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Old 06-23-2014, 07:44 AM   #31
Gold & Appel Inc
 
Join Date: Jul 2007
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Default Re: Things to do with Level 1 Telekinesis

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Originally Posted by Not another shrubbery View Post
Hmm. DOES basic TK allow micromanipulation? It's not something that could be done with your hands, so maybe that effect would require some extender... a Perk, or maybe an Enhancement.
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Old 06-23-2014, 03:45 PM   #32
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Default Re: Things to do with Level 1 Telekinesis

Holding nails for driving without fear of hurting yourself.
Picking up tools and stuff dropped in tight crevices.
Scratching your back, or discreetly scratching private areas.
Paperweight that is transparent. Turn pages of your book or hold them down in the wind when you're holding a book in one hand and a beverage in the other.
Play with the cat/dog without getting scratched, furry, slobbery, etc.
Fish your phone, keys, etc out of the toilet.
Wave a fan on yourself on a hot day.
Pick pocketing.
Third hand for tying bows, wrapping gifts, etc.
Awesome piano playing, super guitar shredding, etc.
Eye/ear protection.
Wipe rain from your glasses.
Hit buttons on your game controller without lifting your thumb from the right stick.
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Old 06-23-2014, 05:40 PM   #33
Dalzig
 
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Default Re: Things to do with Level 1 Telekinesis

Not having to use toilet paper?...
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Old 06-23-2014, 08:31 PM   #34
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Default Re: Things to do with Level 1 Telekinesis

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Originally Posted by GodBeastX View Post
Or a -4 to Erotic Art rolls for not having Physiology. :) Nothing like stimulating and squeezing vital organs.
No joke. Like the lockpicking, this requires some knowledge, and probably really ought to require some kind of ability to sense what is happening.

Also, it strikes me that if your partner didn't know what you were doing, there'd be a certain risk of a squick reaction with some people.
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Old 06-23-2014, 08:47 PM   #35
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Default Re: Things to do with Level 1 Telekinesis

Pulling open a manual lock on a car without breaking the window. Flipping a deadbolt from the other side of a door for that matter.
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Old 06-24-2014, 03:58 PM   #36
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Default Re: Things to do with Level 1 Telekinesis

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Originally Posted by Johnny1A.2 View Post
No joke. Like the lockpicking, this requires some knowledge, and probably really ought to require some kind of ability to sense what is happening.

Also, it strikes me that if your partner didn't know what you were doing, there'd be a certain risk of a squick reaction with some people.
Which makes me think you'd only get the +4 if you have the skill in question.
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Old 06-30-2014, 02:38 PM   #37
Draconix2090
 
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Default Re: Things to do with Level 1 Telekinesis

Handling mono-wire safely, and using it to set up a near invisible trap. Best thing my character ever did with it.
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Old 06-30-2014, 03:08 PM   #38
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Default Re: Things to do with Level 1 Telekinesis

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Originally Posted by Ghostdancer View Post
7. Pulling pins from grenades on LBVs.
8. Putting the safety on a gun.
Take the safety off a gun. Pull the trigger of the gun. These can be very useful distractions if the gun is, say, still in an enemy's holster. Or, wait til the gun's pointed towards one of their allies, then pull the trigger to simulate betrayal.
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Originally Posted by DangerousThing View Post
I think that Gil had more than ST 1 in his TK arm. And his reach was whatever appeared to him to be within the reach of a normal arm, such as through a video phone; I have no idea what sort of modifier that would be in GURPS.
Not much more than 1; he can explicitly manipulate cigarettes and shotglasses, but not cocktails or pick up guns. I'd say 3 at the outside. The ability to reach through videophones and the like would be Cosmic +50% on my view.
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Old 06-30-2014, 06:11 PM   #39
Not another shrubbery
 
Join Date: Aug 2004
Default Re: Things to do with Level 1 Telekinesis

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Originally Posted by Dalillama View Post
Not much more than 1; he can explicitly manipulate cigarettes and shotglasses, but not cocktails or pick up guns. I'd say 3 at the outside. The ability to reach through videophones and the like would be Cosmic +50% on my view.
Such judgements are going to be subjective, but I'd say it looks like a +100%, since it's not just overcoming an inherent limitation, but actually breaking physical laws. Going by the bit Anything In-Between in Power-Ups Enhancements (p8), I'd be OK with calling it a variation on Increased Range Line of Sight.
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Old 06-30-2014, 06:17 PM   #40
Anthony
 
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Default Re: Things to do with Level 1 Telekinesis

It would be interesting to eliminate the telekinesis power and just treat it as a special case of Extra Arm. Might wind up with really wacky pricing, but a lot of that may be dubious pricing on extra arms.
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