07-19-2012, 06:54 PM | #1 |
Join Date: Aug 2004
Location: God's Own Country
|
Weapon master for melee innate attack
I am trying to apply Weapon master for a melee innate attack based on a sword. Note: no gadget limitations.
When I create the Weapon Master advantage, I get a text box that says "In order for the Damage Bonus to be applied to the characters weapons you will need to add the Weapon Modifier '_Advantage: Weapon Master Damage Bonus'". Where do I do this, please?
__________________
Paul May | MIB 1138 (on hiatus) |
07-19-2012, 06:57 PM | #2 |
Join Date: Mar 2006
Location: Seattle, WA
|
Re: Weapon master for melee innate attack
On the sword itself, where the damage is calculated.
__________________
Madness takes its toll. Please have correct change. |
07-19-2012, 07:19 PM | #3 |
Join Date: Aug 2004
Location: God's Own Country
|
Re: Weapon master for melee innate attack
Is that for a physical sword or an innate attack?
__________________
Paul May | MIB 1138 (on hiatus) |
07-19-2012, 10:28 PM | #4 |
Join Date: Aug 2004
Location: Binghamton, NY, USA. Near the river Styx in the 5th Circle.
|
Re: Weapon master for melee innate attack
By RAW you cannot stack Weapon Master on an Innate Attack. If you want extra damage you have to pay for it by buying more levels/dice or by applying the Partial Dice modifier(s).
__________________
Eric B. Smith GURPS Data File Coordinator GURPSLand I shall pull the pin from this healing grenade and... Kaboom-baya. Last edited by ericbsmith; 07-19-2012 at 10:32 PM. |
07-20-2012, 01:33 AM | #5 |
Join Date: Aug 2004
Location: God's Own Country
|
Re: Weapon master for melee innate attack
Point. Will pull head in now. :)
__________________
Paul May | MIB 1138 (on hiatus) |
07-20-2012, 08:12 AM | #6 | |
Join Date: Feb 2010
|
Re: Weapon master for melee innate attack
Quote:
|
|
Tags |
gca, innate attack |
|
|