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Old 10-15-2017, 07:36 AM   #28
offsides
 
Join Date: Jun 2008
Location: Cheltenham, PA
Default Re: Official Rules Update and FAQ (Draft versions 1.01 - June 21)

Quote:
Originally Posted by Tim Kauffman View Post
If a unit takes a second D result...what happens to the unit? It gets Xed.

Is that second D result only affecting the crew again and this time it kills them, or is it damaging the vehicle only, or is it damaging the vehicle and the crew?
The first D represents a "near miss" where the crew got incapacitated while trying to dodge enemy fire. The second D represents what would have been a near miss, except the crew was unable to react due to being incapacitated. The onboard AI, whle decent, doesn't have the intuition to dodge a bullet, as it were, and thus the hit is close enough for a mission kill - the crew and/or vehicle sustains enough damage to render it ineffective.

In Ogre miniatures, the second and higher X's are listed as XX - indicating a direct hit that removes the mini from the board rather than leaving a burned out husk representing a mission kill. In this case 2 D's yield an X rather than an XX - the vehicle is still physically in existence, it's just no longer a useful combat unit.

The binary system of a counter being on the board/off the board is a vast oversimplification for gameplay purposes. In real life there's all sorts of things that will cause a mission kill, including just plain dumb bad luck; conversely there's also tons of things crews can do to get around problems and keep a vehicle in operation long enough to complete the mission and/or get home (chewing gum and bailing wire, anyone? :)). I totally get the desire to add more realism to Ogre, if nothing else it's fun to speculate. But from a gameplay standpoint keeping it simple and handwaving the reasons why it works the way it works makes a ton of sense.
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Joshua Megerman, SJGames MIB #5273 - Ogre AI Testing Division
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