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Old 05-24-2016, 03:42 AM   #1
Tallor
 
Join Date: May 2016
Default Doomchildren: A Recipe for Self Destruction

I was taking a gander at DF 2 when I realized something--doomchildren are said to "always [be in] a horde". They also prefer melee with knives, have very low hit points, and die in a huge explosion of fire and bone shards--the last of which is plenty enough damage to hurt any nearby doomchildren, even at a yard or so away!

This got me thinking... is this a recipe for turning the battlefield into a crater? In melee, your melee skirmishers are doomed, since the doomchildren will explode and cripple any flanking attackers. However, this "defense mechanism" works against the creature in a hilariously combat-ending fashion--if your ranged characters do enough damage to the leading doomy before it reaches the heroes, it'll set off a chain reaction, destroying all of them rather handily.

I guess I've always thought DF monsters were too lethal, but these ones are capable of killing each other through sheer collateral damage!
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combat, dungeon fantasy, dungeon fantasy 2, explosion, self destruct


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