04-19-2017, 02:53 PM | #21 | |
Join Date: Jun 2013
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Re: DF World: Do non-humans have their own countries?
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04-19-2017, 03:13 PM | #22 |
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Join Date: Aug 2004
Location: Ventura CA
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Re: DF World: Do non-humans have their own countries?
Enclaves need to have large enough populations to reproduce. There aren't going to be any high elves if they are 1:1,000,000 and evenly geographically distributed or whatever.
Also it makes sense that dwarves and coleopterans live underground and humans usually don't, or that sea-elves and merfolk don't live in the desert. |
04-19-2017, 04:28 PM | #23 |
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Join Date: Oct 2004
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Re: DF World: Do non-humans have their own countries?
Living fully underground sans modern tech requires very alien biology, especially if they aren't dependent on top world agriculture.
And that would follow my suggestion of living in environments hostile to other species.
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04-19-2017, 04:42 PM | #24 |
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Join Date: Aug 2004
Location: Ventura CA
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Re: DF World: Do non-humans have their own countries?
Yes, because there is a high degree of verisimilitude in the agrarian models in dungeon delving sword and sorcery.
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04-19-2017, 05:17 PM | #25 |
Join Date: Dec 2007
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Re: DF World: Do non-humans have their own countries?
Let's consider Gondor. Is it surprising that they don't have a lot of orcs, elves or even halflings living on their land? There are unrealistic aspects to that setting, but is that one of them? There's a lot about humans that elves and halflings just aren't going to like, and the orcs...well. They might actually have a small population of dwarfs, probably stereotyped into jobs as craftsmen and descended from Moria refugees but for the most part it makes sense that Gondor is pretty much an all human Kingdom, and Rohan an absolutely all human. They can barely put up with humans of another culture.
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04-19-2017, 06:11 PM | #26 | |
Join Date: Jul 2008
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Re: DF World: Do non-humans have their own countries?
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Orcs are recognized as the Enemy Species at best, and depending on what origin you take might verge on being undead. Regardless, having kill-on-sight status is a good reason not to be present. Elves and dwarves keeping to themselves as they do works well enough largely because economics are ignored. If there were motivations for things in the world other than operatic or soap-operatic ones, there would almost certainly be dwarves in a lot more places at least. Maybe elves too, though elves being immortal, scarce, and actively on their way out huddling up with their kind seems...well, not the least plausible thing, for sure.
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04-19-2017, 06:55 PM | #27 | |
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Location: Portland, Oregon
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Re: DF World: Do non-humans have their own countries?
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04-19-2017, 07:03 PM | #28 | |
Join Date: Aug 2005
Location: Portland, Oregon
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Re: DF World: Do non-humans have their own countries?
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04-19-2017, 09:00 PM | #29 |
Join Date: Aug 2007
Location: Denver, CO
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Re: DF World: Do non-humans have their own countries?
When I'm coming up with a DF world (which I've done several times), I take one of 2 approaches to this question:
1) Dwarf-town only has Dwarves. It says so right there in the name. Why? Same reason why the goblins don't open up the poorly-locked chest and use the weapons to defend the village. Because that's how DF works. 2) I create a rich background for the world beginning with the genesis of the various races. Did they evolve? If so, was it from humans or from a common ancestor, or in parallel? If not, then were they created magically? If so, why and by whom? From there, I can move forward in time and decide how the cultures would interact. In my most detailed world, each major race has at least one country, but most contain minorities of other races. How strong those minorities are varies depending upon the culture in those countries and regions. |
04-19-2017, 10:52 PM | #30 | |
Join Date: Jun 2013
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Re: DF World: Do non-humans have their own countries?
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Now, why hobbits only survived in the Shire* isn't ever addressed to my knowledge, nor why the Rangers apparently thought this small, insignificant community was worth dedicating so much manpower to protecting. Honestly, with how resilient and scrappy they are shown to be - once you get them out of their comfortable homes and give them some incentive, anyway - I would have expected more to have survived. *Smeagol's folk seemed to live outside of the Shire, and were clearly some sort of hobbit, but I don't think we ever find out just how old Gollum is - his people may well no longer exist, and if so probably haven't existed for a very long time. Or, who knows, maybe they're the ancient ancestors of the Brandybucks.
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