Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 09-29-2017, 02:03 PM   #1
Kopheay
 
Join Date: Jul 2017
Default GURPS-Car Wars skill equivalency equation

I have a relatively new-to-GURPS GM friend hosying a mad max campaign. Im the most experienced with both that and car wars among my friends, and the GM likes the udea of using both systems. Car Wars for cars, GURPS for roleplay and infantry combat.

Since im the experienced one I'm the default tutor and ref. The way I see it there are three things that need a translation between systems.

1. Damage, health, armour scale
2. Time scale/distance units
3. Skill equivalency

Possible solutions:
1. Pentascale? Decade seems off but 5x is pretty close.
And maybe 10x for component HP on cars.
2. Either just have infantry do a gurps turn at the end of every CW round
Maybe just use csr wars infantry rules whenever cars are involved at all
3. Figure out an equation that gives the same % to succeed on several
example tasks of varying difficulty and use that actoss the board?

Thoughts? Suggestions?

Note: "Don't do that" isn't a helpful suggestion, we're doing this for fun!
Kopheay is offline   Reply With Quote
 

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 01:21 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.