07-25-2016, 09:22 AM | #151 | |
Join Date: Oct 2004
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Re: [ATE] Farming example
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Matt Riggsby, At Play in the Fields (Pyr 33) and Lord of the Manor (Pyr 52) C.R. Rice, Survival at the End (Pyr 90)
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Buy my stuff on E23. My GURPS blog, Dark Journeys, is here. Fav Blogs: Doug Cole here , C.R. Rice's here, & Hans Christian Vortisch here. Last edited by safisher; 07-25-2016 at 09:28 AM. |
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07-25-2016, 10:29 AM | #152 | |
Join Date: Aug 2004
Location: Denver, Colorado
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Re: [ATE] Farming example
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https://www.rpg.net/reviews/archive/...rev_5171.phtml I'd dearly love to see GURPS do something like it -- preferably, something that covers survival and agriculture from TL0 through TL5, with some discussion about TL6-8 (although industrial agriculture is not at all adventurous), along with options for TL 9-11 (at TL12, you probably just have Star Trek type matter replicators, where the only input is energy and -- perhaps -- organic molecules). The book (or series) could then devote a fair amount of time to post-apocalyptic survival. The book should definitely be for GMs who want to do world-building from the ground up, whether a single community (as in Harn Manor), or take a look at the agricultural economy of an entire region, which tells you about the pattern of life for most people, and what sorts of diets they have -- and, by extension, how much surplus they produce (of what types) that could be available for trade. After that, build on what that has, for "GURPS: Merchant-Adventurers" for TL0-5, and post-apocalyptic settings. You'd have to go with multiple TLs, so as to allow people to pick and choose, and compare and contrast, and broaden the interest for what would mostly be a niche-product for GMs who have the time and interest in world-building to that level of detail, or who want to run merchant-adventurer games (modern communications technology makes merchant-adventuring obsolete). That said, it's almost certainly too deep into a niche to ever actually see resources devoted to the production of any such thing. Which is too bad, really.
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-- MXLP:9 [JD=1, DK=1, DM-M=1, M(FAW)=1, SS=2, Nym=1 (nose coffee), sj=1 (nose cocoa), Maz=1] "Some days, I just don't know what to think." -Daryl Dixon. Last edited by tshiggins; 07-25-2016 at 10:40 AM. |
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07-25-2016, 07:55 PM | #153 |
Join Date: Jul 2014
Location: New Zealand.
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Re: [ATE] Farming example
Lots and lots of variables when dealing with trying to model farming for gaming purposes.
I did have a few ideas while doing all the farms for this thread though. - high detail would be required. Each crop deserves an entry in a table (maybe 400+ species are farmed with thousands of specific varieties) - Randomness is a huge factor. - Some cultures do the same thing quite differently. It's a project I would like to be a part of. A spreadsheet is very useful.
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Waiting for inspiration to strike...... And spending too much time thinking about farming for RPGs Contributor to Citadel at Nordvörn |
07-25-2016, 08:14 PM | #154 |
Join Date: May 2016
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Re: [ATE] Farming example
Wouldn't merchant-adventuring go back into style with the advent of FTL travel, assuming a lack of FTL communications?
It would be like the Old West all over again; couriers, scouts, pioneers and prospectors looking for greener pastures (planets), with outlaws hopping aboard tramp freighters and disappearing beyond radio range. |
07-25-2016, 10:08 PM | #155 |
Join Date: Oct 2004
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Re: [ATE] Farming example
Basically, it's already done, in Low-tech and its Companions, High-Tech, and Ultra-Tech. If you add After the End, and the Pyramid articles I listed above, you are pretty well set. Even Dungeon Fantasy has a Wilderness Adventuring book. Honestly this has been a widely discussed, and executed, topic for several years now.
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07-25-2016, 11:42 PM | #156 | |
Join Date: Aug 2015
Location: Kenai, Alaska
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Re: [ATE] Farming example
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07-26-2016, 09:45 AM | #157 | |
Join Date: Aug 2004
Location: Denver, Colorado
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Re: [ATE] Farming example
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It should have a general discussion about the types of settings in which small "Firefly" or "Millennium Falcon" style merchant vessels could be successful (as you noted, "slower and cheaper" FTL with no "subspace radio," in which information travels only as fast as the fastest ships), along with some discussions about how to apply "Merchant" and "Economics" and similar skills. Also, throw in some random tables to help you determine the quality and quantity of the cargoes available (which the GM can then customize, based on the specific goods, information and services available on a particular planet), as well as create and manage the sorts of events that can throw wrinkles into the characters' carefully-crafted time-tables ("Whaddaya mean, the earthquake damaged the spaceport generators?! We need to get those creates of cheap Tlazolteotl mescal on board now, so we can make the sales before the Settlement Day celebration on Harcourt, next month!"). Cap it all off with deck plans of several different merchant and passenger vessels at various tech levels (with and without spin-habitats and/or magical "deck-plate" artificial gravity), with references to how to produce ships with similar technical assumptions using G:Spaceships, and I know at least two or three other people, besides me, who would buy that.
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-- MXLP:9 [JD=1, DK=1, DM-M=1, M(FAW)=1, SS=2, Nym=1 (nose coffee), sj=1 (nose cocoa), Maz=1] "Some days, I just don't know what to think." -Daryl Dixon. Last edited by tshiggins; 07-26-2016 at 10:00 AM. |
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07-27-2016, 09:37 PM | #158 |
Join Date: Jul 2014
Location: New Zealand.
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Re: [ATE] Farming example
Just got the latest update on lab meat.
What was 25 million dollars for the first burger dropped to 250000. Then to 3000, then 8. Last night I heard the latest price was 2.80 per pound so maybe $0.70 a burger.
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Waiting for inspiration to strike...... And spending too much time thinking about farming for RPGs Contributor to Citadel at Nordvörn |
07-27-2016, 11:25 PM | #159 |
Join Date: May 2016
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Re: [ATE] Farming example
$25 MILLION?? I can't even imagine how expensive the earliest double-double would be.
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09-06-2016, 08:09 PM | #160 | |
Join Date: Jul 2014
Location: New Zealand.
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Re: [ATE] Farming example
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Also I have made progress on the "leaving the bunker" write up for minuteman.
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Waiting for inspiration to strike...... And spending too much time thinking about farming for RPGs Contributor to Citadel at Nordvörn |
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Tags |
after the end, ate, climate, farming, livestock. |
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