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Old 08-06-2017, 12:54 AM   #31
evileeyore
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Default Re: Pyramid #3/98: Welcome to Dungeon Fantasy

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Originally Posted by sir_pudding View Post
Have you considered reading about architecture and military fortifications?
Honestly that cause me to make more 'boring' dungeons/fortifications... but the military otaku in my group really appreciates that aspect of my games. He likes being able to recognize fortifications and instantly knowing how best to exploit them.
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Old 08-06-2017, 10:47 AM   #32
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Default Re: Pyramid #3/98: Welcome to Dungeon Fantasy

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Originally Posted by trooper6 View Post
I run fantasy a lot...but not dungeon fantasy. Why? Because I'm not all that great as making dungeon maps. Towns? I can make. Forest areas? I can make. Buildings? Also, I can make those. But dungeons? I'm at a bit of a loss. Because dungeons as exist in dungeon fantasy are not dungeons you'd have in an actual castle...they are multi-level huge things...and I don't really have a good sense of how to make them. Populating dungeons isn't so hard. You just think what would be there and but them there. Grab some traps if you like and put them there. But is the actual maps I get lost on. It makes it hard to do dungeon fantasy.
If you need maps/inspiration, take a look at what Dyson Logos does, it may help:
https://rpgcharacters.wordpress.com/
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