Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

Reply
 
Thread Tools Display Modes
Old 04-11-2013, 12:56 PM   #21
Gold & Appel Inc
 
Join Date: Jul 2007
Location: One Mile Up
Default Re: Street prostitutes and Erotic Arts

Speeding through the process sounds like a valid Erotic Art Technique to me (albeit one unlikely to win much repeat business, outside of the crudest "pulling a train of soldiers as quickly as possible" scenario).

With regard to the somewhat off-topic higher-end prostitutes, the sky's the limit for skill breadth and levels, really. One of my regulars at work is a top-notch call girl who specializes in convincing the close family and friends of awkward rich men that she is of similar Status and his actual girlfriend, won over with nothing but his charms. Some people will pay a whole lot for that. She's poised, articulate, charming, and college-educated, and she pulls in $200/hour if she doesn't sleep with the guy. In addition to (probably high levels in) the Erotic Art, Sex Appeal, and high Appearance you'd expect on a high-end prostitute, she also comes equipped with Acting, Savoir-Faire (High Society), and enough points scattered around Connoisseur and Current Events that she always has something at least semi-sophisticated to talk about.
Gold & Appel Inc is offline   Reply With Quote
Old 04-11-2013, 01:00 PM   #22
Keiko
Banned
 
Join Date: Jan 2013
Default Re: Street prostitutes and Erotic Arts

Quote:
Originally Posted by vicky_molokh View Post
Well, skill bloat leads to unhappy players, which disincentivises GMs to use such (optional) rules.
I haven't run into that with other games. I guess I've mostly played with people that like lengthy skill lists. Erotic Arts vs ****ing *(It really needs a better name, maybe just Sex or Carnal Performance) seems like a reasonable skill divide given what they cover in a game with a tight focus on such activity. Though they overlap enough that they'd probably have fair defaults to each other. Though I guess you could make ****ing a Technique based on Erotic Art if you'd want to cut down on skills.
Keiko is offline   Reply With Quote
Old 04-11-2013, 01:10 PM   #23
whswhs
 
Join Date: Jun 2005
Location: Lawrence, KS
Default Re: Street prostitutes and Erotic Arts

Quote:
Originally Posted by Gold & Appel Inc View Post
With regard to the somewhat off-topic higher-end prostitutes, the sky's the limit for skill breadth and levels, really. One of my regulars at work is a top-notch call girl who specializes in convincing the close family and friends of awkward rich men that she is of similar Status and his actual girlfriend, won over with nothing but his charms. Some people will pay a whole lot for that. She's poised, articulate, charming, and college-educated, and she pulls in $200/hour if she doesn't sleep with the guy. In addition to (probably high levels in) the Erotic Art, Sex Appeal, and high Appearance you'd expect on a high-end prostitute, she also comes equipped with Acting, Savoir-Faire (High Society), and enough points scattered around Connoisseur and Current Events that she always has something at least semi-sophisticated to talk about.
That, however, is the modern equivalent of a courtesan, practicing a variant of the art of courtesanry. You're sort of doing the equivalent of comparing a skilled neurosurgeon with a paramedic—or a medieval barber-surgeon. And the character would be built on way more than 75 points! (To start with, that's a Very Wealthy job. . . .)

Bill Stoddard
whswhs is online now   Reply With Quote
Old 04-11-2013, 01:11 PM   #24
Anders
 
Anders's Avatar
 
Join Date: Jan 2005
Location: Gothenburg, Sweden
Default Re: Street prostitutes and Erotic Arts

Vanilla sex is covered by PS: Prostitute. I have spoken.

Next profession: Charcoal Burner. I love Warhammer, but sometimes the templates get a tad bizarre... :)
__________________
“When you arise in the morning think of what a privilege it is to be alive, to think, to enjoy, to love ...” Marcus Aurelius
Anders is offline   Reply With Quote
Old 04-11-2013, 01:13 PM   #25
vicky_molokh
GURPS FAQ Keeper
 
vicky_molokh's Avatar
 
Join Date: Mar 2006
Location: Kyïv, Ukraine
Default Re: Street prostitutes and Erotic Arts

I'd rather stick to Techniques for detalization. Keep it at 4-12 Techniques total (no more!), so that people would pick up to 3. Anyway, this probably better belongs in Two Strange Questions.
__________________
Vicky 'Molokh', GURPS FAQ and uFAQ Keeper
vicky_molokh is online now   Reply With Quote
Old 04-11-2013, 01:15 PM   #26
whswhs
 
Join Date: Jun 2005
Location: Lawrence, KS
Default Re: Street prostitutes and Erotic Arts

Quote:
Originally Posted by Keiko View Post
I haven't run into that with other games. I guess I've mostly played with people that like lengthy skill lists. Erotic Arts vs ****ing *(It really needs a better name, maybe just Sex or Carnal Performance) seems like a reasonable skill divide given what they cover in a game with a tight focus on such activity. Though they overlap enough that they'd probably have fair defaults to each other. Though I guess you could make ****ing a Technique based on Erotic Art if you'd want to cut down on skills.
The basic techniques shouldn't require a skill roll. There are all sorts of "skills" that it makes sense to define as "generally available," and represent by an attribute roll—or by a skill roll with a bonus high enough so that the default skill roll is equal to the attribute roll. For example, doing arithmetic would be a roll vs. IQ, Mathematics (Applied)+6, or Accounting+6. And in the same way, ordinary sex should require no more than a DX roll—and even a fail would still get tab A into slot B; it just wouldn't be especially memorable.

Bill Stoddard
whswhs is online now   Reply With Quote
Old 04-11-2013, 01:24 PM   #27
Anders
 
Anders's Avatar
 
Join Date: Jan 2005
Location: Gothenburg, Sweden
Default Re: Street prostitutes and Erotic Arts

Should you get a -2 familiarity penalty for (a) new partner(s)? :p
__________________
“When you arise in the morning think of what a privilege it is to be alive, to think, to enjoy, to love ...” Marcus Aurelius
Anders is offline   Reply With Quote
Old 04-11-2013, 01:29 PM   #28
whswhs
 
Join Date: Jun 2005
Location: Lawrence, KS
Default Re: Street prostitutes and Erotic Arts

Quote:
Originally Posted by Asta Kask View Post
Should you get a -2 familiarity penalty for (a) new partner(s)?
Probably not, unless they've got a new variety of equipment.

Bill Stoddard
whswhs is online now   Reply With Quote
Old 04-11-2013, 02:12 PM   #29
kirbwarrior
 
kirbwarrior's Avatar
 
Join Date: Jun 2010
Location: Dreamland
Default Re: Street prostitutes and Erotic Arts

Quote:
Originally Posted by vicky_molokh View Post
I'm also wondering about adapting the One-Task Wonder perk.
OTW does require it to be a simple task, not the main focus, and since it is a roll against Erotic Art+5, it sounds like a perfect perk, effectively making it a DX+5 roll for a perk.

It also sounds like an acceptable average technique, maybe +4?
__________________
Quote:
Originally Posted by cosmicfish View Post
While I do not think that GURPS is perfect I do think that it is more balanced than what I am likely to create by GM fiat.
kirbwarrior is offline   Reply With Quote
Old 04-11-2013, 02:19 PM   #30
sir_pudding
Wielder of Smart Pants
 
sir_pudding's Avatar
 
Join Date: Aug 2004
Location: Ventura CA
Default Re: Street prostitutes and Erotic Arts

Quote:
Originally Posted by Keiko View Post
The skill seemed appropriate for an experienced but low level prostitute: the purely physical acts of sexual intercourse, nothing emotional or mood about it. How to do it effectively and quickly to a certain degree since success effects how quickly the act draws to a close.
Or just make all those extra skills either Techniques or Perks. I'm not going to play in a game were Kissing is a skill that takes 200 hours of classroom study to learn or 400 hours of personal book learning. It doesn't make any sense. If somebody wanted to use either GURPS Sex or Naughty and Dice in a game, I'd really try to talk them into using Techniques and Perks instead of skills.
sir_pudding is offline   Reply With Quote
Reply

Tags
professions, prostitute, skills, soldier


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 02:26 PM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.