09-07-2019, 03:58 PM | #21 |
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: Mediocre System Bias [Space]
Oh, its the .15 AU rule. My generator cheerfully ignores that rule, so it gives a lot more planets close to the star, letting it hit that .02 wide habitable zone on a 1/10th solar mass star. That does change things, and yeah, that gives you a lot more junk systems, because half of your systems have a much smaller chance of having habitable planets.
I don't know if that was originally a bug or a feature in the generator, but I see it as a feature. At least if you want an interesting universe. EDIT: That rule drops the appearance of garden worlds by half, and they now appear mostly around larger stars. So 1 in 10 now, or 1 in 5 has an ocean candidate.
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Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! Last edited by ericthered; 09-07-2019 at 04:05 PM. |
09-07-2019, 05:50 PM | #22 | |
Join Date: Dec 2007
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Re: Mediocre System Bias [Space]
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09-07-2019, 06:17 PM | #23 |
Join Date: May 2010
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Re: Mediocre System Bias [Space]
I was going to comment on this. Space's system mostly generates small stars, and there's a school of thought (which Space seems to adhere to) that small stars are much less likely to have life than ones roughly Sol's size. If you want to increase the changes of a garden world appearing, look closely at p. 101 and you'll see there's an alternate rule for rolling primary star mass if you want to guarantee the star will be roughly Sol-sized.
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