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Old 10-10-2011, 07:38 AM   #71
Ulthar88
 
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Default Re: [OOC] A Stranger Land

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Originally Posted by zoncxs View Post

He is now the combat ready spartan! (he is french though)
Thank you, thank you, thank you [bows]
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Old 10-10-2011, 08:00 AM   #72
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Default Re: [OOC] A Stranger Land

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Originally Posted by Ulthar88 View Post
hmm.. it makes sense to call that a feature for this purpose; it won't count against your disad limit.
Ok I might add it to him...obviously I would ahve to tweek him a little since he is saving on strength and hps point level. Let em work through it and see.
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Old 10-10-2011, 08:57 AM   #73
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Default Re: [OOC] A Stranger Land

Ok edited him without gigantism...did not save me too many points to warrant the bonus for his opponents to hit. So he is just normal sized.
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Old 10-10-2011, 11:19 AM   #74
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Default Re: [OOC] A Stranger Land

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Originally Posted by Ulthar88 View Post
cool character -- by "path of gate" I assume you mean Crossroads?

Also, regarding equipment...
Might I suggest Personal Basics just to cover your behind?
And I never go camping without a knife, but that's just me.
And I notice you didn't take any tools to go with that high lockpicking skill... you shifty priestess, you :P
And, um... you might wanna pick up some arrows & a quiver to go with that bow.
Right, Crossroads. Knife good call, the tools good call, I'll get lockpicks (makes sense when adventuring in generic fantasy world), and arrows are most important :)

(Those will be edited in directly...)
Edit: Also added the traps default
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Last edited by Lamech; 10-10-2011 at 11:25 AM.
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Old 10-10-2011, 11:21 AM   #75
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Default Re: [OOC] A Stranger Land

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Right, Crossroads. Knife good call, the tools good call, I'll get lockpicks (makes sense when adventuring in generic fantasy world), and arrows are most important :)

(Those will be edited in directly...

Ugh i forgot a knife too. Oh well back to GCA to add it.
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Old 10-10-2011, 01:28 PM   #76
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Default Re: [OOC] A Stranger Land

Also added a first aid kit. Those are important. :)
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Old 10-10-2011, 02:11 PM   #77
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Default Re: [OOC] A Stranger Land

We may have a fifth player, if no one has a firm objection. She PM'd me yesterday and is a relative newbie (hasn't GURPSed since 3e). If she can get her character up here quickly (nudge, nudge) we can launch this thing in a day two.

Some general thoughts on character details (these don't necessarily apply to everyone, but they occurred to me while reviewing the characters):

Review your skills and think about the tools & materials you might carry along with you to go with those skills... bandages or a kit for 1st aid, hook & line for fishing, etc.

Don't forget arrows/bolts... I try to be generous when tracking ammo usage, but I do insist on you at least having some :)

Remember that the Throwing skill does not cover knives or other weapons; Thrown Weapon (specify) is a separate skill.

Skullcrusher: Your Ad's may be messed up -- I'm getting 205 total when I enter Rorik into GCA; what are you getting? Also, I'm reading Temperature Tolerance to state that you should specify where your extra 24 degrees of comfort are distributed.

zoncxs: what's the tale behind Frightens Animals? (just want to know if it's supernatural, psychic, or whichever, so I know how & why it works). Also, you have a few 'weapon systems' available; I assume based on your skills that the 2H sword is your default, and the shield is attached to your pack for a backup when using the spear or knife. Is that right?

Last edited by Ulthar88; 10-10-2011 at 03:42 PM.
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Old 10-10-2011, 03:10 PM   #78
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Default Re: [OOC] A Stranger Land

Fifth player sounds good. Also added personal basics (somehow I didn't realize it was a full-fledged item.) I may also look into armor if it doesn't weigh to much...
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Old 10-10-2011, 04:13 PM   #79
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Default Re: [OOC] A Stranger Land

Switched out Throw weapon (knife) for Throwing.

Also, any problems with my equipment?

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Old 10-10-2011, 04:29 PM   #80
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Default Re: [OOC] A Stranger Land

just read older posts and noticed one about equipment. will revise.
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