Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

Reply
 
Thread Tools Display Modes
Old 11-18-2020, 01:07 PM   #1
Not
 
Not's Avatar
 
Join Date: Feb 2013
Default Orthogonal sprinting

Fleeing for my life, I'm sprinting on the hex map. So far so good.

The corridor takes a 90 degree turn. I change direction and continue fleeing. I'd like to continue sprinting but the hex map favors 60 and 120 degree turns.

Can I sprint down this new hallway or do I have to make constant facing changes due to the hex configuration?
__________________
Leave this space blank.
Not is offline   Reply With Quote
Old 11-18-2020, 01:17 PM   #2
Fred Brackin
 
Join Date: Aug 2007
Default Re: Orthogonal sprinting

Quote:
Originally Posted by Not View Post
Fleeing for my life, I'm sprinting on the hex map. So far so good.

The corridor takes a 90 degree turn. I change direction and continue fleeing. I'd like to continue sprinting but the hex map favors 60 and 120 degree turns.

Can I sprint down this new hallway or do I have to make constant facing changes due to the hex configuration?
For most purposes te hexes n the map are helpful measurement tools rather than models of reality. Pi is not equal to 3 in Gurps (old, inside joke. Pi would be equal to 3 if all circles were actually hexagons).

So get a ruler and measure your movement that way and simply put your figure in the closest to correct hex at your movements end.

Or even just zig-zag down the map counting hexes but not counting those facing changes you're not doing.

The map is not the reality. The symbol is not the thing it represents.
__________________
Fred Brackin
Fred Brackin is online now   Reply With Quote
Old 11-18-2020, 02:41 PM   #3
whswhs
 
Join Date: Jun 2005
Location: Lawrence, KS
Default Re: Orthogonal sprinting

What Fred says is sound and I endorse it.
__________________
Bill Stoddard

I don't think we're in Oz any more.
whswhs is online now   Reply With Quote
Old 11-18-2020, 02:55 PM   #4
Say, it isn't that bad!
 
Join Date: Dec 2013
Default Re: Orthogonal sprinting

Rather than hexes or squares, why not measuring string marked in inches? Lay it out along the route you want to take, and then move your miniature to the next mark according to their movement in inches.
__________________
In which I post about a TL9-10 solar system

http://forums.sjgames.com/showthread.php?t=169674

If you don't know why I said something, please ask. Assumptions are the death of courtesy.

Disappointed in the behaviour I have too-often encountered here.
Say, it isn't that bad! is offline   Reply With Quote
Old 11-18-2020, 04:32 PM   #5
Anthony
 
Join Date: Feb 2005
Location: Berkeley, CA
Default Re: Orthogonal sprinting

Quote:
Originally Posted by Say, it isn't that bad! View Post
Rather than hexes or squares, why not measuring string marked in inches?
While plenty of wargames have done that, tabletop games have usually found it too much trouble.
__________________
My GURPS site and Blog.
Anthony is online now   Reply With Quote
Old 11-18-2020, 04:37 PM   #6
Say, it isn't that bad!
 
Join Date: Dec 2013
Default Re: Orthogonal sprinting

Quote:
Originally Posted by Anthony View Post
While plenty of wargames have done that, tabletop games have usually found it too much trouble.
I'm not sure how it would be (although I have a few ideas); however, I also haven't really tried it (aside from a solo test), so...
__________________
In which I post about a TL9-10 solar system

http://forums.sjgames.com/showthread.php?t=169674

If you don't know why I said something, please ask. Assumptions are the death of courtesy.

Disappointed in the behaviour I have too-often encountered here.
Say, it isn't that bad! is offline   Reply With Quote
Old 11-18-2020, 04:45 PM   #7
Anthony
 
Join Date: Feb 2005
Location: Berkeley, CA
Default Re: Orthogonal sprinting

Quote:
Originally Posted by Say, it isn't that bad! View Post
I'm not sure how it would be (although I have a few ideas); however, I also haven't really tried it (aside from a solo test), so...
It's generally a two handed slightly finicky task to lay down a ruler and move your token to the appropriate offset on that ruler. You can count off hexes one-handed and being clumsy matters a lot less.
__________________
My GURPS site and Blog.
Anthony is online now   Reply With Quote
Old 11-18-2020, 05:03 PM   #8
Gnome
 
Join Date: Feb 2011
Location: Cambridge, MA
Default Re: Orthogonal sprinting

GURPS gives you three front hexes, so you can sprint down any straight hallway. The free face changes from entering the front-left and front-right hexes don’t halt your sprint. The hallway is simply a bit longer than it looks when compared to the orthogonal one.
Gnome is offline   Reply With Quote
Old 11-18-2020, 05:11 PM   #9
Gold & Appel Inc
 
Join Date: Jul 2007
Location: One Mile Up
Default Re: Orthogonal sprinting

Quote:
Originally Posted by Not View Post
Fleeing for my life, I'm sprinting on the hex map. So far so good.
If situations in which you are fleeing for your life can be even remotely good, you lead a considerably more interesting life than I do, amigo.

Quote:
Originally Posted by Not View Post
The corridor takes a 90 degree turn. I change direction and continue fleeing. I'd like to continue sprinting but the hex map favors 60 and 120 degree turns.

Can I sprint down this new hallway or do I have to make constant facing changes due to the hex configuration?
According to Basic p354, "You may only move at your maximum sprinting speed if the ground is good and you are moving more or less straight at some goal. Any deviation from "forward" movement requires you to run at normal ground Move for one second before you can resume sprinting."

IMHO a 90-degree turn is very much a deviation from forward.
Gold & Appel Inc is offline   Reply With Quote
Old 11-18-2020, 05:47 PM   #10
Prince Charon
 
Prince Charon's Avatar
 
Join Date: Dec 2012
Default Re: Orthogonal sprinting

Quote:
Originally Posted by Anthony View Post
It's generally a two handed slightly finicky task to lay down a ruler and move your token to the appropriate offset on that ruler. You can count off hexes one-handed and being clumsy matters a lot less.
To be fair, we're discussing a string, not a ruler, though that would also be a two-handed task. How finicky it is probably depends on how close and how unstable any props on the table are.
__________________
Warning, I have the Distractible and Imaginative quirks in real life.

"The more corrupt a government, the more it legislates."
-- Tacitus

Five Earths, All in a Row. Updated 12/17/2022: Apocrypha: Bridges out of Time, Part I has been posted.
Prince Charon is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 07:57 PM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.