04-13-2014, 03:05 AM | #1 |
Join Date: Feb 2011
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Need help building T-2000 morphing super
I've got a Player that wants a character with powers essentially similar to the Terminator 2000. He is, likewise, made of mercury, although he is distinct in that he is magically powered.
His powers include making simple weapons from his own material and using them effectively. If he pierces armor, he will "morningstar" under the armor layer to do extra damage. He can't change his coloring, so he'll remain silvery, but he can change his number of limbs, sense organs, and outright shape easily; ordinarially, he likes a jaguar-like form. He can glide by turning into a kind of metallic parachute, but he also functions well underwater or underground with tunneling. As I said, anything an amorphous liquid metal robot like the T-2000 could do, he could probably do. He has a few special weaknesses- anything outside of "quite hot" or "very cold" for a human (outside the liquid phase of mercury)- will cause him to move slowly, and heat attacks cause extreme damage. We'd like to keep the character around 300 points total. He'll also have some serious mental problems (IQ 5 with non-iconographic, possibly reprogrammable). What's better for this, Modular Abilities or what? |
04-13-2014, 03:43 AM | #2 | |||||
Banned
Join Date: Aug 2004
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Re: Need help building T-2000 morphing super
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04-13-2014, 10:11 AM | #3 |
Join Date: Feb 2011
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Re: Need help building T-2000 morphing super
Thanks very much- I knew there was probably an existing resource for this, but I was looking into supers.
As for his IQ, yeah, the PC described him as a high-functioning computer. I might make him make (easy) IQ rolls to determine friend from foe given how stupid he is. |
04-13-2014, 10:53 AM | #4 | |
Join Date: Sep 2006
Location: Luxembourg
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Re: Need help building T-2000 morphing super
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Morph (Cosmetic, -50%; magic; -10%; cannot change color, -5%) ! [140] He can manifest any power costing [35] or less that can be justified by changing shape. (enhanced ground move(as a jaguar), gliding flight, tunneling, melee-based innate attacks (sword arms),...) Add IT:Homogenous,no blood, possibly no eyes Doesnt breathe resistant(immunity, metabolic hazards) As much DR and regeneration as you can afford, And you should be good to go and stay (barely) in budget. But I would not advice IQ5. It is not sapient, and it would be extraordinarily limiting to a player. Hope this help, Celjabba |
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04-13-2014, 10:58 AM | #5 |
Join Date: May 2013
Location: Ellicott City, MD
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Re: Need help building T-2000 morphing super
He's going for a reprogrammable machine, which is pretty much saying IQ5 is the extent of what he can do outside of core programming. It's a sufficiently low score to leave him confused by new things, until he can get a software update.
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04-13-2014, 11:45 AM | #6 |
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Re: Need help building T-2000 morphing super
And incapable of operating technology, including human languages.
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04-13-2014, 11:52 AM | #7 |
Join Date: Nov 2004
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Re: Need help building T-2000 morphing super
That's probably better represented by and IQ in the 6-8 range (at IQ 5 he is pretty much totally unable to use language) with a whole slew of mental traits like Callous, Clueless Confused, Incurious, Hidebound, No Sense Of Humor, Oblivious, maybe also Gullible, Truthfulness, and/or Slave Mentality.
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04-13-2014, 01:05 PM | #8 | |
Untagged
Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
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Re: Need help building T-2000 morphing super
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The great apes and some birds have IQ around 5.5, in my opinion.
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Beware, poor communication skills. No offense intended. If offended, it just means that I failed my writing skill check. |
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Tags |
character building, morphing, stupid expensive powers, supers |
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