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Old 02-02-2018, 10:31 PM   #1
Dalillama
 
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Default Equipment for fantasy fighter craft

I'm starting a Spelljammer game (adapted to GURPS). The PCs have absconded with a Doombat in what is either an act of desertion by its commander or an act of piracy by a cashiered ex-officer. This is a vessel that launches and lands from a larger vessel, has a crew of five, and acts tactically as something between a fighter plane and a torpedo boat, or as a long-distance armed scout. The navy operates in a broadly similar fashion to that of Nelson, with a dash of Leary's and Harrington's.

What type of equipment is likely to be stored aboard and thus available to the PCs?
On my list so far:
Heavyweight clothes for the crew, in case of deployment somewhere colder than usual
Personal fliers (Gadabouts) for the crew, in case it's necessary to abandon ship
A week or so worth of food, for scouting missions
Medical supplies (probably including some magical ones, not sure what/how many)
Arrows
Other spare weapons, maybe?
Am I missing anything obvious?
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Old 02-02-2018, 11:47 PM   #2
sir_pudding
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Default Re: Equipment for fantasy fighter craft

The helm, significantly. It's worth quite a bit if they choose to sell it.
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Old 02-03-2018, 12:01 AM   #3
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Default Re: Equipment for fantasy fighter craft

That's a slightly longer-term consideration at the moment; they need to reach someone they can sell it to first, and there's hazards pn the way
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Old 02-03-2018, 12:05 AM   #4
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Default Re: Equipment for fantasy fighter craft

Given the ridiculous expense of spelljammers several useful wondrous items might be included to save weight and space over conventional equipment and still be a tiny percentage of the cost of the craft.
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Old 02-03-2018, 04:10 PM   #5
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Default Re: Equipment for fantasy fighter craft

Quote:
Originally Posted by Dalillama View Post
What type of equipment is likely to be stored aboard and thus available to the PCs?
On my list so far:
Heavyweight clothes for the crew, in case of deployment somewhere colder than usual
Personal fliers (Gadabouts) for the crew, in case it's necessary to abandon ship
A week or so worth of food, for scouting missions
Medical supplies (probably including some magical ones, not sure what/how many)
Arrows
Other spare weapons, maybe?
Am I missing anything obvious?
Basic carpentry tools for quick repair of battle damage, maybe? A selection of hammers, a few hundred nails, some axes and hatchets, some drills, and a few saws. With a boat that small, it might just be a hatchet with a hammerhead on the back, a keyhole saw, a hand drill, a handsaw, and some punches for setting nails in inconvenient places.

Light sources, both magical and mundane: some covered lanterns with oil, and some everlasting flame rods, glow vials, or equivalent.

Rope and chains, for tying things up, towing things, deploying boarding parties, or whatever. A couple hundred pounds in various diameters and lengths.

A spyglass or other long distance viewing tool. Navigation tools in general, possibly with a clock or magical equivalent, and maps or guidebooks of the expected patrol area. A logbook and some tools for writing log entries.
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Old 02-03-2018, 08:04 PM   #6
Fred Brackin
 
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Originally Posted by mlangsdorf View Post
Basic carpentry tools for quick repair of battle damage, maybe? A selection of hammers, a few hundred nails, some axes and hatchets, some drills, and a few saws. With a boat that small, it might just be a hatchet with a hammerhead on the back, a keyhole saw, a hand drill, a handsaw, and some punches for setting nails in inconvenient places.
You need some materials to go with those tools. planks of wood, sheets of canvas, rope and tar or pitch or elven mucilage or whatever they use. If significant amounts of material aren't carried away by damage the glue might be the preferred option.

Continuing with the elven theme your repair materials might actually include compost and fertilizer.

Without magical sources you need to pack every pint of water and every pound of food your crew needs with the water actually being the bigger problem.

<shrug> We used magic, including a Wastebasket of Disappearing for a chamber pot. We certainly hoped the Arcane searched through everything we threw away.
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Old 02-09-2018, 01:17 PM   #7
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Without magical sources you need to pack every pint of water and every pound of food your crew needs with the water actually being the bigger problem.
Decanters of Endless Water for water supply and firefighting. Murlynd’s Magical Spoons for combat rations. Rings of Sustenance to increase crew efficiency in extended combat operations. Rings of Endure Elements to increase crew efficiency in adverse conditions and minimize the amount of cold weather gear that has to be stowed.

One of each per crew member would be a trivial expense compared to the cost of the vessel.

Wand of Create Food and Water replaces a galley. Continual Light globes to light below decks spaces. Again, trivial expense.

They'd want to store some real food and water just in case but these would reduce the stowage requirements enormously and extend the vessel's endurance almost infinitely.

Last edited by tanksoldier; 02-09-2018 at 01:25 PM.
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Old 02-09-2018, 06:36 PM   #8
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Default Re: Equipment for fantasy fighter craft

Good stuff.

Quote:
Originally Posted by sir_pudding View Post
Given the ridiculous expense of spelljammers several useful wondrous items might be included to save weight and space over conventional equipment and still be a tiny percentage of the cost of the craft.
Quote:
Originally Posted by sir_pudding View Post
The helm, significantly. It's worth quite a bit if they choose to sell it.
Yeah, I'm gonna discount helms relative to ships at least; I feel that ~2x the cost of a decent hull is pretty much the outside feasible price. Magic items generally are gonna be cheaper than in D&D though, because the setting feels like working better that way.
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