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Old 01-25-2013, 05:33 AM   #21
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Default Re: Zombies in GURPS

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Originally Posted by Keiko View Post
I have that part covered at least. Anyone that dies rises as a zombie.
Well, that does simplify things.

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Originally Posted by Keiko View Post
People that die from bites might rise a bit faster though. Should that be reflected in the attack?
I'd just call it a Perk: They can make more zombies faster if they choose to, which is kind of handy, or make zombies slower by killing in other ways, or slow production way down by not killing, but regardless there will be more zombies.

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Originally Posted by Flyndaran View Post
No they don't. Not even close. More likely to get infected than sterile knife cuts, true, but not automatic infection let alone lethal.
It's like the paranoia around cat scratches. I've been scratched and bitten thousands of times and never once got an infection.
The doctor who pumped me so full of antibiotics that I got sick just from that and told me he might have to cut off my entire hand to save my life the last time I actually got seriously bitten by a human disagrees with you. Human bites are more likely to get infected than cat bites.

Note, however, that when I say medical attention, I do not necessarily mean measures that extreme; if your cat bites you and you properly disinfect the wound, you are performing First Aid, which is medical attention.
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Old 01-25-2013, 05:59 AM   #22
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Default Re: Zombies in GURPS

As I understand humans bites are much more likely to get infected because there's already a ton of bacteria in the human mouth that naturally thrive in humans that are very dangerous if they get into the blood stream such as through a bite. Other animals have just as bacteria but not many of them are cross species and infection results from having more often just from having an open wound than direct transmission
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Old 01-25-2013, 06:01 AM   #23
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Default Re: Zombies in GURPS

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Well, that does simplify things.



I'd just call it a Perk: They can make more zombies faster if they choose to, which is kind of handy, or make zombies slower by killing in other ways, or slow production way down by not killing, but regardless there will be more zombies.
I didn't think of a Perk. OTOH, they're pretty stupid. I don't think they'd be able to take advantage of this or even realize it happens. Its more an incidental part of their nature. In larger numbers they're even self defeating as they'll devour so much of a victim there's not much left to reanimate.
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Old 01-25-2013, 06:03 AM   #24
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Default Re: Zombies in GURPS

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I didn't think of a Perk. OTOH, they're pretty stupid. I don't think they'd be able to take advantage of this or even realize it happens. Its more an incidental part of their nature. In larger numbers they're even self defeating as they'll devour so much of a victim there's not much left to reanimate.
If the benefits and drawbacks balance out, then it's just a [0]-point Feature.
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Old 01-25-2013, 06:06 AM   #25
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Default Re: Zombies in GURPS

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As I understand humans bites are much more likely to get infected because there's already a ton of bacteria in the human mouth that naturally thrive in humans that are very dangerous if they get into the blood stream such as through a bite.
On the other hand, I don't get dangerous infections every time there's an open wound in my mouth, so maybe it's not really that bad.
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Old 01-25-2013, 06:10 AM   #26
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Default Re: Zombies in GURPS

Your mouth has a lot of immune cells there ready to kill. The rest of the body is not as richly supplied, because dangerous bacteria are less likely there.
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Old 01-25-2013, 07:16 PM   #27
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Default Re: Zombies in GURPS

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On the other hand, I don't get dangerous infections every time there's an open wound in my mouth, so maybe it's not really that bad.
Much of the human immune system is focused in the digestive tract including the mouth since is such a access point so maybe that explains it. Human bites aren't instantly lethal and infection is never 100 percent but they're notably dangerous as I understand, more so than animal bites.
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Old 02-01-2013, 08:07 PM   #28
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Default Re: Zombies in GURPS

Would it be cheesy/unbalanced to have the creatures only make All Out Attacks? They don't think about defense in combat, just attack.
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Old 02-01-2013, 08:34 PM   #29
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Default Re: Zombies in GURPS

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Would it be cheesy/unbalanced to have the creatures only make All Out Attacks? They don't think about defense in combat, just attack.
Nah, I've run zombies that act that way before. It's fine if they're supposed to be really stupid, aggressive, and impervious to pain (ie: your standard Romeroesque shambler), and it lets you go for some of the more difficult moves like biting somebody's face more reliably if you choose AoA: Determined for the +4 to hit, but will make your zombies easier to kill overall.
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Old 02-07-2013, 05:32 PM   #30
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Default Re: Zombies in GURPS

Thanks

Should I add some Damage Resistance to represent that shooting/hitting and bashing them anywhere but the head is largely futile since you're just putting holes in dead meat unless you can do enough damage to maim or dismember the zombie?

Supernatural Durability seemed a little too tough for the effect I wanted though.

Fragile: Brittle (Rotted) might be a good fit too. The zombies in The Walking Dead seem to be pretty easy to hack apart.
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