03-22-2017, 05:00 PM | #71 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: Ideas for Anti Robot Technology
Was someone arguing otherwise? There's no question that losing communications would be detrimental to a robot force, but they're easily smart enough to handle basic things on their own.
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03-22-2017, 05:01 PM | #72 | |
Join Date: Jun 2013
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Re: Ideas for Anti Robot Technology
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It also seems like a pretty stupid programming error, and one I'd expect the Zoneminds to catch and correct shortly after it gets exploited the first time. *I don't have any RoS books, so am just going off the comments of others here. |
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03-22-2017, 05:10 PM | #73 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: Ideas for Anti Robot Technology
That's reflected in advantages/disadvantages and IQ; success at an appropriate roll (and if humans don't need a roll, absent appropriate disadvantages, neither do robots) means things are foreseen or the decision trees are generic enough to cover the situation.
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03-22-2017, 05:13 PM | #74 | |
Join Date: Dec 2006
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Re: Ideas for Anti Robot Technology
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http://theconversation.com/what-bees...decision-20099 The important part about my scenario was that the humans, knowing how the dumbot weighs target values, assures that both targets have the same value- so that the bot goes into a situation of 'wait for the numbers to change and chase that one'. It won't be an easy task, because if the numbers squew (one target becomes further away then the other, causing the nearer target to be the 'better' number). Another important factor is that, under normal circumstance, the dumbot does not actually get frozen when given two eaqual value targets- it calls the nearest AU for a decision, so the dumbots logic string might be something along the lines of: 1. Evaluate targets and assign a value. 2. Chase the highest value 3. If there are two equal value targets wait 3 seconds and repeat 1. 4. If you have already done 3 call an AU for target priority, assign preference value to AU identified target and repeat 1. 5. If no answer from AU wait 3 seconds, then repeat 1. Under pretty much all non-engineered circumstance this will do just fine, for 99% of circumstance one target will have a better score then another, and that one gets chased. For 99% of the 1% of situations waiting will have a superior target reveal. For 99% of the 1% or the 1% of situations an AU can give priority. For 99% of the 1% of the 1% of the 1% of situations waiting 3 seconds will either result in a superior target being identified, or the AU being able to answer. |
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03-22-2017, 05:15 PM | #75 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: Ideas for Anti Robot Technology
Absent puzzles about "awareness", a preying mantis can handle this problem with IQ 1. A simulation of preying mantises can too, so it doesn't really seem to be a problem for p-zombie mantises.
Last edited by sir_pudding; 03-22-2017 at 05:24 PM. |
03-22-2017, 05:21 PM | #76 | ||
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: Ideas for Anti Robot Technology
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And most NUs have higher IQ than insects. Quote:
Last edited by sir_pudding; 03-22-2017 at 05:30 PM. |
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03-22-2017, 05:41 PM | #77 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: Ideas for Anti Robot Technology
The bots aren't that dumb. I mean, sure, you can probably pull that off against typical MMO mob AI, but that's spectacularly dumb. Bots with the stats of RoS bots would be resolved like humans: 'make an IQ or tactics roll to decide what to do'. Yes, bots are sometimes gonna fail and be indecisive. So will humans.
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03-22-2017, 06:13 PM | #78 | ||
Join Date: Jun 2013
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Re: Ideas for Anti Robot Technology
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3. If there are more than 1 targets of highest value, determine priority target randomly. At the very least, step 3 would be when they call in for help, and probably take a defensive posture while waiting for a response (instead of standing around waiting for a HEAT missile to the face). It would probably confer with nearby NU's first, probably going with the consensus target (that is, it errs on the side of backing up its squad). If the other NU's are equally split, similarly stuck, fail to respond, or if it's alone, it would attempt to contact the AU in charge of it. Failing that, it makes a random choice. Last edited by Varyon; 03-22-2017 at 06:21 PM. |
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03-22-2017, 10:25 PM | #79 |
Join Date: Feb 2007
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Re: Ideas for Anti Robot Technology
Some more of the sort of trick guerilla groups might try, that might or might not work in any given case:
1. Poison the fuel. That is, try to introduce a contaminant into a storage supply of fuel for the robots, or their lubricants, or something else that the robots introduce into their own systems. 2. False flag attack. This works best if you've got some of the sort of humans who 'capture' robots working with you, like the 'Lori' character from the book. Capture/reprogram some combat robots, rig them up so they look and seem like robots belonging to another Z-mind (which would have to include the recognition signals), and ambush some robots belonging to a different Z-mind. Set it up right and you might trick them into going to war with each other, or at least pounding away for a bit until it's all sorted out. 2a. Use the same trick to make a Z-mind think one of its supervisor units at a robofacs has gone rogue. 3. Make a general habit of blowing maglev lines, roads, and so forth, not with a specific goal in mind so much as to disrupt logistics.
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03-23-2017, 12:01 AM | #80 | |
Join Date: Feb 2016
Location: Melbourne, Australia (also known as zone Brisbane)
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Re: Ideas for Anti Robot Technology
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anti, reign of steel, robots, technology |
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