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Old 07-17-2018, 10:03 AM   #1
Lameth
 
Join Date: Aug 2004
Default Mimicing DC's Voodoo Power

I am trying to duplicate the power that the DC character Voodoo has. She has the ability to banish/exorcise a creature that is possessing another host. I need help building it please.

Separating
Another powerful gift is that she can separate any being that is possessing a body and she often uses this gift against Daemonites. It does usually result in pain and at times it may also hurt Voodoo herself. This power can be used from a distance, but she usually gets close to the person she is using it on.



The only thing I can find online for it is this...
Affliction 1 [10] (Magic, -10%; Accessibility: Extra-Planar Beings, -40%; Based On Will, +20%; Disadvantage: Weakness: Natural World, 1d/minute, +60%; Malediction: -1/yd, +100%) [23].

but it does not fit the outlined ability.


As well as this ability of hers

The Sight
Voodoo is part human, Kherubim and Daemonite which results in her having unique abilities not seen in either two. She has the power of the “Sight” which allows her to see any being or object as it truly is, meaning she is not affected by shape-shifters, seeing through lies told, or any type of illusion.
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Old 07-17-2018, 10:11 AM   #2
William
 
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Default Re: Mimicing DC's Voodoo Power

Honestly I would just straight up go with the Magic system. Power Investiture that gives access to the necessary Necromantic and Meta spells for banishing and protecting from spirits. This allows her to spend extra Fatigue and HP for dramatic effect when necessary, and has the range rules built in.

If Powers is really the way you want to go, then Affliction of Negated Advantage (Possession), I would think? With whatever limitations are necessary to model the character's abilities -- Malediction is usual, Preparation Required, Takes Extra Time if there's a rite for doing it, costs Fatigue, accessibility (only for whatever class of beings she can do it to, unless she can negate any possession), etc.

Alternatively, perhaps a heavily-limited form of Healing? Historically rather accurate, given what people used to think was possession...
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Old 07-17-2018, 10:21 AM   #3
Lameth
 
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Default Re: Mimicing DC's Voodoo Power

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Originally Posted by William View Post
Honestly I would just straight up go with the Magic system. Power Investiture that gives access to the necessary Necromantic and Meta spells for banishing and protecting from spirits. This allows her to spend extra Fatigue and HP for dramatic effect when necessary, and has the range rules built in.

If Powers is really the way you want to go, then Affliction of Negated Advantage (Possession), I would think? With whatever limitations are necessary to model the character's abilities -- Malediction is usual, Preparation Required, Takes Extra Time if there's a rite for doing it, costs Fatigue, accessibility (only for whatever class of beings she can do it to, unless she can negate any possession), etc.

Alternatively, perhaps a heavily-limited form of Healing? Historically rather accurate, given what people used to think was possession...
its for a super with psi abilities and is supposed to mimic psi not magic.
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Old 07-17-2018, 10:59 AM   #4
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Default Re: Mimicing DC's Voodoo Power

Separating can be done with the Exorcism skill, but you can also try Affliction (Negated advantage, Po session) as suggested or use Possession yourself to fight them, I add Cosmic, +50% to allow spiritual, -20% without you being a spirit.

The Sight sounds like See Invisible (Spirits) with the True Sight enhancement from GURPS Powers. It might need to be tweaked a bit if she sees things other than spirit based powers.

I am not familiar with the character so hope those help.
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Old 07-17-2018, 11:36 AM   #5
naloth
 
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Default Re: Mimicing DC's Voodoo Power

I'd use Detect with Analyzing to ferret out shape shifter and illusions. It makes it more of a sense roll/contest which is fair to someone spending lots of points on hiding abilities.

As for undoing possession, Neutralize (Source magical? Limited to only possession?) from Powers seems made for that ability. You can tack on suitable "feedback" limitations to taste.
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Old 07-17-2018, 11:47 AM   #6
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Default Re: Mimicing DC's Voodoo Power

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Originally Posted by naloth View Post
I'd use Detect with Analyzing to ferret out shape shifter and illusions. It makes it more of a sense roll/contest which is fair to someone spending lots of points on hiding abilities.

As for undoing possession, Neutralize (Source magical? Limited to only possession?) from Powers seems made for that ability. You can tack on suitable "feedback" limitations to taste.
Neutralize is a good idea too, should have thought of it.
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Old 07-17-2018, 01:02 PM   #7
Christopher R. Rice
 
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Default Re: Mimicing DC's Voodoo Power

Quote:
Originally Posted by Lameth View Post
Separating
Another powerful gift is that she can separate any being that is possessing a body and she often uses this gift against Daemonites. It does usually result in pain and at times it may also hurt Voodoo herself. This power can be used from a distance, but she usually gets close to the person she is using it on.
The affliction part is the way to go, but use the rules Petrifaction, Banishment, and Other Permanent Curses (GURPS Powers, p. 118); basically, a +300% modifier. So like this:

Affliction 1 [10] (Magic, -10%; Accessibility: Extra-Planar Beings, -40%; Banishment, +300%; Malediction, +100%) [45].


Quote:
Originally Posted by Lameth View Post
The Sight
Voodoo is part human, Kherubim and Daemonite which results in her having unique abilities not seen in either two. She has the power of the “Sight” which allows her to see any being or object as it truly is, meaning she is not affected by shape-shifters, seeing through lies told, or any type of illusion.
I'd use the rules for Wildcard Powers + See Invisible here. So See Invisible! [60] lets her see through anything. Maybe add True Sight (+50%) increasing cost to 90 points, but ensuring you'd never be fooled by any sort of visual illusion. An alternative might be "Immunity to Deceptive Effects" [30] and then apply the Wildcard Power multiplier of x4. It's expensive, but it should be. I'd personally probably just go with See Invisible of an appropriate type and then stunt it to other types if need be.
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Old 07-17-2018, 04:20 PM   #8
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Default Re: Mimicing DC's Voodoo Power

Quote:
Originally Posted by Christopher R. Rice View Post
The affliction part is the way to go, but use the rules Petrifaction, Banishment, and Other Permanent Curses (GURPS Powers, p. 118); basically, a +300% modifier. So like this:

Affliction 1 [10] (Magic, -10%; Accessibility: Extra-Planar Beings, -40%; Banishment, +300%; Malediction, +100%) [45].
If they have Possession with the Spirit modifier (which sounds like the case) you can cancel it with the Exorcism skill. So a +300% modifier seems overkill.
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Old 07-17-2018, 04:25 PM   #9
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Default Re: Mimicing DC's Voodoo Power

Quote:
Originally Posted by Refplace View Post
If they have Possession with the Spirit modifier (which sounds like the case) you can cancel it with the Exorcism skill. So a +300% modifier seems overkill.
That's fair, I guess you'd have to define whatever you're affecting in the first place. Since I'm not the GM I gave the broad answer. Daemonite possession is a racial ability in a superhero setting. It's unlikely to be some form of Spirit modifier. For them, I'd probably add Permeation (probably just Flesh though there have been other cases in the comics where they can phase through other stuff) and Parasitic, but that's not what the OP asked.
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Old 07-17-2018, 05:17 PM   #10
Lameth
 
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Default Re: Mimicing DC's Voodoo Power

Quote:
Originally Posted by Christopher R. Rice View Post
That's fair, I guess you'd have to define whatever you're affecting in the first place. Since I'm not the GM I gave the broad answer. Daemonite possession is a racial ability in a superhero setting. It's unlikely to be some form of Spirit modifier. For them, I'd probably add Permeation (probably just Flesh though there have been other cases in the comics where they can phase through other stuff) and Parasitic, but that's not what the OP asked.
lol, no Chris please do not stop! Honestly I was going to ask for help with them anyway here haha. How should their template be written up?
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