07-13-2016, 03:33 PM | #101 | ||
Join Date: Feb 2005
Location: Berkeley, CA
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Re: Realism; Strength is not important for swordsmanship(?)
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07-13-2016, 03:36 PM | #102 | |
Join Date: Jul 2016
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Re: Realism; Strength is not important for swordsmanship(?)
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Of course, I can readily relent that more strength does mean faster swing, but definitely not linear, for the GURPS definition of "strength". |
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07-13-2016, 03:48 PM | #103 | |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: Realism; Strength is not important for swordsmanship(?)
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07-13-2016, 07:14 PM | #104 | |
Join Date: Aug 2015
Location: Kenai, Alaska
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Re: Realism; Strength is not important for swordsmanship(?)
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07-14-2016, 12:41 AM | #105 | |
Join Date: Apr 2005
Location: France
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Re: Realism; Strength is not important for swordsmanship(?)
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Except for the difference between DX+1 and DX+2 level (+1 and +2 to damage). I find that a bit weird, exactly like for Karate skill. A karateka has to reach DX+0 (or a weapon master has to reach DX+1) to get +1 to damage, which requires quite a lot of training / character points (depending on the difficulty of the skill). But he only needs 4 points more to get +2 to damage. And after that, nothing else. Even if he reaches DX+10. The distribution of theses bonuses sounds weird to me. Something like DX+0 for +1 to damage and DX+4 for +2 to damage would have been more realistic in my humble opinion. Last edited by Gollum; 07-14-2016 at 12:45 AM. |
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07-14-2016, 02:55 AM | #106 | |
Join Date: Jan 2010
Location: Brighton
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Re: Realism; Strength is not important for swordsmanship(?)
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Again there are lots of limiting factors in play, not least there's only so fast human arm (and torso) muscles can swing the arm. If you look at the animal world for very fast strikes it tends to come down to specific morphological adaptation to allow for extreme speed, not muscle mass (of course morphological specialisation is a bit out of context here). So yes baseball hitter strength train but there is an point of diminishing returns even when just swinging a bat very hard. *a very relative term, its still complex! **and even then compared to moving weapon around in ongoing combat for attack and defence, swinging baseball bat is a much simpler, narrower use. |
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07-15-2016, 12:17 AM | #107 | |
Join Date: Aug 2015
Location: Kenai, Alaska
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Re: Realism; Strength is not important for swordsmanship(?)
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07-15-2016, 12:44 AM | #108 | |
Join Date: Apr 2005
Location: France
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Re: Realism; Strength is not important for swordsmanship(?)
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Here, we have DX+0 and DX+1 for karate and DX+1 and DX+2 for Weapon Master which is just a bit weird. But that is another topic, actually. I am derailing the thread ... Sorry. Last edited by Gollum; 07-15-2016 at 01:00 AM. |
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07-15-2016, 06:21 AM | #109 | |
Join Date: Oct 2007
Location: Vermont
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Re: Realism; Strength is not important for swordsmanship(?)
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Although that thread predates my personal experience with HEMA, so I might rethink some things (fencing weapons, for example.)
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My ongoing thread of GURPS versions of DC Comics characters. Last edited by aesir23; 07-15-2016 at 06:44 AM. |
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07-15-2016, 07:28 AM | #110 | |
Join Date: Sep 2004
Location: Canada
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Re: Realism; Strength is not important for swordsmanship(?)
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Exercise at a specialized task from an early age deforms the skeleton as well as builds muscle-mass. The skeleton of Sir John de Stricheley[1] was unearthed at Stirling castle, and is a fantastic case study of what knightly training actually did to your body. His right shoulder-blade is warped and rippled to an extent you just don't see in modern people, and his arm bones are ridged and flanged; he worked so hard with his right arm that his body deformed the bone to produce more muscle attachment points. His left side is less drastic, but still well developed - his shield arm took impact in different ways from his sword and lance arm. This man was visibly deformed to become a specialist at the job of wielding weapons in combat to murder other people; he was lop-sided. He also had classical knightly injuries, like a healed blade wound to the forehead that scarred the bone but didn't penetrate the braincase, bashed front teeth (typical of both a punch to the face, and a shield to the face), lower back injury (from bouncing around in the saddle for hours and hours) and an infected crushed ankle (typical from having a horse roll on you). Sir John de Stricheley, and other knights like him, clearly felt strength was important. [1] Probably John de Stricheley - they don't have an inscription over his burial or clearly identifying artifacts; he was definitely a knight from the south of England. Incidentally, he probably died of an arrow wound or the subsequent infection - they found the barbed head of the war arrow still lodged in his rib bones.
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All about Size Modifier; Unified Hit Location Table A Wiki for my F2F Group A neglected GURPS blog Last edited by Bruno; 07-15-2016 at 09:19 AM. Reason: Corrected spelling of Stricheley, danged English place names |
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combat, hema |
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