05-24-2016, 12:11 AM | #61 |
Join Date: May 2016
|
Re: The "Size Discount for ST -- Why?" Discussion
|
05-24-2016, 12:55 AM | #62 | ||
Join Date: Jan 2010
Location: Brighton
|
Re: The "Size Discount for ST -- Why?" Discussion
Quote:
Quote:
That said I'm not quite sure of the MinST rules as some of the heavier weapons are but un-historically heavy (un-historic in general). But if that's not exactly what the MinST rule is based off I doesn't matter so much. In general I don't mind a 12' pole arm being harder to control than 2lb sword, but I think the ‡ rule is probably the better way to show it. However as I said I make liberal use of the big hands perk* to model specific training in these weapons (and to make the point that full length pole arms are very much serious battlefield weapons not everyday side arms). As you can see there's a bit of a recurring theme of specific training for specific needs, justifying specific results * I add it to most MA style write ups involving such weapons. Last edited by Tomsdad; 05-24-2016 at 05:45 AM. |
||
05-24-2016, 01:59 AM | #63 | |
Join Date: May 2016
|
Re: The "Size Discount for ST -- Why?" Discussion
Quote:
Furthermore, I think guns should be affected by Lifting ST, since you're keeping them in your hand, not swinging them about.* *Bayonet damage would be an exception, of course |
|
05-24-2016, 02:57 AM | #64 | |
Join Date: Jan 2010
Location: Brighton
|
Re: The "Size Discount for ST -- Why?" Discussion
Quote:
Sorry I may not have been very clear but the first half of that sentences was answering Boomerang's question with a list of weapons that were Lifting ST *I'd argue thrown weapons are striking ST as well |
|
05-24-2016, 03:26 AM | #65 |
Join Date: May 2016
|
Re: The "Size Discount for ST -- Why?" Discussion
|
05-24-2016, 03:53 AM | #66 |
Join Date: Jan 2010
Location: Brighton
|
Re: The "Size Discount for ST -- Why?" Discussion
I'll be honest DF is not really my thing (and I'm not familiar with doom children stats, do they have lots of Striking ST?) But what I do suspect what would be murderous in some campaign settings would be closer to a nuisance value in DF.
|
05-24-2016, 04:17 AM | #67 | |
Join Date: May 2016
|
Re: The "Size Discount for ST -- Why?" Discussion
Quote:
2. You'd think, but honestly I think the monsters in DF were built on the assumption that the adventurers had a load of Ablative DR, in similar fashion to how those other games have their heroes absorb damage---but they don't! DF PCs may be high-powered, but your team knight is probably going to be wearing mail when the doomchildren attack, and that's not going to be fair. :P I'd amend that if you want a truly 10/10 cinematic-but-not-too-crazy Dungeon Fantasy adventure, just boost the character points, but require that they take a ton of Ablative DR. That way the rogue can backstab a doomchild without losing their eyebrows, hair, and general facial region. I think I should just keep these long comments to their own threads... XD |
|
05-24-2016, 04:35 AM | #68 | ||
Join Date: Jan 2010
Location: Brighton
|
Re: The "Size Discount for ST -- Why?" Discussion
er yikes!
Quote:
Quote:
Last edited by Tomsdad; 05-24-2016 at 05:45 AM. |
||
05-24-2016, 08:58 AM | #69 |
Join Date: Jun 2013
|
Re: The "Size Discount for ST -- Why?" Discussion
I actually did an analysis of it a while back, the results of which can be found here. The values from the Mass and Volume system are outdated (you can find the updated version of that system here if you're curious).
Basically, all of the effects of SM actually do work out to be features, with a few exceptions. The first is the weight (and cost) of armor and gear. To determine the weight and cost of said armor and gear, take your SM's linear measurement (2 for +0, 3 for +1, 15 for +5, 0.5 for -4, etc), divide by 2, and square it. The price of this doesn't scale cleanly in the form of [+n]/+SM, unfortunately. Instead, use the linear measurement/2 from above, multiply this by 10, subtract 10 from the total, and multiply the whole thing by -5. Have a table: Code:
SM Mult Cost -6 0.01 [45] -5 0.0225 [42.5] -4 0.04 [40] -3 0.09 [35] -2 0.25 [25] -1 0.49 [15] 0 1 [0] 1 2.25 [-25] 2 4 [-50] 3 9 [-100] 4 25 [-200] 5 49 [-300] 6 100 [-450] Note this becomes a huge value for very large creatures, as their gear gets incredibly heavy and expensive - summer clothing weighs 100 lb (200 lb at low TL) for an SM+6 giant, and costs $60,000 for Status 0 (CoL is going to change by the same amount as gear). He needs Lifting ST 100 [270] and be Filthy Rich [50] to get on the same level as other characters, and then will probably need to invest in some Striking ST if he wants to be able to use actual weapons. Note I made this before I noticed the oddity of high levels of Payload vs ST (that is, you can reach a point where it costs less to increase ST to boost your existing levels of Payload instead of buying more Payload), so the numbers need some adjustment to account for this. The next is consumption. A larger character should need to eat more, a smaller character should need to eat less. You can approximate this using Increased/Reduced Consumption, but honestly it's safest to assume that it's included in the gear adjustment, above. Consumption scales the same as gear - an SM -6 character needs to eat 1/100th as much as a human. The last one is Wounding Modifier (note this is not a RAW effect). Realistically, larger creatures should be less susceptible to injury, smaller creatures more susceptible. Divide your SM's linear value by 2 - this is the divisor attacks suffer. This doesn't apply to explosions and the like (a large creature and small creature suffer equally from such). Buy an appropriate level of Vulnerability or IT:DR - this works out to [-25]/-1 SM, [25]/+1 SM. |
05-24-2016, 12:44 PM | #70 | |
Join Date: Jun 2010
Location: Hmm, looks like Earth, circa CE 2020+
|
Re: The "Size Discount for ST -- Why?" Discussion
Quote:
But Unusual Background can cover things like Ignite Fire being a cute trick at TL8 but a world-changer at early TL0 when humans knew how to use fire but not how to start it (the entire film Quest for Fire revolves around this).
__________________
GURPS Fantasy Folk: Elves My first GURPS supplement Top 12 Clues You're a Role-Playing Old-Timer My humorous (I hope) article that also promotes SJGames/GURPS Kerry Thornley: Dwarf Planet Eris, Discordianism, and The John F. Kennedy Assassination Without Thornley, there would never have been the Steve Jackson Games edition of Principia Discordia |
|
Tags |
discount, size, size modifier, strength |
|
|