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Old 02-26-2010, 12:12 AM   #11
Crakkerjakk
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Default Re: The ABC's of Weird War II

F:

Fae, The
Fang, The Insidious Dr. (GURPS: Cabal)
Feder, Gottfried
Federal Reserve Bank (USA)
Feldherrnhalle
Feurball
Fleming, Ian
Four Seasons, Men at the
Ford, Henry
Fraternitas Sancti Leone (Roman Lodges) (GURPS: Cabal / GURPS: Voodoo)
Fraternitas Saturnii
Freemasonry
Fuller, F. Buckminster
Fuller, General J.F.C.

G:

Gadal, Antonin
Garravin (GURPS: Cabal)
Georg Gurdjieff
German American Bund
Germanenorden
Ghosts
GKMR (GURPS: Cabal)
Gliders, Upper Atmosphere
Gnosticism
Golden Dawn, Hermetic Order of
Golden Sun, The
Golem
Gorillas, Nazi
Grail, The
Great Pirates, The
Green Dragon Society
Green Gloves, The Man With
Guenon, Rene
Gurdjieff, G.I.
Gutberlet, Dr. Willhelm
Gutmann, Heinrich (fic)
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Old 02-26-2010, 12:18 AM   #12
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Quote:
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Gorillas, Nazi
I'll mote there are cybernetically modified gorillas in Hellboy (kriegsaffe, p.175)

On the previous page is the 'apocalypse soldier', a sort of cyborg zombie that could spread disease.
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Old 02-26-2010, 03:19 AM   #13
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Why stop at just one Fleming?

Fleming, Peter

Chris DW
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Old 02-26-2010, 10:42 AM   #14
Crakkerjakk
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Default Re: The ABC's of Weird War II

H:

Hanhussen, Erik Jan
Harrer, Karl
Haushofer, Karl
Hecate
Heinrich the Fowler, King
Helicopters
Helijager
Hellfeldt, Hans (fic)
Hess, Rudolf
Hoerbiger, Hans
Holy Vehm, Brothers of
Horn of Roland
Horsekiller, Oleupta (GURPS: Cabal)
Horus
l Ra-Hoor-Khuit
l Hoor-Par-Krat
Howe, Ellic
Human Solstice, The
Hyperboreans

I:

Iceland
1941 Invasion of

Otto Rahn Expedition to
Illuminati
Subversion of Continental Masonic Lodges
Informationale, The/The Network
Inquiry, The
Insiders, The
International Opium Syndicate
Invisible College (Enlightened Lodges) (GURPS: Voodoo)
Iron Crown of the Lombards
Islamic Brotherhoods

J:

Jesuits
Jetpacks
Jung

K:

Kali Yuga
Kami
Karo Nichi
Kavanagh, _ (GURPS: Cabal)
Kent, Tyler Gatewood
Klein, Georg
Klingsor (Landulf II of Capua)
Kraft, Karl Ernst
Knight, Maxwell
Krall, Jurgen (fic)
Kugelblitz
Kuroikaze

L:

Lansky, Meyer
Last Battalion
Laszlo, Victor
Lebensborn
Ley, Willy
Liebenfels, Jorg Lanz von
Lilith
Link, The
List, Guido von
Lohengrin
Longinus, Cassius
Lord of the World
Luciano, “Lucky”
Lucifer
Luciferic v. Satanic SS
Luitward of Vercelli (Parzival)
Luminous Lodge
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Old 02-26-2010, 11:06 AM   #15
Crakkerjakk
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Default Re: The ABC's of Weird War II

M:

MacKrea, Col. David (fic)
Mafia
Makhno, Nestor
Malta, Knights of (Hospitalers)
Mars
Martians
Maskelyne, Jasper
Mathers, MacGregor
Meinberg, Wilhelm
Memex, The
Men in Time, Men Above Time, Men Against Time (Theory of)
MI-5 B5 (b), ‘Maxwell Section’ (GURPS: Weird War II)
Midnight Mountain, The
Midwinter Aton, Lodge of (GURPS: Cabal)
Mills, Alexander Ruds
Mime’s Smithy
Molay, Jaque de
Montsegur
Mosley, Sir Oswald
Mount Meru
Mu
Mukherji, Asin Krishna
Mund, Rudolph
Murat, The Countess Pujols de

N:

Naval Intelligence, Office of (ONI)
Nephilim
Neitzschean Satanism
Neushwabenland
New Forest Coven
New Templars, Order of (ONT)
Nordhausen
Nostradamus
Nuremburg Rallies

O:

Office of Strategic Services (Anomolous Observation Section) (GURPS: Weird War II)
Olympics (1936)
ONI (see Naval Intelligence, Office of)
Opener of the Way
“Operation Highjump”
Opus Dei
Oracle of Delphi
Ordo Templi Orientalis
Orsic, Maria
Ostara

P:

Parzival
Peasants War, The
Pendragon, King Arthur
Philadelphia Experiment, The
Picts
Point 103
Point 211
Polaires, The
Priure de Zion
Psychotronics, Soviet
Pyke, Sir Geoffrey

Q:

Quator Coronati Lodge (GURPS: Weird War II)

R:

Rahn, Otto
Ramsay, Capt.
Ratthofer, Dietrich
Raushning, Hermann
Ravensdale, Baroness Mary
Reality Quakes
Recke, Hans (Berserker)(fic)
Redbeard, Ragnar
Red Dragon Society
Reimer, Johannes (Bard)(fic)
Reitsch, Hannah
Reptoids
Rhodes, Cecil
Richard Rollins
Right Club, The
Rocket Planes
Rosenberg, Alfred
Rosicrucian Order
Rothschild, House of
Roundtable Conspiracy
Royal Institute of International Affairs
Royal Lodges (GURPS: Voodoo)
RSHA Amt. VII B
Rudel, Hans-Ulrich
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Old 02-26-2010, 11:29 AM   #16
Crakkerjakk
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S:

Saint Loup, A de
Sarrazin, Athene (GURPS: Cabal)
Sarrazin, Leonard du (GURPS: Cabal)
Sauniere, Berengar
Schreiver, Rudolph
Sebottendorf, Baron Rudolph von
Secret Masters, The
Seidler, Lisbeth
Shamanism
· Mongolian
· Native American
· Siberian
Shaver Mysteries, The
Sidhe
Silver Legion of America
Sirri, The
Skorzeny, Otto
Smith, Gerald L.K.
Sommnambulism
Sonderkommando H
Spear of Destiny
Spider, robotic, Nazi
Spitsbergen
SS Sun Wheel
Stein, Walter Johannes
Stella Matunati Lodge
Superguns

T:

Taranis
Templar, Knights (Knights of the Temple of Jerusalem)
Tesla, Nikola
Teutonic Knights, Order of
Thaumarchy
Thelema, Abbey of
Thermopylae
Thuata Culture
Thule, Ultima
Thule Gessellschaft (The Thule Society)
Thurn und Taxis, Prince _ von
Tudun, Gusda Menen
Tunneling Vehicles
Turing, Alan

U:

U-530
U-977
Ubermensch
Underground Factories


V:

V7 Flying Disc
Vampires
Vedic-Norse Paganism
Volkgeist
Vril Society

W:

Wagner
Walvater
Weltgeist
Wewelsburg Castle
Werewolves
Werfenstein Castle
Westarp, Countess Heila von
Wheatley, Dennis
Widukind
White Eagle Lodge, The
Willigut, Karl Maria (Weisthor)
Wirth, Herman
Wohl, Louis de
Wolf, Karl
World Ice Theory
Wulf, William

X:

X Factor

Y:

Z:

Zeppelins
Zero Point
Zionists
Zombies
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Old 02-26-2010, 11:31 AM   #17
Crakkerjakk
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Default Re: The ABC's of Weird War II

Whew, that took awhile. Anyway, this should be a good resource for any weird war II game. There was a bunch of stuff I hadn't heard of.

As for cybernetic gorillas, I don't know if that fits in a more pulp WWII thing. Cybernetics in general are iffy, although maybe in a "horribly grafted into an animated body" type deal they might be fun.
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Old 02-26-2010, 01:54 PM   #18
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Default Re: The ABC's of Weird War II

Quote:
Originally Posted by Crakkerjakk View Post
Whew, that took awhile. Anyway, this should be a good resource for any weird war II game. There was a bunch of stuff I hadn't heard of.
There is a tunneling machine in GURPS Weird War II, among other things.

Quote:
As for cybernetic gorillas, I don't know if that fits in a more pulp WWII thing. Cybernetics in general are iffy, although maybe in a "horribly grafted into an animated body" type deal they might be fun.
In Hellboy, the had mechanical arms and hands, as well as brain enhancements.

There was also a Soviet project (which failed, of course) in the late 20's or early 30's to create a human/ape hybrid. The idea was that the hybrids would have been stronger and more loyal than humans.
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Old 02-26-2010, 03:51 PM   #19
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Default Re: The ABC's of Weird War II

Quote:
Originally Posted by Crakkerjakk View Post
Whew, that took awhile. Anyway, this should be a good resource for any weird war II game. There was a bunch of stuff I hadn't heard of.

As for cybernetic gorillas, I don't know if that fits in a more pulp WWII thing. Cybernetics in general are iffy, although maybe in a "horribly grafted into an animated body" type deal they might be fun.
I'll try to go through some of the entries and elaborate on the fringe weirdness that makes them worthy of inclusion, where it isn't so obvious. For some of it I don't even remember what the inspiration was, so I'll have to polish off my Nicholas Goodrick-Clarke and see.
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Old 02-26-2010, 04:54 PM   #20
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Default Re: The ABC's of Weird War II

Awesome list! I can't think of a lot to add, but there are definitely a lot there that I wouldn't have thought of.

Let's see... most of what I can think of is more pre- and post- WWII, but they follow the "thread" of Nazism.

A:

Allen Dulles - CIA head who created the MKUltra program.

(Secret) Antarctic Base - where the inner cabal of Nazis escaped to after Allied victory.

Ariosophy - the version of Blavatsky's "Theosophy" that the Germanenorden and Thule Society held to.


E:

Esoteric Hitlerism - the post-WWII descendant of ariosophy, widely held among modern skinheads.


O:

ODESSA - Organisation der ehemaligen SS-Angehörigen (“Organization of Former SS Members”), a secret network by which Nazi brass escaped prosecution, allegedly with the help of the Vatican (the Knights of Malta / Hospitallers, specifically).

Order of the Solar Temple - Post-Crowley OTO offshoot lodge, alleged to have been founded by an ex-SS officer, which ended in mass murder/suicide.


P:

Project Monarch - Supposed mind control program that developed from the CIA's MKULTRA project, both of which were supposedly developed under the influences of....

Project Paperclip - the OSS (proto-CIA)'s program of recruiting Nazi scientists.

Protocols of the Elders of Zion - Russian antisemitic tract alleging a global Jewish conspiracy, used in various Nazi propaganda efforts.


S:

Skull & Bones society, widely held by modern conspiracy theorists to be a continuation of the Thule Society, and hence, the Illuminati.


U:

UFOs, Nazi - I know you already had this one (V-7); here's a detailed site about it.


V:

V-2 Rockets - Nazi ballistic missiles.

Vehm, Holy - Medieval German secret courts.

EDIT: ...and it goes without saying that Godwin's law is totally out the window in this one.... :)

Last edited by CousinX; 02-26-2010 at 05:52 PM. Reason: Adding entries and links
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