02-12-2023, 08:30 AM | #1 | ||
Join Date: Jan 2023
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Custom Disadvantage: heavy ( derived from Fat )
According to Martial Arts 4th edition, pg 49: Extra Hit points
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4th edition disadvantage Very Fat ( -5 ) does away with the -2 to reactions and give bonus only to resist knockback ( not to make slam attacks ). I prefer the 3rd edition version: ( -10 Fat / -20 Very Fat ) Quote:
Here's the custom disadvantage: Heavy / Very Heavy. Identical to Fat / Very Fat but the extra weight is due bulky muscle mass. Problems and reaction penalties are the same, but the bonus to Swimming becomes a penalty ( muscles are heavier than fat, or water ) and the reaction penalty comes with an equal ( +1 or +2 ) bonus when trying to physically intimidate someone. Also, the extra weight doesn't count as encumbrance except when the character tries to swim. What would be an appropriate point value? |
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02-12-2023, 08:41 AM | #2 |
☣
Join Date: Sep 2004
Location: Southeast NC
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Re: Custom Disadvantage: heavy ( derived from Fat )
The 3e version of Fat had at least one big problem: the bonus to swimming should only apply to staying afloat, and should penalize more athletic swimming efforts. You'll notice that Michael Phelps doesn't really resemble Chris Farley.
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RyanW - Actually one normal sized guy in three tiny trenchcoats. |
02-12-2023, 08:58 AM | #3 |
Night Watchman
Join Date: Oct 2010
Location: Cambridge, UK
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Re: Custom Disadvantage: heavy ( derived from Fat )
I believe the reaction penalties were removed from Fat in 4e because different societies have had very different attitudes to people with a lot of body fat. "Rubenesque" figures have that name because of a great artist who painted a lot of them.
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The Path of Cunning. Indexes: DFRPG Characters, Advantage of the Week, Disadvantage of the Week, Skill of the Week, Techniques. |
02-12-2023, 09:28 AM | #4 | |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: Custom Disadvantage: heavy ( derived from Fat )
Quote:
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Bill Stoddard I don't think we're in Oz any more. |
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02-13-2023, 06:30 AM | #5 |
Join Date: Apr 2005
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Re: Custom Disadvantage: heavy ( derived from Fat )
Per GURPS RAW, Density is normally a Feature like Size so a Heavy trait shouldn't be worth any points either way.
It's primarily designed for GURPS 3E, but take a look at T-Bone's GULLIVER rules. He goes into a lot of detail about the effects of natural Encumbrance and "Negative Encumbrance," covering much of the same ground that your proposed "Heavy" trait does, albeit without the Reaction Modifiers. IIRC, he treats levels of "Natural Encumbrance" as a disadvantage worth -5 points/level. A different way to handle high density characters is to treat high Density as a Feature which allows you to buy increased ST & HP at a discount, as if you were Size 1 or larger, at -10% per level of Heavy, but with problems associated with much higher mass and ground pressure. Breaking down the disad into its component parts: GURPS 3E material treated Cannot Float as a -5 point disadvantage. IIRC, GURPS 4E treats it as a Quirk. -1 Penalty to Swimming can be treated as the Incompetence (Swimming) Quirk. -1. Having to buy custom-made clothing is another Quirk. -1. Reaction penalties are generically at -5 points/-1 Reaction if your trait affects "Everyone" (with exceptions as determined by the GM). -5 or -10. The bonus to Intimidation can be modeled as a 3-point/level Talent. +3 or +6 points. That gives a value of -3 + -5 +3 for "Heavy" for a total value of -5 points. "Very Heavy" would be worth -7 points (-3 + -10 + 6). |
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