07-07-2019, 05:01 PM | #21 |
Night Watchman
Join Date: Oct 2010
Location: Cambridge, UK
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Re: K9 enemies...
Dogs. I quite like cats, who don't intrude into personal space in the way that dogs do.
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The Path of Cunning. Indexes: DFRPG Characters, Advantage of the Week, Disadvantage of the Week, Skill of the Week, Techniques. |
07-07-2019, 11:30 PM | #22 | |
Join Date: Feb 2007
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Re: K9 enemies...
Quote:
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HMS Overflow-For conversations off topic here. |
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07-08-2019, 12:25 AM | #23 | |
Join Date: Oct 2005
Location: Ronneby, Sweden
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Re: K9 enemies...
Quote:
Do realistic rabies in a game without proper healthcare (AtE, dirt ages, whatever) and your players will be scared of dogs forever. :) |
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07-08-2019, 09:38 AM | #24 | |
Join Date: Aug 2005
Location: Portland, Oregon
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Re: K9 enemies...
Quote:
However feral dogs used to be a plague in Middle Eastern cities, enough that "dog" is one of the greatest of insults in the Bible (the one time dogs are referred to positively, it is as a hound as you might expect).
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07-08-2019, 10:32 AM | #25 | |
☣
Join Date: Sep 2004
Location: Southeast NC
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Re: K9 enemies...
Quote:
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RyanW - Actually one normal sized guy in three tiny trenchcoats. |
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07-08-2019, 10:54 AM | #26 | |
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: K9 enemies...
Quote:
that said, cats can really only do superficial damage compared to dogs, even when they're the same size. Cats hunt creatures much smaller than them and are built for agility. Dogs are derived from animals that eat things bigger than them. I've got a dog who is only 1 lb heavier than our largest cat, and I have no doubt who could mess up my hand the most. The cats could draw a lot of blood, but the dog is the only one I'd worry about breaking finger bones.* *If they had to. The whole lot are a bunch of pampered lap animals whose idea of fighting is making noise at other animals.
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Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! |
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07-08-2019, 02:55 PM | #27 |
Untagged
Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
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Re: K9 enemies...
Cat bites and scratches are notorious for getting infected sometimes to the level of permanent crippling of tendons and joints, or requiring the amputation of a finger.
In a gritty scenario, it's not just about whether you and/or the wild animal survives. It's about how badly injured you are at the end and near future.
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07-08-2019, 09:56 PM | #28 |
Join Date: May 2010
Location: Alsea, OR
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Re: K9 enemies...
It's worth noting that Felis familiaris can and will form into prides if the food is plentiful and the territory isn't. A pride of farmcats can and will kill troublesome foxes. A pride of severely feral cats will take down turkeys, too. (My grandfather lost a turkey to a group of feral cats.)
The two cats my mom lured in from the wilds (at present we live six miles from the nearest urbanization, and 12 from the next closest) are super affectionate... but also hyper skittish, and tightly bonded (despite being nipped as kittens)... They will sometimes hunt together and share kills. (we have a rodent problem in the county... and they keep the rodents largely out of the house. ) |
07-09-2019, 03:43 AM | #29 |
Join Date: May 2005
Location: Oz
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Re: K9 enemies...
I suppose that the writers assess that most of the players are used to viewing dogs as household pets, and are inclined to be fond of them or sentimental about them, while not recognising the potential danger of trained attack dogs or feral packs. Probably most players will not feel that their characters are either heroic or mighty for having killed some dogs. Players would rather triumph over something with a reputation for being dangerous and bad.
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Decay is inherent in all composite things. Nod head. Get treat. Last edited by Agemegos; 07-09-2019 at 04:52 PM. |
07-09-2019, 08:13 AM | #30 | |
Join Date: Jul 2006
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Re: K9 enemies...
Quote:
Mind you, one of my Father's old war stories involves the stray dogs that lived in and around Aden when he was deployed there. Obviously they and the locals hated each other, but there was no such history between them and the soldiers of the British garrison who, often being quite fond of dogs, soon proved themselves more likely to throw food than stones. Thus the dogs considered the British great friends and would accompany them on patrol, barking furiously any natives that were about (especially anyone who looked like they were hiding). The volunteer K9 unit also helped out by living in the dead zone outside the camp perimeter and raising the alarm at night if the locals appeared to be sneaking up on the fence … at which point the garrison would light up the loudest part of the dead zone and open fire. Whether or not the dogs were allowed to clean p afterward was not told to me. Last edited by The Colonel; 07-09-2019 at 08:35 AM. |
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