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Old 08-09-2014, 03:05 PM   #41
David Johnston2
 
Join Date: Dec 2007
Default Re: atypical campaigns for typical settings

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Originally Posted by MatthewVilter View Post
IDK, aren't Cyberpunk protagonists supposed to be perceived as dangerous misfits by the corrupt authorities and megacorps but really be protectors of (or at least embodiments of) freedom and decency?
Not based on the Cyberpunk modules I've seen. They assume the characters are hired guns, plain and simple.
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Old 08-09-2014, 06:15 PM   #42
MatthewVilter
 
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Join Date: Jan 2010
Location: Los Angeles County
Default Re: atypical campaigns for typical settings

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Originally Posted by RogerBW View Post
That's one approach. I prefer my Cyberpunk protagonists as corrupted compromisers, trying to step back from the one last compromise that'll make them as bad as the ones they're fighting, but knowing that they need to get an edge from somewhere.
Still a far cry from "corrupt ex-cops who where framed for a crime that they did commit and were looking for revenge".

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Originally Posted by David Johnston2 View Post
Not based on the Cyberpunk modules I've seen. They assume the characters are hired guns, plain and simple.
I'll admit that I am not that well versed in the genre. Hired guns does sound like a convenient hook for module writers...
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