01-02-2017, 03:14 PM | #21 |
Join Date: Aug 2004
Location: Dobbstown Sane Asylum
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Re: Pyramid #3/98: Welcome to Dungeon Fantasy
It's more like each announcement thread is a cursed area: Anyone who speaks / Must do so as a haiku / Or use Remove Curse. :)
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Reverend Pee Kitty of the Order Malkavian-Dobbsian (Twitter) (LJ) MyGURPS: My house rules and GURPS resources.
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01-03-2017, 01:57 PM | #22 | |
Join Date: Feb 2007
Location: New York City
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Re: Pyramid #3/98: Welcome to Dungeon Fantasy
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I will note that usually a new adventure comes with 1-4 new monsters (minimum). Therefore I think that a new adventure is better that just new monsters or a new monster compendium. A perfect example of this is Mirror of the Fire Demon (thx TBC, awesome job!). It has a ton of new monsters in it, a ton of basic NPC's, new treasures, more stuff I'm sure I'm missing and a whole adventure! |
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03-26-2017, 03:24 PM | #23 |
Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
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Re: Pyramid #3/98: Welcome to Dungeon Fantasy
Finally got around to a new Sunday Review column on Gaming Ballistic.
Sunday Review – Pyramid #3/98: Welcome to Dungeon Fantasy
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03-26-2017, 08:38 PM | #24 | |
Join Date: Aug 2004
Location: Dobbstown Sane Asylum
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Re: Pyramid #3/98: Welcome to Dungeon Fantasy
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Reverend Pee Kitty of the Order Malkavian-Dobbsian (Twitter) (LJ) MyGURPS: My house rules and GURPS resources.
#SJGamesLive: I answered questions about GURPS After the End and more! {Watch Video} - {Read Transcript} |
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03-26-2017, 09:05 PM | #25 | |
Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
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Re: Pyramid #3/98: Welcome to Dungeon Fantasy
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If there was something that was poorly written, not terribly inspiring, and couldn't be used without effort I'd slam it. The comments about the maps were probably the harshest things I've ever said about an article in Pyramid . . . and that's saying a LOT.
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05-22-2017, 12:35 AM | #26 | |
Join Date: Aug 2004
Location: New Castle, PA (north of Pittsburgh)
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Re: Pyramid #3/98: Welcome to Dungeon Fantasy
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05-22-2017, 04:28 AM | #27 |
Join Date: Feb 2007
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Re: Pyramid #3/98: Welcome to Dungeon Fantasy
This is certainly an issue that I had to buy as soon as I read about it!
Looks terrific. Edit: And it turns out that it is terrific. Every article is fun to read and useful. Most dungeonalicious!
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GURPS Settings Beneath Castle Everglory: A Dungeon, Lineage (Modern Fantasy) Paradise City (Cyberpunk), The World of Kung Fu (Modern Martial Arts Setting) Last edited by Greg 1; 05-22-2017 at 11:53 PM. |
08-05-2017, 03:28 PM | #28 | ||
Join Date: Nov 2006
Location: Heartland, U.S.A.
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Re: Pyramid #3/98: Welcome to Dungeon Fantasy
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Spoiler:
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Last edited by Captain Joy; 08-05-2017 at 11:14 PM. |
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08-05-2017, 11:29 PM | #29 | |
Join Date: Nov 2012
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Re: Pyramid #3/98: Welcome to Dungeon Fantasy
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For example, in my most recent: I had the idea that the dungeon was a mothballed military depot. So I was after something man-made rather than a natural cavern, and not too huge. After a bit of google, I found a map with a large central chamber, three sub chambers and one hidden section. So, the three sub chambers became the infirmary, arsenal and command centre. The hidden section was the source of the magical monstrous nasties that constituted the last-ditch security system for the facility. Natural caverns can be as weird and extensive as you like. Cave systems are natural labyrinths. For manufactured dungeons, you just need to come up with a plausible excuse for why it is as it is.
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Craig |
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08-05-2017, 11:31 PM | #30 | |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: Pyramid #3/98: Welcome to Dungeon Fantasy
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dungeon fantasy, pyramid 3/98 |
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