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04-17-2005, 07:23 PM | #1 |
Join Date: Sep 2004
Location: Eden Prairie, MN
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Have you played in the Mad Lands?
Some time ago, I bought GURPS Fantasy II, adventures in the mad lands. While I really like the setting in the sense that it's fun to read about, I really can't imagine running a game in it.
The world seems to doom everyone to: "Life sucks, then you die." Except sometimes, it's: "Life sucks, then you die, then you come back as a monster." So, I'm curious, has anyone run a game in the Mad Lands, or been a PC in it? If so, how'd it go?
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Paragraph 4 said: If Trapped by Fire, Endeavor to Escape. Do Not Open Doors If Warm. Do Not Use Stairs If Burning. If No Exit Presents Itself, Remain Calm and Await (a) Rescue or (b) Death. |
04-19-2005, 03:11 PM | #2 |
Join Date: Sep 2004
Location: Lexington, KY
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Re: Have you played in the Mad Lands?
Haven't read it, haven't played it. But apparently some SJ Games writers share your opinion of Fantasy II, because the Madlands are mentioned in the "Hell Worlds" section of GURPS Infinite Worlds.
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04-19-2005, 06:13 PM | #3 |
Join Date: Apr 2005
Location: Connecticut USA
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Re: Have you played in the Mad Lands?
I playtested it when it was first written. My players hated it. (Quite possibly because there was no way to "win" really.*) I enjoyed it. With the right group, it's a terrific setting for roleplaying. Your odds of putting that group together are above zero, but statistically less likely than the Red Sox winning again this year. :)
*That and the fact that the great and terrifying gods were Winnie the Pooh takeoffs weren't appreciated. Years later I have a terrific appreciation for what Robin Laws did with that setting. Ah, but only if I had it when I was 29. |
04-20-2005, 12:31 AM | #4 | |
Join Date: Jan 2005
Location: Warner Robins, GA
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Re: Have you played in the Mad Lands?
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I had that book for years and never noticed that! Now I'm sitting here, barely able to breathe from the shock, and...oh, I wish I hadn't sold that book! If I couldn't find a group to play with after that little revelation, I'd go out into the world and make one. I'm...gonna be right over there...hyperventilating. Y'know, if anyone needs me. |
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04-21-2005, 07:41 AM | #5 | |
Join Date: Aug 2004
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Re: Have you played in the Mad Lands?
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04-22-2005, 03:34 PM | #6 | |
Join Date: Aug 2004
Location: Saint Louis or thereabouts
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Re: Have you played in the Mad Lands?
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I owned the Mad Lands once, but it's been so long, I can't remember all that much from Fantasy II. Could someone give us a brief rundown on the parallels with the Pooh stories? Pretty please?
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Professional soldiers are predictable, but the world is full of amateurs. - from Murphy's Laws of Combat |
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04-20-2005, 04:47 AM | #7 | |
Join Date: Aug 2004
Location: Behind You!
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Re: Have you played in the Mad Lands?
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*I did figure out Unbreakable's Suprise Ending though
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Patrick Ley "If your hand touches metal, I swear by my pretty floral bonnet, I will end you." --Mal in "Our Own Mrs. Reynolds" Firefly |
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04-21-2005, 08:56 PM | #8 | |
Join Date: Sep 2004
Location: Eden Prairie, MN
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Re: Have you played in the Mad Lands?
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Before reading your post, I would have compared the gods to the Elder Gods of CoC. But you had to go and ruin one of my two favorite parts of the setting. (My other favorite part is the various undead-type guys. Skinless, Boneless, etc.) My brain is still blown from that revelation.
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Paragraph 4 said: If Trapped by Fire, Endeavor to Escape. Do Not Open Doors If Warm. Do Not Use Stairs If Burning. If No Exit Presents Itself, Remain Calm and Await (a) Rescue or (b) Death. |
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04-21-2005, 09:28 PM | #9 |
Join Date: Oct 2004
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Re: Have you played in the Mad Lands?
Fantasy II: Madlands was one of about 4 Gurps books I had that were ruined due to some flooding. Add to that I lost my boxed set during a Typhoon on Guam. Over the years I have been slowly trying to replace them via e-bay, but that can be quite pricey. Now you guys have me hunting for it again.
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04-22-2005, 04:31 AM | #10 |
Join Date: Dec 2004
Location: Oslo, Norway
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Re: Have you played in the Mad Lands?
To me it was the Kikavo Vo (Big Leaper) and Kikavo Dat (Little Leaper) that broke the Winnie the Pooh code. Kanga and Roo...
I have not played in the Mad Lands, but I find it one of the most original and interesting Fantasy settings. I think the combination of the sword and sorcery elements with Northwestern Pacific Indian culture is very interesting. It does suffer from excessive nihilism, though, which is particularily annoying, both because the setting encourages building characters with developed backgrounds and meaningful goals, and because GURPS is not the best system for building cannonfodder characters.
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"I will prove it with string, iodine and a note from my mother" (Eddie Izzard, "Circle" album) |
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