06-17-2009, 02:54 PM | #1 |
Join Date: Jan 2009
Location: Massachusetts
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Shipboard systems/ Using Vehicle Abilities
Is there any standardized way to handle abilities that work only inside of the vehicle (thus only on it's payload) that has the abiliies? For example, if you wanted to say that a vehicle had an ability to blast onboard intruders, or use it's artificial gravity to move things around, what discount would you give to the base ability?
Likewise, if you wanted to confer an ability on those in the payload (perhaps doesn't breath to represent self contained air supplies) how would you do that? Also, when piloting a vehicle, which abilities are fair game to use? Is it fair to let a starship pilot use the computer's intuitive mathematician? Enhanced Temporal Sense? (Some make more sense than others, and common sense can certainly divide them up, but if there's a definitive rule to follow, that would make things easier.) |
06-17-2009, 03:26 PM | #2 | |||
Join Date: Jul 2008
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Re: Shipboard systems/ Using Vehicle Abilities
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I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
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06-17-2009, 03:50 PM | #3 |
Join Date: Jan 2009
Location: Massachusetts
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Re: Shipboard systems/ Using Vehicle Abilities
I'm currently in a campaign where each player owns their own prototype ship, and we're working on statting them out. The more rules specific question is what abilities are granted by the compartmentalized mind (controls) feature. A good rule of thumb seems to be all physical traits, but it doesn't state this anywhere I can see, and I'm sure there are a few exceptions that don't make sense. (It would also be nice to have a way to model giving mental traits, if the ship did have say a neural connection to give whoever was piloting it certain of its abilities).
Last edited by Orienda; 06-18-2009 at 05:53 AM. |
06-17-2009, 10:36 PM | #4 | |
Join Date: Nov 2008
Location: Yukon, OK
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Re: Shipboard systems/ Using Vehicle Abilities
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If different people could use them then affects others enhancement for any ability that affected the charecter other then indirectly. And Sealed covers the payload unless its exposed. Same with DR and I would say most defensivie abilities. On the other hand f the ship can do them but needs someone at the controls then thats the control modifier. possibly adjusted. |
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