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Old 10-24-2021, 12:12 PM   #21
beetle496
 
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Join Date: Nov 2011
Location: Frederick, MD
Default The Slab

Spike Dropper is also 1 BP.

The only “large” dropped weapon is The Slab, a Back Only Structure, for 3 BP. Single use.

When dropped, it creates a large (car size, like Foam) Wall Hazard which also provides cover. I am curious though, can the owner choose the orientation?

Before being deployed, it proved 5 hits to rear, same as the Wall takes to be destroyed. Once the (dropped) Wall takes those 5 hits, is it then replaced with a wreckage card (inverse of Spikes)? Or is it removed from play? If The Slab takes a hit or two before being dropped, do those count against what is needed to destroy it?
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Old 10-24-2021, 12:31 PM   #22
HeatDeath
 
Join Date: May 2012
Default Re: Good Build Combos?

House rules might be worth investigating, but there is no text on the card stating or implying that damage tokens on the card carry over to the obstacle token, or that the orientation when dropped is variable in any way from the orientation described in the dropped weapons rules.

Last edited by HeatDeath; 10-24-2021 at 12:37 PM.
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Old 10-25-2021, 04:17 AM   #23
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Default Re: Good Build Combos?

Other dropped weapons from the rear get the long orientation behind the car, which makes sense for gas/liquid/spikes.

The Slab having the long orientation implies it is part of the undercarriage dropping off. Which I guess it could be, but that does not explain why it provide back-facing armor. A spring-loaded back-plate that expands left/right makes more sense tactically and is easier to visualize how it might work physics-wise.

Probably I will wait to see if anyone uses it in play, and if they, what is that player’s assumption?
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Old 10-25-2021, 07:44 AM   #24
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Default Re: Good Build Combos?

Quote:
Originally Posted by beetle496 View Post
Other dropped weapons from the rear get the long orientation behind the car, which makes sense for gas/liquid/spikes.

The Slab having the long orientation implies it is part of the undercarriage dropping off. Which I guess it could be, but that does not explain why it provide back-facing armor. A spring-loaded back-plate that expands left/right makes more sense tactically and is easier to visualize how it might work physics-wise.

Probably I will wait to see if anyone uses it in play, and if they, what is that player’s assumption?
You're carrying a slab of concrete around upright on the back of your car. Your crew pushes a button to let it fall flat behind. Seems reasonable enough.
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Old 10-25-2021, 08:26 AM   #25
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Default Re: Good Build Combos?

Quote:
Originally Posted by Magesmiley View Post
You're carrying a slab of concrete around upright on the back of your car. Your crew pushes a button to let it fall flat behind. Seems reasonable enough.
Damage doesn't cary over because damage to the Slab while it is attached is damage to the attachment mechanism. Once you drop it the Slab itself starts to take damage.
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Old 10-25-2021, 05:15 PM   #26
beetle496
 
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Default Re: Good Build Combos?

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Originally Posted by JimTullis View Post
Damage doesn't cary over because damage to the Slab while it is attached is damage to the attachment mechanism. Once you drop it the Slab itself starts to take damage.
That makes sense.
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Originally Posted by Magesmiley View Post
You're carrying a slab of concrete around upright on the back of your car.
I disagree that an 8' vertical column of concrete ‘seems reasonable enough’ to be attached to the back of car. The resultant ‘wall’ token has substantial 3D measurements (including height, since it obscures vision).

I am visualizing a spring-loaded version of this:
https://www.tapconet.com/product/ram...barrier-system
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Old 10-25-2021, 05:30 PM   #27
HeatDeath
 
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Default Re: Good Build Combos?

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Originally Posted by beetle496 View Post
I disagree that an 8' vertical column of concrete ‘seems reasonable enough’ to be attached to the back of car.
Oh, it's not even slightly reasonable. It's a gimmick weapon from (IIRC) the 2008 "DeathRace" Jason Statham movie, where it was referred to as "The Tombstone".

There was some discussion of it here back in the day. The consensus developed that it was, in point of fact, completely ridiculous, and had no place in any serious Car Wars game.

This is me not caring about that consensus. I think it's a couple of different kinds of delightful and awesome. Uncle Al has several in the back. For regular customers only.
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Old 10-26-2021, 01:56 PM   #28
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Default Re: Good Build Combos?

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There was some discussion of it here back in the day. The consensus developed that it was, in point of fact, completely ridiculous, and had no place in any serious Car Wars game.
It is completely ridiculous. At the time the film came out, my SO was a programmer for a steel mill, which made armor-grade steel (among other things). We calculated the weight of "The Tombstone"; as described, it would have weighed 3.5 *TONS*....
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Old 10-26-2021, 02:27 PM   #29
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Default Re: Good Build Combos?

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serious Car Wars game.
Oxymoron!!!
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Old 10-27-2021, 01:46 PM   #30
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Oxymoron!!!
You've never been in one of my campaigns.... :)

Still working on "converting" my old designs to 6E....
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