06-30-2012, 01:37 PM | #21 |
Join Date: Apr 2008
Location: Wylie, TX
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Re: [GURPS Lite] Creating My First Adventure, Maybe Converting?
Nope not yet. I will read her the story and we'll make her character in a couple of hours (sooo excited!).
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06-30-2012, 02:02 PM | #22 |
Join Date: Nov 2008
Location: Yukon, OK
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Re: [GURPS Lite] Creating My First Adventure, Maybe Converting?
Cool. One more bit of advice. You do not have to flesh it all out before hand, especially fi your good at improvising. A lot of times things go in unplanned directions so just take notes and make the best choice and idea you can a the time and the notes will help later with consistency. Also if a player comes up with back story a lot of times you can mesh that in and make things more personal.
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My GURPS publications GURPS Powers: Totem and Nature Spirits; GURPS Template Toolkit 4: Spirits; Pyramid articles. Buying them lets us know you want more! My GURPS fan contribution and blog: REFPLace GURPS Landing Page My List of GURPS You Tube videos (plus a few other useful items) My GURPS Wiki entries |
07-01-2012, 06:07 PM | #23 |
Join Date: Apr 2008
Location: Wylie, TX
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Re: [GURPS Lite] Creating My First Adventure, Maybe Converting?
I've got to go out of town for the week. I wont be back until Sunday. We still plan on playing our first game tonight (been busy getting ready for the trip) but I wont have time to post our results until I get back. Thank you all so much for your help with this. I am really excited to run this first session for her and I am confident all will go off without a hitch! I'll update you next Monday folks. Have a great fourth!
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07-21-2012, 04:46 AM | #24 |
Join Date: Apr 2008
Location: Wylie, TX
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Re: [GURPS Lite] Creating My First Adventure, Maybe Converting?
Alright folks it has been awhile since I last posted. The reason for this is that the wife and I have been in serious discussion about how to move forward. As soon as we returned from our vacation (turns out we had no time to play while on holiday as planned) we sat down and started to create the background for her character story. This turned out to be a heavy collaborative effort that turned my previous plans completely on their head.
Using the story I posted previously, she decided she wanted to make a gifted character. But where things got tricky is she started by first defining her parents. Her mother was gifted, an Alchemist. Her father was a gifted, an Engineer and her brother, while not "gifted" was one of the first recruits for the town militia. Her mother had been orphaned young and was taken in and raised by Fiasmeir, the most talened and gifted Alchemist in Lyrian history. She gave quite the story for her mothers upbringing. Eventually her mother married her father and they moved on to lead a simple life. Before that her Father was somewhat of a savant when it came to engineering. Both have spent their life teaching her the arts, though her character has always favored Alchemy above Engineering. Her brother has trained her well though she is far from a master per say as she lacks real world experience in true combat. Along the way her character was also trained by Fiasmeir himself. The story is rather complex and was the result of many hours of discussion. But needless to say I had a lot of questions and issues on how to move forward giving her a standard fantasy experience when the character she created was nothing short of a demi-god of talent among her people. My wife also heavily petitioned me to flesh out the world and make this a bona fide year long (maybe more) campaign. She was quite taken with my starting fiction. This left me with many problems. First off my wife is more into Fullmetal Alchemist versus standard real world or literary alchemy. In my opinion such alchemy is a mixture of alchemy, ritual magic, symbol magic, and syntactic magic. Obviously a custom design that was created for onscreen effect and originality. I discussed the differences between the two and she verified Fullmetal Alchemist magic was far more exciting and useful for her desired gameplay. Though she didn't want that specifically as that form of alchemy usually requires high personal sacrifice. So I was left needing to create a brand new custom magic system. Next was the issue of how she would survive is we played vanilla GURPS. Combat would have to be sparse, enemies weak, enemy numbers low, and she would have to spend a great deal of her character points on ensuring her character could survive basic combat alone. We talked in depth about different ways to go about ensuring her survival without having to just fudge deadly rolls and situations to her characters benefit. She was unhappy with just about anything I threw her way. She felt that nerfing the world wasn't exactly a real fantasy experience. Despite her lack of party or fellow gamer help she was adamant that we could make this work. So after much thought and discussion we have decided that we are going to go with a cinematic approach. The character she built is already larger than life and I figure as she gains real world experience in the field I will slowly ramp up the game difficulty and her capability. I am going forth with designing the world, I have abandoned GURPS Lite and am now focusing on GURPS Basic and many supplements. I will be building the world from scratch, though I will only be seriously fleshing out the immediate area (probably a couple of months worth of gaming) before we start our play sessions. I found a local GURPS player who was interested in getting into BattleTech at my LFGS. We traded portions of our library and I made a few purchases myself. Most of these are digital versions I purchased when the product first came out. I have long followed GURPS but never taken the plunge. I'm just happy to have some hardback versions of some of the more common reference books! These are the books I will be using to reference, build, and populate my game world:
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07-21-2012, 05:43 AM | #25 |
Join Date: Sep 2010
Location: Mannheim, Baden
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Re: [GURPS Lite] Creating My First Adventure, Maybe Converting?
As for the brand-new magic system that can be pretty tricky. GURPS Thaumatology offers help, but it is mainly about how to adjust spell magic to work slightly differently. It is kind of hard to offer significant advice without knowing the Full-Metal Alchemist setting, though.
I would first try and make sure what your wife wants to be able to do and where she would want her character to have limits (moral, energy, material and other restrictions) and what kind of enemies she would prefer. I would work on from that. Spell magic in itself is a restriction, but also a something that breaks the system of regular GURPS rules fairly often. I definitely wouldn't see spell magic as your only option. With only one larger-than-life PC point balance is not very important and you can easily make a "magic as powers" approach work. Just be sure to add a lot of arcane modifiers for magical materials, ingredients and astrology. Last edited by Blind Mapmaker; 07-21-2012 at 06:01 AM. |
07-21-2012, 02:09 PM | #26 |
Join Date: Aug 2004
Location: The ASS of the world, mainly Valencia, Spain (Europe)
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Re: [GURPS Lite] Creating My First Adventure, Maybe Converting?
Personally, I have a FMA inspired character in my Supers game, and we did it with Realm Magic. Mind you, I'm not recommending you to use Realm Magic for your first game! Still it probably is the best way to represent what FMA Alchemy does. Mind you, FMA Alchemy has certain quirks, and depending on how you model it, the cost for the Realms would change greatly. Still, Realm magic is costly, and you'll probably need to give her upwards of 500 points for her base concept.
You're in for a bumpy ride though. Why don't you tell her to build a simpler character (I suggest a warrior/thief in the spirit of the Conan novels, NOT the movies), and you both go through Caravan to Ein Arris as you "training wheels"? It's a rather balanced with all sort of situations. Give her 250 points, as she has no party to help her, and explain that she's playing a larger than life character, again akin to young Conan or Red Sonja, though obviously not as larger than life as those characters eventually became. |
09-02-2014, 04:28 PM | #27 | |
Join Date: Aug 2004
Location: Reading, Pennsylvania
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Re: [GURPS Lite] Creating My First Adventure, Maybe Converting?
this is soooo kool.
This should be expanded into a Dungeon Fantasy book. :D Quote:
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Tags |
dungeon adventure, dungeon fantasy, fantasy gaming, gurps lite |
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