost 20/level together and I consider them the same stat (although this is because, at least in my games, players have to buy them within 2 of each other or it makes IQ too cheap, IMO) and the only other skill on the list is Innate Attack, DX/E.

For 15 points/level you can increase 20 skills or so.
For 24 points/level you can increase...A lot of skills (including all in the talent), Will saves, Per checks, IQ checks to recover from mental stun, and other things I am not thinking of.
EDIT: Making Per and Will be separate attributes would eliviate some of this, lets see;
For 24 points/level (IQ + Innate Attack) you can increase...still a lot of skills, all paths, most of the things on the talent, IQ checks, etc.
For 34 points/level (IQ,Will,Per, and IA) you can increase the same as the 24 points above. This is still probably the best deal, but does cost more than double the Talents cost.


I do not blame Natural Caster. I do not think Talents have ever been economical, really. It is kind of too bad, as talents seem like a good idea, but other than placing additional limits on attributes to force them to be economical, I have never seen them used.
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Last edited by Lia Valenth; 07-15-2015 at 08:08 AM. Reason: Reconsideration
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Old 07-15-2015, 08:28 AM   #50
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Default Re: [RPM] Starting Character Points

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Originally Posted by Lia Valenth View Post

I do not blame Natural Caster. I do not think Talents have ever been economical, really. It is kind of too bad, as talents seem like a good idea, but other than placing additional limits on attributes to force them to be economical, I have never seen them used.
5 pointers can be really nice. You only really need two skills to make it worth it, and its easy to find a talent that has two skills you want pretty high
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