07-14-2015, 10:51 AM | #41 |
Join Date: Jan 2013
Location: Lafayette, COlorado
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Re: [RPM] Starting Character Points
No, I meant the ten point Magery from the default magic system. It's set up such that if you have more than, like, two spells you just want to stack points in Magery as much as your GM will let you.
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07-14-2015, 07:46 PM | #42 |
Join Date: Feb 2009
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Re: [RPM] Starting Character Points
I like 10pt Magery, it seems a very appropriate price point, thats why I was upset about the lack of the equivalent for RPM and made up my own
It has never seemed particularly unbalanced to me |
07-14-2015, 09:00 PM | #43 | |
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Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
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Re: [RPM] Starting Character Points
Quote:
IQ without Willpower or Perception is 20-10, or 10 points.
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07-14-2015, 09:05 PM | #44 |
Join Date: Feb 2009
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Re: [RPM] Starting Character Points
Magery also kicks up your max output on some spells also
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07-14-2015, 09:21 PM | #45 |
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Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
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Re: [RPM] Starting Character Points
Fatigue is the ultimate limiting factor for output in R.A.W. Magic. But as prerequisites aren't considered limitations by the authors, I feel that not all of us agree on what is and is not a limitation.
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07-14-2015, 10:14 PM | #46 | |
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: [RPM] Starting Character Points
Quote:
But single attribute 15pt talents are basically worthless. I'm not sure I've ever seen one taken. Even if you are using PK's separate will and per rule, and IQ! is 20 points, it still tends to be a terrible deal. I may consider the 10 pt RPM talent.
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07-15-2015, 12:01 AM | #47 |
Join Date: Aug 2004
Location: Dobbstown Sane Asylum
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Re: [RPM] Starting Character Points
Right, which is why Natural Caster is not a single-attribute Talent. Its skills are based on DX, IQ, Will, and Per.
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07-15-2015, 12:46 AM | #48 |
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: [RPM] Starting Character Points
True. But most of my casters weren't going to use the extra non-IQ skills anyways, so its easy to forget.
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07-15-2015, 08:04 AM | #49 | |
Join Date: Feb 2012
Location: America
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Re: [RPM] Starting Character Points
Quote:
For 15 points/level you can increase 20 skills or so. For 24 points/level you can increase...A lot of skills (including all in the talent), Will saves, Per checks, IQ checks to recover from mental stun, and other things I am not thinking of. EDIT: Making Per and Will be separate attributes would eliviate some of this, lets see; For 24 points/level (IQ + Innate Attack) you can increase...still a lot of skills, all paths, most of the things on the talent, IQ checks, etc. For 34 points/level (IQ,Will,Per, and IA) you can increase the same as the 24 points above. This is still probably the best deal, but does cost more than double the Talents cost. I do not blame Natural Caster. I do not think Talents have ever been economical, really. It is kind of too bad, as talents seem like a good idea, but other than placing additional limits on attributes to force them to be economical, I have never seen them used.
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The person who says it cannot be done should not interrupt the person doing it. Last edited by Lia Valenth; 07-15-2015 at 08:08 AM. Reason: Reconsideration |
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07-15-2015, 08:28 AM | #50 | |
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: [RPM] Starting Character Points
Quote:
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Tags |
gurps 4e, rpm |
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