06-14-2019, 03:12 PM | #1 |
Join Date: Jun 2016
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Techniques for a DF halberdier
I don’t have much experience with Low Tech, Martial Arts, and Dungeon Fantasy and I’m getting into a Dungeon Fantasy game. I’m playing a cat-folk who uses a dueling halberd at reach, a flail closer in, and claws super close in. This is a lot of material to digest at once. Can you suggest some techniques or maneuvers for me to look into? Thank you!
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06-14-2019, 03:48 PM | #2 |
Join Date: Jun 2006
Location: On the road again...
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Re: Techniques for a DF halberdier
For Perks:
Grip Mastery, which lets you switch between regular and defensive grips as a free action once per turn Reach Mastery, which permits you to change the reach of the halberd as a free action once per turn Sacrificial Parry, which permits you to interpose the halberd to intercept an attack against a teammate For techniques, Sweep and Whirlwind Attack are probably the first ones to get. Targeted Attack is also a good option, buying off half the penalty to attack an opponent's body part or weapon. A halberd can do cut or imp swing damage, or an impaling thrust attack, so you will want techniques to take advantage of all those. I forget if there's anything to affect Stop Hits, where you prepare the weapon so they enemy runs into it - especially useful in formation and against charging cavalry - but if there is someone here will remember it. For Stop Hits, Wait is a definite maneuver. Also, make sure you buy a Dwarven Halberd, which removes the U from the Parry stat.
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"Life ... is an Oreo cookie." - J'onn J'onzz, 1991 "But mom, I don't wanna go back in the dungeon!" The GURPS Marvel Universe Reboot Project A-G, H-R, and S-Z, and its not-a-wiki-really web adaptation. Ranoc, a Muskets-and-Magery Renaissance Fantasy Setting |
06-14-2019, 03:58 PM | #3 |
Night Watchman
Join Date: Oct 2010
Location: Cambridge, UK
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Re: Techniques for a DF halberdier
If the halberd's swing imp attack gets stuck in someone, it's usually best IME to leave it there and draw another weapon. Most people are quite squeamish about having large weapons stuck in them, if they're still conscious, and will try to remove them for you.
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The Path of Cunning. Indexes: DFRPG Characters, Advantage of the Week, Disadvantage of the Week, Skill of the Week, Techniques. |
06-14-2019, 03:58 PM | #4 | |
Join Date: Feb 2007
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Re: Techniques for a DF halberdier
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If not, that's one heck of a coincidence!
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GURPS Settings Beneath Castle Everglory: A Dungeon, Lineage (Modern Fantasy) Paradise City (Cyberpunk), The World of Kung Fu (Modern Martial Arts Setting) |
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06-14-2019, 04:07 PM | #5 | |
On Notice
Join Date: Aug 2004
Location: Sumter, SC
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Re: Techniques for a DF halberdier
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Since the whole list can be overwhelming focus on the MWS (Melee weapon skill) and WS (Weapon Skill) Techniques. The most relevant IMHO are: *Close Combat *Counterattack *Dual-Weapon Attack *Dual-Weapon Defense *Feint *Grand Disarm *Retain Weapon (not viable with the claws for obvious reasons) *Spinning Strike *Springing Attack *Sweep *Whirlwind Attack There are many others that could be useful but these are the ones that stand out for a DF setting. |
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06-14-2019, 04:08 PM | #6 | |
Join Date: Jun 2006
Location: On the road again...
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Re: Techniques for a DF halberdier
Quote:
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"Life ... is an Oreo cookie." - J'onn J'onzz, 1991 "But mom, I don't wanna go back in the dungeon!" The GURPS Marvel Universe Reboot Project A-G, H-R, and S-Z, and its not-a-wiki-really web adaptation. Ranoc, a Muskets-and-Magery Renaissance Fantasy Setting |
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06-14-2019, 05:22 PM | #7 | |
Banned
Join Date: Jul 2006
Location: 100 hurricane swamp
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Re: Techniques for a DF halberdier
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Catfolk aren't likely to be strong enough to get away these sorts of shenanigans, unless they are Barbarians. |
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06-14-2019, 06:15 PM | #8 |
Join Date: Jun 2016
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Re: Techniques for a DF halberdier
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06-14-2019, 06:30 PM | #9 |
Join Date: Nov 2004
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Re: Techniques for a DF halberdier
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06-16-2019, 09:56 AM | #10 | ||
Join Date: Jun 2016
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Re: Techniques for a DF halberdier
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Tags |
flail, halberd, low tech combat, martial arts |
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