11-18-2020, 01:07 PM | #1 |
Join Date: Feb 2013
|
Orthogonal sprinting
Fleeing for my life, I'm sprinting on the hex map. So far so good.
The corridor takes a 90 degree turn. I change direction and continue fleeing. I'd like to continue sprinting but the hex map favors 60 and 120 degree turns. Can I sprint down this new hallway or do I have to make constant facing changes due to the hex configuration?
__________________
Leave this space blank. |
11-18-2020, 01:17 PM | #2 | |
Join Date: Aug 2007
|
Re: Orthogonal sprinting
Quote:
So get a ruler and measure your movement that way and simply put your figure in the closest to correct hex at your movements end. Or even just zig-zag down the map counting hexes but not counting those facing changes you're not doing. The map is not the reality. The symbol is not the thing it represents.
__________________
Fred Brackin |
|
11-18-2020, 02:41 PM | #3 |
Join Date: Jun 2005
Location: Lawrence, KS
|
Re: Orthogonal sprinting
What Fred says is sound and I endorse it.
__________________
Bill Stoddard I don't think we're in Oz any more. |
11-18-2020, 02:55 PM | #4 |
Join Date: Dec 2013
|
Re: Orthogonal sprinting
Rather than hexes or squares, why not measuring string marked in inches? Lay it out along the route you want to take, and then move your miniature to the next mark according to their movement in inches.
__________________
In which I post about a TL9-10 solar system http://forums.sjgames.com/showthread.php?t=169674 If you don't know why I said something, please ask. Assumptions are the death of courtesy. Disappointed in the behaviour I have too-often encountered here. |
11-18-2020, 04:32 PM | #5 |
Join Date: Feb 2005
Location: Berkeley, CA
|
Re: Orthogonal sprinting
While plenty of wargames have done that, tabletop games have usually found it too much trouble.
|
11-18-2020, 04:37 PM | #6 |
Join Date: Dec 2013
|
Re: Orthogonal sprinting
I'm not sure how it would be (although I have a few ideas); however, I also haven't really tried it (aside from a solo test), so...
__________________
In which I post about a TL9-10 solar system http://forums.sjgames.com/showthread.php?t=169674 If you don't know why I said something, please ask. Assumptions are the death of courtesy. Disappointed in the behaviour I have too-often encountered here. |
11-18-2020, 04:45 PM | #7 |
Join Date: Feb 2005
Location: Berkeley, CA
|
Re: Orthogonal sprinting
It's generally a two handed slightly finicky task to lay down a ruler and move your token to the appropriate offset on that ruler. You can count off hexes one-handed and being clumsy matters a lot less.
|
11-18-2020, 05:03 PM | #8 |
Join Date: Feb 2011
Location: Cambridge, MA
|
Re: Orthogonal sprinting
GURPS gives you three front hexes, so you can sprint down any straight hallway. The free face changes from entering the front-left and front-right hexes don’t halt your sprint. The hallway is simply a bit longer than it looks when compared to the orthogonal one.
|
11-18-2020, 05:11 PM | #9 | |
Join Date: Jul 2007
Location: One Mile Up
|
Re: Orthogonal sprinting
If situations in which you are fleeing for your life can be even remotely good, you lead a considerably more interesting life than I do, amigo.
Quote:
IMHO a 90-degree turn is very much a deviation from forward. |
|
11-18-2020, 05:47 PM | #10 |
Join Date: Dec 2012
|
Re: Orthogonal sprinting
To be fair, we're discussing a string, not a ruler, though that would also be a two-handed task. How finicky it is probably depends on how close and how unstable any props on the table are.
__________________
Warning, I have the Distractible and Imaginative quirks in real life. "The more corrupt a government, the more it legislates." -- Tacitus Five Earths, All in a Row. Updated 12/17/2022: Apocrypha: Bridges out of Time, Part I has been posted. |
|
|