09-27-2013, 12:50 AM | #31 |
Join Date: May 2006
Location: Denmark
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Re: Anti-Mage Character
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09-27-2013, 01:15 AM | #32 |
Dog of Lysdexics
Join Date: Oct 2004
Location: Melbourne FL, Formerly Wellington NZ
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Re: Anti-Mage Character
arrows are bad for that, the entire arrow needs to be meteoric. Sling bullets on the other hand...
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09-27-2013, 07:25 AM | #33 | |
Join Date: Nov 2009
Location: Albuquerque
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Re: Anti-Mage Character
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That being said, its based on senses, whatever that sense may be. And you still have to buy obscure per sense. |
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09-27-2013, 11:21 AM | #34 | |
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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Re: Anti-Mage Character
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While I like high-powered gaming as much as the next person, I think that "All mages will have this long list of defenses up at all times, at levels where the maintenance cost doesn't bother them, and also have high enough skill with everything else they cast that being at -n for n spells on isn't an issue" is a fallacy. It's commonly rolled out as a criticism of the GURPS magic system – but frankly, I don't see it. It's really only true in very high-powered games where threats and defenses are rather mass-produced and predictable.
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Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
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09-28-2013, 12:14 AM | #35 | |
Join Date: Jan 2005
Location: South yorkshire, united kingdom
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Re: Anti-Mage Character
Quote:
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09-28-2013, 03:26 AM | #36 |
Join Date: Dec 2004
Location: Netherlands
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Re: Anti-Mage Character
Having it at 20 may be a tall order. But with only Apportation (or Shield) as a preq, having it at all is so easy you'd expect any mage who bothers with combat-related magic at all to pick it up soon enough. They may not want to keep it up all the time, but they can just cast it when it looks like they'll need it and use the equally easily learned Deflect Missile if they do get caught off-guard. I'd say that unless you can sneak up and shoot them in the back, you should not expect ranged weapons to be much use against advanced mages.
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09-28-2013, 09:33 AM | #37 | |
Join Date: Jan 2005
Location: South yorkshire, united kingdom
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Re: Anti-Mage Character
Quote:
My currant 4th ed fantasy campaign has two mage pc both have missile shield one at skill 15 the other at 16.
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battlegrounds:rpg edition. A really useful VTT system. Down load the demo at battlegrounds home |
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09-28-2013, 11:11 AM | #38 | |
Fightin' Round the World
Join Date: Aug 2004
Location: New Jersey
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Re: Anti-Mage Character
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. . . but yeah, not everyone has it at skill 20, so having it up all the time just isn't going to happen. Shooting mages with ranged weapons is generally a low-percentage move. But equally, "Missile Shield-20 and it's up whenever I'm awake" is also low-percentage. I wouldn't bet on an anti-mage missile weapon user but I wouldn't bet on all mages have Missile Shield up all the time, either. The threat of ranged weapons forcing mages to learn and use Missile Shield is valuable in and of itself, though - that's expended time to learn, and a -1 to all other spells they cast while it's up. You have to at least threaten it to force people to take it.
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09-29-2013, 12:24 AM | #39 |
Join Date: May 2013
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Re: Anti-Mage Character
Other advantages that might be useful:
-"Feedback": Damage Resistance (Magic, 20%) (Reflective, +100%) (Semi-Ablative, -20%) 8 cp/lvl --> A few levels of this should scare most mages from directly dealing damage to you and, coupled with normal armor, should make magical missiles do very little damage. An alternative version could be DR (Magic, -20%; Semi-Ablative 20%; Abortive heal only, +80%) 7 cp/lvl --> magic attacks heal. Or just plain DR (magic, -20%; semi-ablative, -20%) for 3 cp/lvl is dirt cheap and super effective. -MR, as people have mentioned above -Detect (magic) or (mage) -High Will and HT -Obscure (magical senses), doesn't exist in basic, but the GM may let it slide. Similarly, given the heavy magic nature of the world the GM may allow a mundane Technique (hard, -10?) off the Stealth skill to work vs magical senses, wards, and scrys. -See invisible -Anything that drains FP makes a mage's life very hard. A poison modeled as Innate attack, follow-up? -Mages have a lot of mobility between teleport, blink, flight, etc. You'll need to keep up with non-magical means. Super-jump, clinging, Brachiator with a climbing line (Powers Up, Perks), etc OR some good ranges attack. -Movement >11, giving you 2 yard steps, will help you retreating dodge out of area of effects. Very useful. Equipment: -Lime powder (dirt cheap): dust form deals continuous damage = continuous shock, making spells difficult to cast (make sure to stack multiple doses); powder form on blade = severe pain --> difficult to cast; in the eyes cause blindness, which is super bad for mages (check out the blowpipe skill) |
10-01-2013, 08:16 PM | #40 | |
Join Date: Dec 2006
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Re: Anti-Mage Character
Quote:
Your dissecting the power wrong. Start with obscure all senses (+100%) even ones I don't know about (+50% cosmic). (See the thread 'better then invisible' for this math) With that combo ANYONE who targets/attempts to detect the character gets -1/level of obscure (and -1 to defend against others while in the obscure field). Useful for simulating 'blurr' type effects, a reality warping presence, or being 'more invisible then invisible' Now add 'only against mages -40%', this is not 'only vs mage sight' it is that only mages are effected by your ability, much like if you were to have 'charisma +5, only on redheads -40%' , it has nothing to do with the special senses mages (or redheads) may have, its just that they are the only ones who fall victim by your power. It effects every sense the mage has, (even if they add new ones that are not cosmic) so basically cannot be worked around, but a normal person does not experience a thing. Having it be part of the 'anti-magic' power suite, again does not really mean anything specific, just that the power will have certain limitations like any power suite (It might make perfect sense to have a 10d6 corrosion attack in an anti-magic power suite if disrupting the flow of magic through a non-magical being would be harmful, or you might again apply 'only vs mages/magical beings' if a normal person would be uneffected by such). |
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character building, magic |
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