01-23-2020, 07:33 AM | #11 |
Join Date: Aug 2004
Location: Pacheco, California
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Re: Wizards Hate Iron
Remember that you can't have fine bronze weapons or a bronze staff.
Very fine bronze dagger w/Staff IV(1d/1d) $200 0.2# Get a spare and run around with dual weapon parry occult zap. Buy a mule with your remaining cash.
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-HJC |
01-23-2020, 11:53 PM | #12 |
Join Date: Jun 2019
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Re: Wizards Hate Iron
That went from such a simple solution to a such a complicated one pretty fast! :)
I'll stick with a plain old bronze broadsword, thanks. It sits in my scabbard for emergencies while I clear the field with a few well-aimed lightening bolts, none fired at -4 DX. My needs are simple.
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"I'm not arguing. I'm just explaining why I'm right." |
01-28-2020, 10:49 AM | #13 | |
Join Date: Sep 2005
Location: Arizona
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Re: Wizards Hate Iron
Quote:
Also, bronze is really beautiful.
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01-28-2020, 11:37 AM | #14 |
Join Date: Aug 2004
Location: Pacheco, California
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Re: Wizards Hate Iron
Historically the switch from bronze to iron saw a sharp reduction in weapons cost as you no longer had to trade with mines hundreds of miles away to gather all the different metals to alloy.
So I'd say: Copper is the same price as iron weapons/armor but is one point less effective. Every time you attack or defend with a copper weapon or shield roll one die and on a six it breaks. Bronze has the same effect as standard iron (no fine or very fine), cost is five times as much as iron and the item weighs 25% more (10% for material density, the rest for having to build a bulkier item.)
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-HJC Last edited by hcobb; 01-28-2020 at 11:45 AM. |
02-12-2020, 09:12 PM | #15 |
Join Date: Jul 2019
Location: Cali
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Re: Wizards Hate Iron
Skarg hit on the best of points. I'm also a fan of returning the -4 to cast for non-wizards.
Steve & Kevin had good points, I like having materials diversity in weapons & armor. It's really a game balance thing, so whatever you decide as far as advantages/disadvantages just make sure it's playable in a potentially diverse geographical party mix. I like Copper being a "cheap but suitable" option for beginning characters with a weapon or even an armor option, it just needs to be DIFFERENT than Bronze. Copper: -1 to damage for the same weight weapon, & easier to break (1 in 6 is a bit rough, but playable), 50% of the cost of the same quality of weapon. As armor maybe the durability factor should play in, like last 1/2 as long etc... but also be cheaper. Bronze is a step up from copper, I think making it more expensive than Iron is not necessary. I'm good with it being equivalent to iron in all ways except the -1 to damage. (It's logically not as durable, but that may not come up in a playable way like that of copper) That Reduced Damage factor alone will curtail it's over abundant use, and of course the NO FINE weapon option, will keep it as a minority. As far as it being an armor, I think it's playable to be equivalent to iron, even enchantable. I look forward to seeing the first suit of 1/2 plate in bronze. |
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