04-06-2018, 02:26 PM | #1 |
Join Date: May 2010
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Is 4e defensive ECM too wimpy?
In Spaceships, Defensive ECM provides relatively modest benefits against same-TL opponents with a tactical array: between -1 and -3. You get a bigger bonus against lower-TL or civilian ships, but in serious military engagements, it seems somewhat questionable whether the systems are worth their hefty price tag.
A few other 4e products copy this approach, suggesting this isn't something meant to be peculiar to the Spaceships line. An article in Pyramid #3/53 gives real-world jet fighters ECM systems that inflict between -1 and -3 penalties on attackers, while in GURPS Mars Attacks fighters get a full -6 ECM penalty, consistent with a heavy commitment to ECM and nobody having the tactical arrays to target them effectively (apparently not even the Tiger Corps, a high TL force fighting on the human side). This seems to be a marked contrast to classic Vehicles, where a variety of specific ECM systems are available with large benefits. Flares (p. 170) can provide a -5 penalty to IR homing attacks. Spoofing (p. 171) can force guessing games around which sensor contacts, and chaff can impose a whopping -10 penalty on radar detection. Extremely high jammer ratings (p. 60) are also allowed. I'm not certain of this, but I suspect Vehicles is more realistic. Reading up on recent naval battles, electronic countermeasures seem to have been decisive in many naval battles since the Battle of Latakia in 1973, which Wikipedia claims was "the first naval battle in history to see combat between surface-to-surface missile-equipped missile boats and the use of electronic deception." Reading the description of the battle, it seems it might have turned out differently if not for Israel's use of chaff as a defense, and this appears to be true of other recent naval battles I've read up on. Even in battles where ECM may not quite have worked out as-hoped, their effect was not small. For example, there was an incident in the Falklands War where a British transport was sunk by two Exocet missiles—which had been intended for a frigate, but diverted by the frigate's ECM. Not an ideal result, but also not one that would be accurately captured by applying a penalty ranging from -1 to -3 to the missile attack on the frigate. Am I right that the 3e approach was more realistic? If so, what could be done to make appropriately effective ECM systems available in Spaceships? |
04-06-2018, 02:38 PM | #2 |
Join Date: Dec 2007
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Re: Is 4e defensive ECM too wimpy?
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04-06-2018, 02:40 PM | #3 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: Is 4e defensive ECM too wimpy?
If you wanted to pick a topic where accurate information is hidden in a haze of deception and classification, hard to pick something better than ECM. It's also an incredibly moving target, so an answer that's good for one year may be invalid a few years later. However, there's reason to think space is a very poor environment for ECM.
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04-06-2018, 02:44 PM | #4 | |
Join Date: Dec 2007
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Re: Is 4e defensive ECM too wimpy?
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04-06-2018, 02:52 PM | #5 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: Is 4e defensive ECM too wimpy?
Well, directional dazzlers of various types are possible (decoys, unless ships are immobile, are much less possible; it's very hard to hide the mass of a rocket). The problem is that it's a very low noise environment, and thus there's not much for a sensor to get confused by.
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04-06-2018, 03:45 PM | #6 | ||
Join Date: May 2010
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Re: Is 4e defensive ECM too wimpy?
That may not be totally realistic either if the most effective ECM systems are limited by ammo—as are decoys and chaff, among other things.
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04-06-2018, 03:55 PM | #7 | |
Join Date: Jul 2008
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Re: Is 4e defensive ECM too wimpy?
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Many decoys planetside aren't likely to deceive a sophisticated or manned sensor array. But that's not really a problem for them since they're intended to fool terminal guidance on missiles or torpedoes, which is dumber and working from smaller sensors.
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I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
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04-06-2018, 04:00 PM | #8 | |
Join Date: Jul 2008
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Re: Is 4e defensive ECM too wimpy?
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The question is whether there are observers you want to fool that can't pull that off (fast enough).
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I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
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04-06-2018, 04:09 PM | #9 | |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: Is 4e defensive ECM too wimpy?
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Also, GURPS rules notwithstanding, the most likely sensors for space combat would use a laser for rangefinding and are otherwise passive. Active sensors are fairly cruddy at space combat ranges. |
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04-06-2018, 04:22 PM | #10 | |||
Join Date: May 2010
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Re: Is 4e defensive ECM too wimpy?
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