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07-17-2019, 11:10 PM | #1 |
Join Date: Sep 2008
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GURPS Russia Hedge Magic article
Once upon a time, there was an ezine called Sabledrake Magazine. Issue 6 had an article on GURPS Russia Hedge Magic.
Does anyone know if Sabledrake was an html or pdf ezine? If the latter, is there anywhere it is currenlty *legally* available for purchase? I'm not interested in pirate copies or dodgy downloads. If not, does anyone know if it was reprinted elsewhere? |
07-17-2019, 11:13 PM | #2 |
Join Date: Nov 2004
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Re: GURPS Russia Hedge Magic article
It used to be on Blue Room GURPS, the author's personal site, but that seems to be down. Maybe the Wayback Machine?
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07-17-2019, 11:24 PM | #3 | |
Join Date: Sep 2008
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Re: GURPS Russia Hedge Magic article
Quote:
https://web.archive.org/web/20040628...john/hedge.htm for reference |
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07-18-2019, 12:08 AM | #4 |
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Join Date: Sep 2004
Location: Southeast NC
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Re: GURPS Russia Hedge Magic article
I couldn't tell you the io article is identical to the Blue Room article, but they are "the same."
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RyanW - Actually one normal sized guy in three tiny trenchcoats. |
07-18-2019, 09:34 AM | #5 |
Join Date: Sep 2008
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Re: GURPS Russia Hedge Magic article
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07-19-2019, 01:01 PM | #6 |
Join Date: Dec 2012
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Re: GURPS Russia Hedge Magic article
Reading that, I'm reminded again of the idea of applying that to various other craft skills like Smith, Armory, Jeweler ('Three rings for the elven kings under the sky...'), or Engineer. It seems like the way to make Hedge Magic Items, but the system involved is rather freeform and more GM-dependent than most Magic Item Creation systems in GURPS. There's little or nothing for the GM to refer to, if allowing Hedge Magic Items at all. OTOH, it's consistent with how Tolkien's magic items seem to be created (they aren't 'magic' exactly, just very well-made, by people who know some aspects of the Secrets of the Universe). I'd be inclined to use Hedge Magic in an Epic Fantasy game, especially one set in something like Middle Earth.
Personally, I'd allow it, but how good the item is depends on how well you roll when creating it, how much extra effort you put in, and how epic or mythic is the player's description of the act of creation, backstory of the components, et cetra. Very freeform, every magic item is unique. What do you think? On a related note, how different would GURPS Banestorm be, if Hedge Magic were the main magical system in Ytarria? Would that be interesting enough to bother making a thread for it?
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Warning, I have the Distractible and Imaginative quirks in real life. "The more corrupt a government, the more it legislates." -- Tacitus Five Earths, All in a Row. Updated 12/17/2022: Apocrypha: Bridges out of Time, Part I has been posted. |
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