04-18-2017, 02:37 PM | #11 |
Join Date: Jun 2013
|
Re: DF World: Do non-humans have their own countries?
My preference is for something more cosmopolitan, with most of the races present in each country. In the setting I'm (sort of) currently working on, Eru, most countries follow more-or-less the same political system, in which there are rules about which races can be in certain political stations, and this varies between countries. This is basically the best classification they can get - even in a country run by humans, a human could get classified as a monster if he were horrible enough*. The best you can be is royalty, and most countries only allow one race to be such. All royals in a given country are related by blood, marriage, or (rarely) adoption of various flavors. Next down the line are the nobles, which usually allows for any race that is sufficiently similar to the royals - a human-ruled country would probably allow for elves of various flavors, maybe dwarves and/or halflings**, and so forth. Next down are citizens, which most "civilized" races qualify for. The lowest rung that still count as people are the serfs, which are generally the monstrous races that aren't overly dangerous. Anything that doesn't fit into the previous categories is automatically considered a monster, and not only lacks any legal protection but may well have a general bounty on its head. Mixed-race creatures are typically treated as the lower-ranked of the parent races, but there are exceptions - a half-elf might be ranked lower than a human in elf-ruled lands, a half-orc might be ranked between human and orc in human-ruled lands, and so forth. While I've no plans for such, in theory you could have a situation where, say, a half-elf is actually ranked higher than either humans or elves (a possibility in a country founded by a half-elf, for example). Specific mixed-race individuals may end up officially recognized as only being of a single race as well (in fact, it's possible for anyone to end up officially recognized as being a member of a race they don't even share blood with, but this is exceedingly rare).
*To the rulers, anyway - a tyranny might classify an honorable freedom fighter as a monster. **If both existed in my setting, anyway. Dwarves do, halflings don't.
__________________
GURPS Overhaul |
04-18-2017, 05:19 PM | #12 |
Join Date: Feb 2007
Location: New York City
|
Re: DF World: Do non-humans have their own countries?
I set my DF campaigns in the world of Banestorm/Yirth. The Dwarves, Orcs & Elves have their own countries/domains, but Goblins, Halflings & Lizardmen live mixed into human kingdoms.
|
04-18-2017, 05:35 PM | #13 |
☣
Join Date: Sep 2004
Location: Southeast NC
|
Re: DF World: Do non-humans have their own countries?
The fantasy worlds I've worked on are generally not suitable for DF, but the closest would feature:
Fae - have their own kingdoms in the realm they come from Cat-people - live in clans Lizard-fold - live in tribes All of them will intermingle and/or create small communities within human realms.
__________________
RyanW - Actually one normal sized guy in three tiny trenchcoats. |
04-18-2017, 06:32 PM | #14 | ||
Join Date: Nov 2008
Location: Yukon, OK
|
Re: DF World: Do non-humans have their own countries?
Quote:
Quote:
There pretty much like Kelly describes in that they live near or in human lands and technically under control but really on their own. No one wants their land and they can be a pain to dig out of it if you do. Easier to just trade or have them pay fealty with their crops and leave them alone.
__________________
My GURPS publications GURPS Powers: Totem and Nature Spirits; GURPS Template Toolkit 4: Spirits; Pyramid articles. Buying them lets us know you want more! My GURPS fan contribution and blog: REFPLace GURPS Landing Page My List of GURPS You Tube videos (plus a few other useful items) My GURPS Wiki entries |
||
04-18-2017, 06:56 PM | #15 |
Join Date: Dec 2007
|
Re: DF World: Do non-humans have their own countries?
The last DF world i thought up didn't have "countries". The largest polities were still just city states. Some were very populous city states thanks to magical sources of food and water, but ruling large tracts of land was impractical. So the non-humans generally lived in their own autonomous communities or nomadic tribes.
|
04-18-2017, 07:41 PM | #16 | ||
Join Date: Jun 2013
|
Re: DF World: Do non-humans have their own countries?
Quote:
Gnomes tend to have a lot of spellcasters, and are natural tinkers. That latter bit may well make gnome kingdoms rather wealthy (thanks to proceeds from selling inventions), which can combine with the former to outfit their army with magical gear, which may allow them to overwhelm stronger but less well-equipped armies. Wealth can also allow them to hire mercenaries, although that can be a risky proposition. Their greater proportion (presumably) of spellcasters may also make them difficult foes to fight, and you never know what nasty surprises lay in store for you. Of course, that doesn't mean they need to have countries of their own - both races lend themselves well to living in others' lands, and if they existed in my setting they'd likely be eligible for nobility in most countries. Quote:
I'll need to look at my notes again, but I believe this would limit a flat country to roughly the size of modern France. Add in hills, mountains, forests, rivers, and so forth, and the actual size is a good deal smaller. Not city-state size, of course, but probably closer to the size of a typical US State than a typical country.
__________________
GURPS Overhaul |
||
04-18-2017, 08:10 PM | #17 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
|
Re: DF World: Do non-humans have their own countries?
My last DF game had:
Last edited by sir_pudding; 04-19-2017 at 02:11 PM. |
04-19-2017, 07:06 AM | #18 | |
Join Date: Jul 2006
Location: Oxford, UK
|
Re: DF World: Do non-humans have their own countries?
I have two DF settings.
1st one is what you might call Dungeon World if that wasn't already a registered copyright. It takes place completely underground in an infinite megadungeon. Because of the nature of a Megadungeon nations are not practical but I do have communities based around non-humans. I also have communities based off of height as some areas of the infinite dungeon are tailored for those the height of Dwarves, gnomes, & Halflings. The 2nd is a more traditional setting and yes the majority of the races have their own nations. My reasoning was you don't normally get multicultural settings in historic settings except in very large trading areas or national borders. I also didn't make humans the dominate species in my setting. I have a race of Plains Elf which I've based off of the Lakota Tribes. Several nations of Dwarves A nation of High Elves & Wood Elves based off ancient China and Wuxia novels Three separate Goblin-kin nations and they are not stereotypical 'Bad Guys' A small nation of Dragon-Blooded Gnomes are travelers like the Romani in our history. Faerie Folk replace gods and religion in my world. "Small Gods" everywhere which gives spawn to a large number of Half-Spirits A region of City-States of "Beast Men" - Cat folk, Minotaurs, Wolfkin, Coleopterans, etc. I only have one nation that is truly multicultural and it is based off of Rome and the Oxbridge collegiate system.
__________________
Quote:
Last edited by Highland_Piper; 04-19-2017 at 07:10 AM. |
|
04-19-2017, 01:42 PM | #19 |
Join Date: Jul 2009
|
Re: DF World: Do non-humans have their own countries?
My DF setting is only one country so far, which is somewhat human-dominated but contains representatives of all species. The catfolk who live there are descended from refugees from a pseudo-Egyptian civilization (now extinct), and there's also a Viking Scandinavia analogue that's mostly orcs.
|
04-19-2017, 01:56 PM | #20 |
Untagged
Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
|
Re: DF World: Do non-humans have their own countries?
Single species nations seem unrealistic to me unless they live in places impossible for others to survive.
Though if one species is just super suited to a region or ill-suited to others so they defend their niche with ferocity such that it's overwhelmingly them there, I could see it making sense.
__________________
Beware, poor communication skills. No offense intended. If offended, it just means that I failed my writing skill check. |
Tags |
dungeon fantasy |
|
|