01-25-2013, 05:33 AM | #21 | |||
Join Date: Jul 2007
Location: One Mile Up
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Re: Zombies in GURPS
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Note, however, that when I say medical attention, I do not necessarily mean measures that extreme; if your cat bites you and you properly disinfect the wound, you are performing First Aid, which is medical attention. |
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01-25-2013, 05:59 AM | #22 |
Banned
Join Date: Jan 2013
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Re: Zombies in GURPS
As I understand humans bites are much more likely to get infected because there's already a ton of bacteria in the human mouth that naturally thrive in humans that are very dangerous if they get into the blood stream such as through a bite. Other animals have just as bacteria but not many of them are cross species and infection results from having more often just from having an open wound than direct transmission
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01-25-2013, 06:01 AM | #23 | |
Banned
Join Date: Jan 2013
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Re: Zombies in GURPS
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01-25-2013, 06:03 AM | #24 | |
Join Date: Jul 2007
Location: One Mile Up
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Re: Zombies in GURPS
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01-25-2013, 06:06 AM | #25 |
Join Date: Oct 2007
Location: Vermont
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Re: Zombies in GURPS
On the other hand, I don't get dangerous infections every time there's an open wound in my mouth, so maybe it's not really that bad.
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My ongoing thread of GURPS versions of DC Comics characters. |
01-25-2013, 06:10 AM | #26 |
Join Date: Jan 2005
Location: Gothenburg, Sweden
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Re: Zombies in GURPS
Your mouth has a lot of immune cells there ready to kill. The rest of the body is not as richly supplied, because dangerous bacteria are less likely there.
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01-25-2013, 07:16 PM | #27 |
Banned
Join Date: Jan 2013
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Re: Zombies in GURPS
Much of the human immune system is focused in the digestive tract including the mouth since is such a access point so maybe that explains it. Human bites aren't instantly lethal and infection is never 100 percent but they're notably dangerous as I understand, more so than animal bites.
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02-01-2013, 08:07 PM | #28 |
Banned
Join Date: Jan 2013
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Re: Zombies in GURPS
Would it be cheesy/unbalanced to have the creatures only make All Out Attacks? They don't think about defense in combat, just attack.
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02-01-2013, 08:34 PM | #29 |
Join Date: Jul 2007
Location: One Mile Up
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Re: Zombies in GURPS
Nah, I've run zombies that act that way before. It's fine if they're supposed to be really stupid, aggressive, and impervious to pain (ie: your standard Romeroesque shambler), and it lets you go for some of the more difficult moves like biting somebody's face more reliably if you choose AoA: Determined for the +4 to hit, but will make your zombies easier to kill overall.
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02-07-2013, 05:32 PM | #30 |
Banned
Join Date: Jan 2013
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Re: Zombies in GURPS
Thanks
Should I add some Damage Resistance to represent that shooting/hitting and bashing them anywhere but the head is largely futile since you're just putting holes in dead meat unless you can do enough damage to maim or dismember the zombie? Supernatural Durability seemed a little too tough for the effect I wanted though. Fragile: Brittle (Rotted) might be a good fit too. The zombies in The Walking Dead seem to be pretty easy to hack apart. |
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zombie, zombies |
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